Aftrunner Posted October 25, 2017 Report Share Posted October 25, 2017 Gamers are idiots. In other breaking news, water still wet and fire is hot. 1 Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted October 25, 2017 Report Share Posted October 25, 2017 4 hours ago, Joe Cool said: NPD: Loot box controversy having no impact on game sales Despite consumer outcry, the analysis firm tells GamesIndustry.biz AAA titles with microtransactions still appear among biggest sellers Oh, look, what a surprise. You can make difference by not buying games like SW BF 2 Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted October 25, 2017 Report Share Posted October 25, 2017 3 minutes ago, WhiteWolf said: You can make difference by not buying games like SW BF 2 NO. Quote Link to comment Share on other sites More sharing options...
CM Sunny Posted October 25, 2017 Report Share Posted October 25, 2017 Buying less won't help. As far as they make a by the books AAA game they know they can get the casual/regular buyers through marketing alone. Buying more from developers who do not stand with this practice and making their games profitable might turn away some devs from this but yeah going back is going to be hard. Quote Link to comment Share on other sites More sharing options...
CarbonCore Posted October 26, 2017 Report Share Posted October 26, 2017 I'm SHOCKED! Quote Link to comment Share on other sites More sharing options...
sobbii Posted October 26, 2017 Report Share Posted October 26, 2017 I'm SHOCKED!you dont know how business works [emoji14]Sent from my SM-G955F using Tapatalk Quote Link to comment Share on other sites More sharing options...
Shadoken Posted October 28, 2017 Report Share Posted October 28, 2017 https://www.resetera.com/threads/san-francisco-bay-area-developers-cost-16k-a-month-vs-10k-average-montreal-is-1-3rd-the-cost.1887/ Quote San Francisco Bay Area developers cost $16K a month (vs $10K average), Montreal is 1/3rd the cost his might also help anyone wondering why Eidos Montreal seems to do half the work on all of Crystal Dynamics' games, as Crystal Dynamics is also located in the Bay Area. To expand this to an average AAA game with a 200 person development team (this is on the smaller side) and a three year development cycle (ditto), the total project cost would be: $16,000 * 200 employees * 12 months * 3 years = $115,200,000 to make an upper-mid-sized AAA game in the Bay Area. For comparison, The Legend of Zelda: Breath of the Wild had a peak team size of 300 people, and was in development for around five year total (at least several of which it had 200+ staff in). You can imagine how much more making a game like that would have cost in the Bay Area than in Kyoto. Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted October 29, 2017 Report Share Posted October 29, 2017 On 10/26/2017 at 0:42 PM, sobbii said: you dont know how business works Sent from my SM-G955F using Tapatalk Hey? it's a 'Billion Dollar Business' okay! and you know where they came from. 3 minutes ago, adity said: Not my f**king problem. Exactly. Quote Link to comment Share on other sites More sharing options...
CarbonCore Posted October 29, 2017 Report Share Posted October 29, 2017 BoTW is developed by Nintendo EPD which is in Tokyo, not exactly a cheap place to live and work compared to Bay Area. Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted October 29, 2017 Report Share Posted October 29, 2017 On 10/26/2017 at 3:58 AM, CM Sunny said: Buying less won't help. As far as they make a by the books AAA game they know they can get the casual/regular buyers through marketing alone. Buying more from developers who do not stand with this practice and making their games profitable might turn away some devs from this but yeah going back is going to be hard. Look at the recently released Cuphead and Hellblade, these games are very well made, top notch even and genuinely priced but people fall for other crap which has MT's in it. I don't think the problem is buying the game or even the DLC's but MT's which breaks the game or only obtained by paying extra money shouldn't be there and it should be ignored completely. The fight is with those greedy publishers not with the developers (yet). 1 Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted October 29, 2017 Report Share Posted October 29, 2017 8 hours ago, adity said: Not my f**king problem. Except it is our problem. We (as a collective, gamers) have expectations (no matter how ludicrous) and we have allowed the industry to lead us (and itself in the process) down a path (of extreme abject stupidity) that is unsustainable and opaque to our ministrations. Just ask how many idiots over here pounce every time there is a price glitch on any game (especially on the PC side of things). You bemoan about price gouging, micro-transactions, sh*t for DLC but hey look ~33% off of Shadow of War Gold Edition. Buy. Buy. Buy. Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted October 29, 2017 Report Share Posted October 29, 2017 8 hours ago, adity said: Not my f**king problem. How is it not your problem? Not every country has the same economy. If you get a job in Bay Area, try surviving with $1k/month. Then you won't be saying not my problem. Quote Link to comment Share on other sites More sharing options...
Sach4life Posted October 29, 2017 Report Share Posted October 29, 2017 11 hours ago, Heaven Angel said: Look at the recently released Cuphead and Hellblade, these games are very well made, top notch even and genuinely priced but people fall for other crap which has MT's in it. I don't think the problem is buying the game or even the DLC's but MT's which breaks the game or only obtained by paying extra money shouldn't be there and it should be ignored completely. The fight is with those greedy publishers not with the developers (yet). Yeah, and guess what? Hellblade after being made on a tight budget with a small team, sold over million copies and barely break-even. Quote Link to comment Share on other sites More sharing options...
Sach4life Posted October 29, 2017 Report Share Posted October 29, 2017 2 hours ago, Joe Cool said: How is it not your problem? Not every country has the same economy. If you get a job in Bay Area, try surviving with $1k/month. Then you won't be saying not my problem. Seriously Quote Link to comment Share on other sites More sharing options...
CarbonCore Posted October 29, 2017 Report Share Posted October 29, 2017 10 minutes ago, Sach4life said: Yeah, and guess what? Hellblade after being made on a tight budget with a small team, sold over million copies and barely break-even. Must be the first for Ninja Theory after 3 flops in a row Btw the game did much better financially than NT expected so hopefully more and more devs follow this strategy instead of sending SOS flares out of their asses. Quote Link to comment Share on other sites More sharing options...
Sach4life Posted October 29, 2017 Report Share Posted October 29, 2017 3 minutes ago, CarbonCore said: Must be the first for Ninja Theory after 3 flops in a row Btw the game did much better financially than NT expected so hopefully more and more devs follow this strategy instead of sending SOS flares out of their asses. That is pretty sad if break even is more than what you expect before making a game. Quote Link to comment Share on other sites More sharing options...
CarbonCore Posted October 29, 2017 Report Share Posted October 29, 2017 Well after sinking Sony's $25M on a 5 hour mediocre game and then nearly killing a decade old fan favorite franchise, and then making another expensive flop, breaking even is a massive upgrade for NT. Most AAA studios pack up after first disaster. And from now on everything is pure profit because they don't have to worry about 2nd hand market or publisher fees or retail cut. Heck the game is still holding its original value after 3 months and hasn't been on sale yet, at least on PS4. Quote Link to comment Share on other sites More sharing options...
GeraltOfRivia Posted October 29, 2017 Report Share Posted October 29, 2017 47 minutes ago, Sach4life said: Yeah, and guess what? Hellblade after being made on a tight budget with a small team, sold over million copies and barely break-even. 22 minutes ago, Sach4life said: That is pretty sad if break even is more than what you expect before making a game. Yeah, as if now they are going to remove the game from PSN and Steam after break-even. Game has broken even within 3 months of launch without seeing a price cut so far. Ninja Theory was expecting it to take 6-9 months. Quote Link to comment Share on other sites More sharing options...
Sach4life Posted October 29, 2017 Report Share Posted October 29, 2017 46 minutes ago, GeraltOfRivia said: Yeah, as if now they are going to remove the game from PSN and Steam after break-even. Game has broken even within 3 months of launch without seeing a price cut so far. Ninja Theory was expecting it to take 6-9 months. Majority of the earning from games are within 3-6 months, not when are on sale for more than 50%. Quote Link to comment Share on other sites More sharing options...
Sach4life Posted October 29, 2017 Report Share Posted October 29, 2017 1 hour ago, CarbonCore said: Well after sinking Sony's $25M on a 5 hour mediocre game and then nearly killing a decade old fan favorite franchise, and then making another expensive flop, breaking even is a massive upgrade for NT. Most AAA studios pack up after first disaster. And from now on everything is pure profit because they don't have to worry about 2nd hand market or publisher fees or retail cut. Heck the game is still holding its original value after 3 months and hasn't been on sale yet, at least on PS4. I would love if they do end up making good profit at the end. I am all for single player experiences as i have no interest in MP games. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.