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Marvel vs Capcom 4 Infinite


WhiteWolf

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Developer - Capcom

 

Series - Marvel vs Capcom

 

Platform - Multiplatform - (Current Gen consoles and PC)

 

Release Date - TBA 2017

 

 

 

 

Source -

 

http://gematsu.com/2016/12/marvel-vs-capcom-infinite-announced-ps4-xbox-one-pc-ultimate-marvel-vs-capcom-3-available-today-ps4

 

 

Marvel vs. Capcom: Infinite Is Coming in 2017

 

 

 

 

 

 

Will update once more info is out..

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Ultimate Marvel vs. Capcom 3 will also be re-released.

 

In anticipation of the new game, “Ultimate Marvel vs. Capcom 3” is being re-released for current generation systems; with the PlayStation®4 digital download version available today and the Xbox One® and Windows PC versions coming in March 2017. “Ultimate Marvel vs. Capcom 3” for current-gen systems includes a new gallery mode, is packed with all previous DLC, and features an improved 1080p resolution at 60 frames per second. The re-release of “Ultimate Marvel vs. Capcom 3” is being offered as an individual download title on all systems for $24.99.

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I fear the roster would be less than Umvc 3( if this is true then :samui: ) since this is a reboot so the story is entirely fresh. while Last villain is predicted to be Ultron Sigma( fusion), i highly doubt that its the case since last time when first trailer for mvc3 announced we saw dormammu at the end instead of galactus and galactus was the final villain

 

Another case there is no X-men ( Not 100% confirmed). The story is connected to infinity stones( from what we have seen) so we can see that the avengers, and the guardians of the galaxy will be in the roster along with Dr.strange, Dormammu and supposedly thanos.

 

There are some rumours that these characters are going to be in the game which are Winter soldier, Spiderman ( since he has a movie coming soon).

 

Capcom characters who going to make into roster are:

 

Strider

Jin

Zero

One more character form street fighter.

Wesker.

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  • 4 months later...

I think Loki will finally come to this game , they seem to focus more on MCU characters.

After all MCU has become so big since the last game back then.

 

 

Edit :

 

Btw Zodka , remove the 4 in your title. Its just MvC Infinite.

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I think Loki will finally come to this game , they seem to focus more on MCU characters.

After all MCU has become so big since the last game back then.

 

 

Edit :

 

Btw Zodka , remove the 4 in your title. Its just MvC Infinite.

Mod bana de fir remove kar dunga

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The trailer was good, didn't show any new characters which is good . Planning to reveal them on e3 I believe. For some reason the villain doesn't seem more threatening I believe ultra sigma fusion is cool but not that powerful.

 

Now imagine mephisto and arkham combined that seems more threatening

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http://www.eurogamer.net/articles/2017-04-27-marvel-vs-capcom-infinite-makes-big-changes-in-the-name-of-accessibility

 

Huge initial Roster with old and new characters.

 

New Easier controls Explained.

 

The game now uses a six button layout that's as follows: light punch, heavy punch, light kick, heavy kick, infinity stone, and character switch. This was done to make it easier to play with a gamepad.
By just continually pressing the light punch button, you will do a ground combo that knocks your opponent into the air, keeps hitting them in the air, and then knocks them back down to the ground.
There's also a new universal combo string that's meant to be easy to execute, and help teach people about multiple button combos. You hit light punch, light kick, heavy kick, and then press down + heavy punch. This does a ground combo that launches your opponent into the air. This is supposed to be easy, as you just move your thumb in a diamond pattern across the face buttons, and it works with every character.
Every character also has a hyper combo that is done simply by pressing heavy punch and heavy kick at the same time. Traditionally, you would have had done motions like down, down-right, forward + button or forward, down, down-right + button to pull these off, which could be complicated for a lot of players.
There is now only one button for switching characters, and you can use it at any time.
They've also lowered the number of characters back down to two per side so it's easier to follow.
On the defensive end, the aerial counter has been removed in favor of an easier to use counter switch. The way this works is that if you have two hyper bars, you press and hold the switch button, and your other character rushes on screen and can attack to break the combo being performed against you.
Eurogamer gives an example of how this plays out in gameplay: "Combining these new accessibility mechanics, I was able to land combos in the high 20 hits range with just two buttons. Mash light for a ground combo that transitions into an air combo, keep on mashing to slam them into the ground, press the switch button to bring in your partner then mash light punch to repeat. I was able to perform this loop three times, ending with an easy hyper combo with the press of hard punch and hard kick. I didn't need to touch the thumb stick at all throughout."
Moving over to the Kotaku preview, they note that traditional assists have been removed, though characters like Ultron can still call in back-up from minions as befitting the character.
Capcom is also considering removing the "shoryuken" input (forward, down, down-forward) and replacing it with pressing down twice, as newer players have a notoriously hard time executing it.
Game Informer notes that other complex fighting game controls are not present.
More specifically, there are no half circle (left, left-down, down, right-down, right) inputs, nor are there charge moves, with all specials being done via double down or quarter circle (down, right-down, right) inputs.
Game Informer also notes that automatic combos do the same damage as manual input ones.
Capcom notes that they still feel there are a wide variety of options for more advance players to express their skills.
Toward feature set, the game features a 2 hour campaign, mission mode which teaches you more detailed information about your character and the game in general, an arcade mode, an training mode, and a collection where you can collect stuff.

 

 

 

It doesnt get easier than this , literally mashing ( with the smallest amount of timing to launch ) gets you combos.

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