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The Last of Us : Part II


WhiteWolf
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13 minutes ago, WhatsInTheName said:

Feeling excited for this. Will play the part 1 first and then buy this in the next sale. 

 

Drop all that you are doing and go play the first one.

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9 minutes ago, Assassins Creed said:

Played couple of chapters, Runs super smooth.. Gotta give it to NDs engine, the Anti Aliasing can't look better on a console game.. 

 

 

 

The AA on grass and foliage fk up in so many games and even trips DLSS on PC. Its crazy how sharp and clean they're on a PS4 game.

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Completed the game .. totally enjoyed it. Huge risk taken story wise.. Not many developers can pull off this direction but nd did an excellent job.. It was nice to experience such story telling in gaming when most publishers and developers are not going to take risk . It's not the ending one wants but it makes you think about ellies emotions in that moment and why she did what she did . Cost of revenge is also nicely depicted.

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  • 1 month later...
10 minutes ago, STICK3Rboy said:

 

Saw this a little while ago. That whole subreddit has gone private now :lol:

Such sad, little manbabies.

 

That subreddit is one of the worse in reddit and that's saying a lot

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  • 1 month later...

And Schreier had some thoughts:

 

 

I think he's cherry-picking Wells' comment and kinda taking it out-of-context. If you read the entire answer to the question about crunch, what ND (Neil Druckmann) said makes a lot of sense.

 

I kinda agree with Schreier's second tweet, though. Crunch culture is something that needs to be eliminated. It's a gargantuan task, yes. But if an employee does not want to work beyond the hours that they are paid for, they should have the freedom to refuse.

 

Also, that thread by Carrie Patel is actually a very good example.

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  • 4 weeks later...
On 8/31/2021 at 1:09 AM, VelivolusDas said:

And Schreier had some thoughts:

 

 

I think he's cherry-picking Wells' comment and kinda taking it out-of-context. If you read the entire answer to the question about crunch, what ND (Neil Druckmann) said makes a lot of sense.

 

I kinda agree with Schreier's second tweet, though. Crunch culture is something that needs to be eliminated. It's a gargantuan task, yes. But if an employee does not want to work beyond the hours that they are paid for, they should have the freedom to refuse.

 

Also, that thread by Carrie Patel is actually a very good example.

 

 

They should learn from insomniac. They're able to craft quality games while avoiding crunch. 

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59 minutes ago, dylanjosh said:

 

 

They should learn from insomniac. They're able to craft quality games while avoiding crunch. 

Can't say the quality was par with ND games. Insomanic is fantastic but RnC and Miles weren't as good as what we usually get from ND. 

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