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WhiteWolf

The Last of Us Part II

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19 minutes ago, WhiteWolf said:

Already got platinum, so no need to do perma death run :fear1:. Unless they give some op reward for completing it :P

You wont need to do those runs for the platinum even after the update.

 

I dont think any game has ever changed the platinum requirements post release.

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New Strategy by Sony so that people buy new TVs,console n ds4s.

 

Pretty sure some will be mighty mad after reaching say rat king n dying :P

 

It is possible for me if those stalkers werent there but i know they will f**k many who will try that mode. 

 

 

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4 minutes ago, hope said:

New Strategy by Sony so that people buy new TVs,console n ds4s.

 

Pretty sure some will be mighty mad after reaching say rat king n dying :P

 

It is possible for me if those stalkers werent there but i know they will f**k many who will try that mode. 

 

 

 

afaik you should be able to do this perma death run on even "i am a diaper wearing baby" difficulty, so shouldn't be that much of a problem.

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New update features

  • Film Grain Adjustment option
  • Disable Listen Mode option
  • Motion Sensor Function Aiming option
  • Arc Throw HUD Display option
  • Aiming Acceleration Scale option
  • Aiming Ramp Power Scale option

200.gif

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5 minutes ago, CarbonCore said:

New update features

  • Film Grain Adjustment option
  • Disable Listen Mode option
  • Motion Sensor Function Aiming option
  • Arc Throw HUD Display option
  • Aiming Acceleration Scale option
  • Aiming Ramp Power Scale option

 

:dance:

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We’re also debuting new unlockable gameplay modifiers, like One Shot or Touch of Death that enable one-hit kills or Infinite Ammo, Infinite Crafting, or Infinite Listen Mode Range to add a new twist to gameplay:

  • Mirror World
  • Mirror on Death
  • Slow Motion
  • Bullet Speed Mode
  • Infinite Ammo
  • Infinite Crafting
  • Infinite Melee Durability
  • Infinite Listen Mode Range
  • One Shot
  • Touch of Death
  • 8-bit Audio
  • 4-bit Audio
  • Helium Audio
  • Xenon Audio
  • Saves now display playtime up to the second
  • Film Grain Adjustment option
  • Disable Listen Mode option
  • Motion Sensor Function Aiming option
  • Arc Throw HUD Display option
  • Aiming Acceleration Scale option
  • Aiming Ramp Power Scale option
  • Accessibility improvements to Ground Zero encounter, collectible tracking, Enhanced Listen Mode for collectibles, and rope gameplay

All of these modifiers can be accessed via the Extras menu and unlocked after completing the game.

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22 hours ago, hope said:

Permadeath what is it? 

 

As an additional layer of challenge, we’re also introducing a brand new Permadeath mode***. With this custom mode enabled, there are no second chances — you must complete the entire game without dying or start over from the beginning. However, if taking on the whole game is too daunting, you can choose to enable Permadeath mode with checkpoints on a per-chapter or per-act basis. In other words, if you die at the end of Day One, you’ll have to play the entire day over again.

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1 hour ago, CarbonCore said:

 

Now this is a full fledge useful patch, rather than releasing patches to fix the bugs all the time.. no doubt the game was super polished that first patch is coming after 2 months..

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Anthony Newman (co-Game Director) gave some details about the Grounded difficulty option:

 

 

So, who's gonna play it now on NG+ on Grounded + Permadeath enabled? I think that's the ultimate difficulty for the game.

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17 minutes ago, CarbonCore said:

Patch is out. No grain filter makes it look so much better. Also gyro aiming means headshots for days, no more slow-mo crutch.

Wait gyro aiming? That's dope. 

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