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The Last of Us : Part II


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1 hour ago, Black_Hawk said:

The kiss and then that visceral action in the interlude followed by the kiss again... OMG, day one!! Jesus Christ that was good.

 

 

I wonder if Sony will hesitate to release Tlou 2 here in India coz of all this HLA in Tlou 2. 

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who doesnt have a us account by now..

I wonder if Sony will hesitate to release Tlou 2 here in India coz of all this HLA in Tlou 2. 
Don't think so. Games aren't big enough for mainstream media attention. 


Sent from my SM-G955F using Tapatalk

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New traversal and prone move-sets.

Combat has increased emphasis on tension, interactivity and realism.

Enemy AI references each other by name, and constantly communicates with each other.

Two different timelines explored in TLOU2.

New dodge/evade mechanic is a core part of combat and melee.

You now have a jump button.

Far more creative and emergent moments in combat thanks to big increase in breadth of options.

Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.

Expanded infected enemies and whole new classes.

You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage.

Much more verticality in combat scenarios now. She needs more routes and ways to engage.

Survival aspects are still a focus.

Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.

Animation system is completely overhauled so everything is even more realistic and transitions are seamless.

Wide linear combat environments are being expanded to be even larger and broader.

AI system massively improved for added realism.

No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.

Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.

Enemy awareness and ability to seek player out improved.

You can now craft different ammo and arrow types.

The Church scene is set 4 years after the events of TLOU in Jackson, the gameplay demo is set 5 years after.

Seraphite(sp?) is a religious cultish group, but they will not be black and white. Motivations explored.They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4.

Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc.

Eyeball tech also re-worked, now includes internal refractions, reflections and so on.

Joel is somewhere out there in Jackson.... 

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  • New traversal and prone move-sets.
  • Combat has increased emphasis on tension, interactivity and realism.
  • Enemy AI references each other by name, and constantly communicates with each other.
  • Two different timelines explored in TLOU2.
  • New dodge/evade mechanic is a core part of combat and melee.
  • You now have a jump button.
  • Far more creative and emergent moments in combat thanks to big increase in breadth of options.
  • Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
  • Expanded infected enemies and whole new classes.
  • You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage.
  • Much more verticality in combat scenarios now. She needs more routes and ways to engage.
  • Survival aspects are still a focus.
  • Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
  • Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
  • Wide linear combat environments are being expanded to be even larger and broader.
  • AI system massively improved for added realism.
  • No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
  • Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
  • Enemy awareness and ability to seek player out improved.
  • You can now craft different ammo and arrow types.
  • The Church scene is set 4 years after the events of TLOU in Jackson, the gameplay demo is set 5 years after.
  • Seraphite(sp?) is a religious cultish group, but they will not be black and white. Motivations explored.They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4.
  • Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc.
  • Eyeball tech also re-worked, now includes internal refractions, reflections and so on.
  • Joel is somewhere out there in Jackson....

 

So this is where God of War's jump button went..

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Anyone looked at the better quality video of this game? Damn it looks absolutely amazing. Both YT and Twich videos were of pathetic quality at the conference. Someone uploaded this, Last of US 2, Death Stranding Spiderman E3 trailers in 4k. I urge you to see it. It's absolutely stunning. The conference video was absolute BS, and this actually makes you wonder how such a game is even possible. Posting the other trailers in their respective game threads.

 

 

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Animation analysis by EA Motive studio senior tech animator, 1 hour long but impressive stuff.

 

One studio head says its fake while another dev from different studio makes hour long analysis video to prove its real. ND be like...

 

3AJy.gif 

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39 minutes ago, sobbii said:

have you seen how it looks on base machine right now..?

Sent from my SM-G955F using Tapatalk
 

You think it will not be downgraded compared to Pro? There's a power difference between both hardware bro. 

 

DF will do their analysis I'm sure when game is out. Then everything will be clear. 

Edited by WhiteWolf
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