Emo-Iwata Posted August 31, 2007 Report Share Posted August 31, 2007 Little King's Story Developer: Cinq.inc/town factory Publisher: Marvelous Interactive Genre: Simulation/Rpg Platform: Wii Release: 2008 Vids: not yet released Famitsu scan: scan Famitsu description - official name for Project O - as king, make the town people do work and build the country - RPG with heavy simulation elements - each character has their own way of life - away from the people's town, there are places infested by beasts - you can kill them with 1-10 people, and they have different strengths IGN/Gamespy description The makers of Wish Room(Hotel Dusk), Harvest Moon, Chulip, Final Fantasy XII and Dragon Quest VIII team up for a special project for the Wii -- a simulation/adventure game with unique mechanics and RPG gameplay. You play as Corobo Bread, a sick boy who finds a magical crown that transforms him into a fine king. Taking control of Corobo, your primary goal is to dole out jobs to residents in an effort to make your kingdom grow. Thankfully, Corobo's crown makes people follow his orders. To do this, you lead the people of the town by groups to spots that need work and issue them orders for tasks. Different tasks require different numbers of people, with groups ranging from just a few people to scores of people. As your kingdom grows in size and population, you'll start to see new types of development. You'll also have to deal with pests who get in the way as you attempt to build your kingdom, and so must direct villagers into battle. Outside of this hefty simulation component, the game also has a more personal side, where all residents have a life of their own that you can explore through communication and relationships. Artwork Link to comment Share on other sites More sharing options...
MarketTantrik Posted August 31, 2007 Report Share Posted August 31, 2007 Cool Artwork. I hope the actual graphics are exactly like the artwork. Link to comment Share on other sites More sharing options...
KnackChap Posted September 1, 2007 Report Share Posted September 1, 2007 this is project o right? Link to comment Share on other sites More sharing options...
Emo-Iwata Posted September 1, 2007 Author Report Share Posted September 1, 2007 this is project o right? yup let me quote the OP - official name for Project O- as king, make the town people do work and build the country - RPG with heavy simulation elements - each character has their own way of life - away from the people's town, there are places infested by beasts - you can kill them with 1-10 people, and they have different strengths Link to comment Share on other sites More sharing options...
Emo-Iwata Posted September 2, 2007 Author Report Share Posted September 2, 2007 i love the art direction they are taking Link to comment Share on other sites More sharing options...
Emo-Iwata Posted November 19, 2008 Author Report Share Posted November 19, 2008 Little King's Story Platform: Wii You play as the Little King, a boy who finds a magical crown and is given rule of the world... or so it seems. The rep on hand walked me through about half an hour of the first kingdom, of which there are seven. Your town is, at first, rather small. You begin in your tiny castle where you can talk to your loyal servants, such as Howser the bull riding knight, and weigh up the events of each day. Head out and you can begin to recruit your villagers. They'll follow you when you call them and from there you can change their profession and set them to work. Moving around your kingdom is remarkably easy, and so is commanding your citizens. In the build on hand you could have knights, archers, farmers and carpenters, with a maximum command of eight people at a time. I was told that there were more professions and levels to gain, as well as the ability to command more citizens with each surpassing kingdom. With a total of seven we should see some rather epic scaling. Leaving your town and heading out to the wild lands of your kingdom puts you in mortal danger – better bring a few knights! There were quite a few enemies around, including black bomberman lookalikes, giant turnips, rather angry toadstools and evil cows, completely with bat wings and devil horns. The cows were by far the most ferocious. Combat has a definite Pikmin feel about it – throw your knights at the animal and they'll latch on and bash away at an enemy, while archers stand back and fire at will. By the end of the day my little King had grown a rather funny looking beard, so I headed back to the castle and grabbed some sleep. Marvellously the beard had left overnight, and I was ready to tackle the next day. I had some pretty high casualties after fighting the ferocious cows and was told to head to the beach. Each morning a batch of new citizens wash up on the shore if you've lost many through combat, so you don't have to worry too much about emptying your kingdom. With the cows defeated I could convert a few citizens to carpenters and build a ramp up to where the boss of the kingdom lived. A quick trip back to turn the carpenters to archers and I was ready. Cry havoc! A giant version of the black-bomberman foes appeared as well as several of his smaller flunkies. I threw my knights straight into the fray. Enemies popped up on the surrounding cliffes and started throwing boulders at my troops... the King can't fight, but I used him to draw fire away from my archers. The boss was soon bested and peace was brought to the kingdom. A cutscene that I can only describe as beautiful followed. Howser runs in with his cow close behind. The cow handed him a saliva slathered letter and he reads out. 'What terrible handwriting! “Chal...enge?” A letter of challenge! King, let me read it to you! “Dear King of the Al-jerko kingdom, you're a jerk, you're the biggest jerk around, you're a mega jerk! I'm the real King, you jerk!” He called our dear Alpoko kingdom Aljerko!' exclaims Howser. Funny, and beautiful to watch. Apparently the game should take some twenty hours to complete; the first couple of hours before you become king, and then two to three for each of the seven or eight kingdoms after that. There are plenty of aspects of the game that I didn't see – building up your town, bringing in harvests and some of the other aspects of combat. Still, it isn't hard to tell that this is a very promising and possibly addictive game. Rising Star Games is a UK based company, the same ones responsible for publishing No More Heroes and the Rune Factory series and they'd come down especially for the event. Little King's Story is looking to be released around March 2009 in Australia and Europe, apparently earlier than it will be in Japan or North America, and localisation on the title is already well under way. Keep an eye on this one. http://www.vooks.net/modules.php?module=article&id=13533 Link to comment Share on other sites More sharing options...
Ne0 Posted November 19, 2008 Report Share Posted November 19, 2008 y do all wii games look the same Link to comment Share on other sites More sharing options...
MarketTantrik Posted November 19, 2008 Report Share Posted November 19, 2008 Whaddaya mean ? This game has a refreshing visual style. Link to comment Share on other sites More sharing options...
Emo-Iwata Posted November 19, 2008 Author Report Share Posted November 19, 2008 y do all wii games look the same that's as valid as asking why are most 360 games shooters with bald space marines Whaddaya mean ? This game has a refreshing visual style. and looks fun too Link to comment Share on other sites More sharing options...
Ne0 Posted November 19, 2008 Report Share Posted November 19, 2008 that's as valid as asking why are most 360 games shooters with bald space marines hey bald space marine was in doom series anyway, ok, its just me then. Link to comment Share on other sites More sharing options...
Emo-Iwata Posted November 19, 2008 Author Report Share Posted November 19, 2008 hey bald space marine was in doom series anyway, ok, its just me then. yup it's just you, personally i prefer this type of art over realistic ones,i'm not saying realistic is bad,it's just that it kinda gets boring after a while IMO,i guess moderation is the key. Link to comment Share on other sites More sharing options...
Emo-Iwata Posted February 23, 2009 Author Report Share Posted February 23, 2009 IGN Australia hands on impression Australia, February 23, 2009 - While superficially cutesy and innocent, Little King's Story actually provides Wii owners with an experience that's somewhat uncommon on Wii – a game of considerable depth, scope and production values hiding behind a sugary presentation. The closest comparisons can be drawn to games like Pikmin and Harvest Moon, where elements of troop management and strategy action blend with farming, town planning and general exploration. Set in a mock-European countryside, you play the eponymous 'Little King' himself – a fresh faced figure of authority who inherits a kingdom in the throes of economic woe. There's no money in the bank, there's almost universal unemployment and residents wander the streets aimlessly, just waiting for something – anything- to happen, or someone to give them some instruction. That's where you, the player, come in. It's time to revitalise your custom kingdom – starting with a fresh name and a focus on pure expansion. Initially, you're led through the basics of gameplay by your personal advisor, Howser. As he explains, the economy is fundamentally broken, so your first point of business is to gather some layabout adults in the town's centre and start digging for gold – to be converted into 'Bol' – the currency across the land. The game is played with remote and nunchuk, but is also compatible with the Classic Controller; it eschews motion controls for direct input too, which is a refreshing change to the usual tacked-on nature of many Wii games' controls. Essentially, the game plays a lot like Pikmin – you use the control stick on the nunchuk to guide Little King around the landscape, with the D-pad's left and right points rotating the isometric camera. The king can walk up to anyone and use his royal might to pull them into line behind him – at first, one at a time, and later in formations of up to 50. Then, it's up to you to figure out the best way to use each townsperson to their fullest – soldiers for battling, farmers for harvesting, cooks for cooking and so on. To put them to work you literally face Little King towards a task and launch the townsperson towards it; the game's context-sensitive locations ensure that they'll do the appropriate action on the right spot. To gather enough money to progress to the next main mission, you need to spend some time foraging, digging and searching through the town, collecting bags of gold that Howser then converts into Bol. It's a simple introduction to the mechanics of commanding and retrieving. However, things began to ramp up in complexity as we jumped to a later save file to sample the wider game. With 7 kingdoms to ultimately conquer, side quests from the various townspeople (provided to you through an in-game email / messaging system), mid and end-level bosses, a full day/night cycle (one hour in-game equals about one minute real time), mini games, a daily news ticker-bar, secret animals, more than 30 classes of characters – clearly, this is a game of shocking complexity. It's also an experience that ultimately gives back what you put in. At an absolute minimum, we're told there's 20 hours of main storyline to complete – but to sample everything the game has to offer brings the number closer to 80 hours or longer. The minutiae of customising your village is where the meat of the game rests. Like something like Animal Crossing or Harvest Moon, a real putting effort into creating and training up a personalised cast of tailors, chefs, soldiers, blacksmiths, washerwomen and so on means that you have an emotional investment in these characters. You know them by name, by face – and they can be killed – adding to the moralistic pressures to keep them alive. You're not punished, for the death of a townsperson – they're either revived or 'replaced' by new wanderers entering your village. As the game progresses and you take down all manner of boss monsters (we took on a demonic bull in a paddock and walked away barely clinging to life), your castle itself – your seat of power – grows in size, complexity and feature set. Conquering the neighbouring boroughs also yields a oddball benefit; you claim their princesses for your own. Suddenly, the castle keep has a princess' quarter, gradually filled with a harem of poached knaves. Who knew Little King was a polygamist? Who knew there was a Wii game that touted polygamy? The things you learn. The game deals with town construction in a mostly hands-off way. While seated on your royal throne, you work your way through a menu of town planning options, gradually upgraded and unlocked as your reach extends. Eventually, the other towns you unlock actually come with themes of their own, such as Glamour Town, Gourmet Town and all the trimmings and quirks that you might expect to come with these. The way you command your delegates also improves when you eventually unlock your 'Podium' – a platform to address the community and also customise formations for battle or productivity. If you want to surround yourself with 30 soldiers, 10 chefs and some farmers, you can. If you need to traverse a tricky path between hazards, you can command them to follow your exact path as you walk it. There are still a few question marks that remain, but from what we've seen so far, Little King's Story has the depth and considered design to really make it stand out from the glut of generic releases on the horizon. The presentation, which we haven't really touched on here, speaks for itself; stylised super-deformed characters, illustrated cutscenes and classical music pulled from sources like Carmen and the great composers. It's a quality production so far and we can't wait to see how all these elements come together. Link to comment Share on other sites More sharing options...
_Hellsboy_ Posted April 13, 2009 Report Share Posted April 13, 2009 Edge review 9/10 http://www.gamespot.com/pages/forums/show_...pic_id=26838556 Link to comment Share on other sites More sharing options...
Emo-Iwata Posted April 13, 2009 Author Report Share Posted April 13, 2009 can't wait to try out this game,looks very promising. Link to comment Share on other sites More sharing options...
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