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Resident Evil 5


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Capcom confirms Resident Evil 5 PS3 demo for US/EU

 

Speaking with PSU.com, Capcom's Senior Director of Communications and Community Chris Kramer confirmed that the Resident Evil 5 demo coming to Xbox Live January 26th will be hitting the PlayStation 3 sometime in the following week.

 

"PS3 version of the demo will be coming out around a week after it premiers on Xbox LIVE," Kramer said. "PS3 demo will hit N. America and Europe; unsure of Asia/Japan timing."

 

This should put to rest any worries that people had about the PS3 missing out on the Resident Evil 5 action. Turns out you will only need to wait a week, which should be manageable. Stay tuned for more information.

 

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"Kiiiiiiiiiiiiiiiiiiiiiiirk!"

 

Survival Horror is dead. At least in the way we remember. Where it once meant exploration, puzzles and slow-paced tension, it now means the fast, linear, rollercoaster ride of Resident Evil 4. Resident Evil 5 continues the trend.

 

For those that voted Resi 4 our 2005 People's Choice winner, this will be welcome. But even they might raise an eyebrow at the new co-operative gameplay. The great news is that it doesn't detract from the Resi formula. If anything, it feels like a natural evolution of the partner-swapping from Resident Evil Zero. But more on that a little later.

Sinster secret

 

Resident Evil 5 takes place in a nondescript part of Africa, with the starring role taken by original Resident Evil lead man Chris Redfield, now working for the Bioterrorism Security Assessment Alliance. Since the collapse of Umbrella, the corporation's research has gone global, and it's up to people like Chris and his new partner, fellow BSAA agent Sheva Alomar, to wade into bioweapon hotspots and shut them down.

 

Every scene is equally fraught; every conflict an adrenaline-pumping alacrity of adapt-or-die anarchy.

 

But it's soon apparent that this sandy, shanty town of wooden shacks and corrugated metal rooftops is hiding an altogether more sinister secret. Indeed, events soon take a turn for the decidedly deadly, as the pair stumble upon a bloody execution scene, only to see the infected crowd swiftly turning towards our heroes, baying for blood.

 

Like Resident Evil 4's opening village area, the phrase 'in at the deep end' seems fitting. Finding yourself penned indoors, you dart around foraging for ammo and health-giving herbs, push bookcases in front of doors and pick off the weapon-wielding hordes one-by-one as they climb through windows… but slowly, you find yourself being overwhelmed.

 

Then all hell breaks loose. The enormous axe-lugging executioner slams through the wall and you're forced to improvise – diving out of a window, pelting away, then quick-turning to take aim at something – anything – which might do damage. As rabid villagers close in, you spot an electric generator, and let rip with your handgun – sending a shower of sparks across a pathway. But still they keep coming. Still that axe trundles ominously closer, forcing you upwards, bounding across rooftops; until finally Kirk the handy chopper guy (surely a relative of Mike!) shows up with handy-timed rocket-propelled help.

 

 

Fraught

 

And that's just the first area. We played Resident Evil 5 for a solid three hours, and every scene is equally fraught; every conflict an adrenaline-pumping alacrity of adapt-or-die anarchy. And that's not including the bosses – gruesome freaks of nature, each of which you'll need to figure out the trick to defeating, in the grand tradition of gaming's best end-of-level guardians.

 

Given the situation, it's a good thing you're not alone. Sheva is integral to progressing through Resident Evil 5, with that contentious co-operative mechanic seamlessly interwoven into the game's puzzles, weapons, health and combat. You can switch her between ammo-consuming Attack and a more cautious Cover mode, but that's it – so fans need not worry; this is no Ghost Recon.

 

It strikes the balance all great shooters strive for – between feeling inhumanely powerful, and mortally vulnerable.

But it is intelligent. Sheva takes care of herself, heals you when needed, and can be sent off to flip switches and cover you on high with brilliant branching level design. Resident Evil 5 is also incredibly immersive. The backdrops here feel more real than in Resi 4, and even the more 'gamey' aspects are less apparent. Where Resi 4's travelling weapon salesman felt out of place, popping up at random, Resident Evil 5 lets you purchase weapons, health and ammo between chapters only. It's less arcadey, then, and together with an inventory screen which doesn't pause play, it strikes the balance all great shooters strive for – between feeling inhumanely powerful, and mortally vulnerable.

 

In truth, Resident Evil 5 plays not unlike Gears of War, presenting the same combination of gritty gunplay, ammo management and mid-battle resuscitation. The four control types even offer the option for a Gears-inspired setup. Switching to this after half an hour with the classic controls felt much more natural. It left us wondering how we'd ever played Resi 4 without it.

Looming large

 

Having said that, the shadow of Resi 4 does loom large over Resident Evil 5. The two are very similar – heavy on action and lite on puzzles – meaning those who miss Resi's old-style exploration and abstract item hunting will still be left wanting. But then, that's sort of the point; Resident Evil 5 solidifies the series' new direction with jaw-dropping HD assuredness. Everything from the visuals to the frenzied gameplay, partner A.I. to the potential for 30 hours of co-op action, and even the neat little 'History of Resident Evil' story snippets in the loading screens makes this scream 'must have' for anyone lucky enough to be 18 and over.

 

Survival Horror is dead, then. Long live Survival Horror.

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The North American Resident Evil 5 Collector's Edition

 

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Capcom is pleased to announce the Resident Evil 5 Collector’s Edition. First teased last week at the Consumer Electronics Show in Vegas, the Collector’s Edition will be available on day one of the game shipping Friday, March 13, 2009. Available for only a limited time, gamers will be able to pre-order the collectible set starting today at the Capcom store at www.capcom.com. On launch date, the set will be available at all major retailers in North America with a price of $89.99 for the Xbox 360 and PLAYSTATION 3.

 

For fans of the highly popular series, the box set is not to be missed as it will include a host of never-before-seen collectible items not available anywhere else. All designed around RE5’s Kijuju setting and the game’s in-depth storyline, the box will include a Tricell messenger bag, Chris Redfield figurine, BSAA patch and Kijuju-inspired pendant.

 

Bringing the entire collection together is a custom made steel case with special art showcasing signature elements of the RE5 campaign - the Kijuju writings, ominous number five and two-player co-op. Inside the steel case is where the real action lies, with a two disc set including the game and bonus disc with additional special features. The Making of Resident Evil 5 feature, first shown at the Tokyo Game Show, will be released on the bonus disc for the first time. A digital art gallery showcasing the game’s incredible HD graphics and impressive art style and a Resident Evil Degeneration Trailer will top off the special features making a bonus disc that is a must-have for all Resident Evil devotees.

 

 

The difference between the NA and EU CE is hilarious :roflroll2:

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