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Halo Infinite


Heaven Angel
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2 hours ago, Vaibhavp said:

 

Dunno how it is RN. But some time ago it used to get hard to get matches.

It takes 2 minutes to find match...small maps modes are fun quick rounds..get intese at the end..big maps are good ,need to find better weapons to dominate..big maps take 2-3 minute to find.

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2 hours ago, realsoccerdude111 said:

It takes 2 minutes to find match...small maps modes are fun quick rounds..get intese at the end..big maps are good ,need to find better weapons to dominate..big maps take 2-3 minute to find.

 

Your GT?

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  • 2 weeks later...
  • 1 month later...

Summary:

343 seems to have lost around 1/3 of its workforce (internal + contractors)

2023 plans seem unchanged by this major reshape: focus was and still is on MP for this year (Forge MM, new Seasons/BP, New maps and probably Tatanka)

Before Bonnie Ross quitting, Joseph Staten with a small team was preparing to ship multiple contained Campaign DLC to expand its narrative over the months or even years. This plan was stopped when Pierre Hintze and the new key roles came in after Ross as they've seen too much complexity in creating new contents for Campaign + was not enough profitable for them to sustain, so they decided to completely halt them in favor on focusing on MP only for the time being (this may have led to Staten deciding to leave too)

Halo Infinite largely missed its financial and overall goals and led to Microsoft decision to halt 343 "active development" transforming (or regress?) them into "franchise coordinators"

This means that other than supporting Halo Infinite MP (which is already largely externalized to Certain Affinity, Spearsoft and others), their role will be limited to make sure different external studios will create further Halo projects (direct sequels to Infinite story or spin-offs of different genre) respecting all the established lore and fundamentals for the IP

Slipspace Engine is still in place along with its internal engineers, but it will be opened up to learn and use also to all external studios working with the IP (if they want)

In this sense, 343 together with Microsoft Game Publishing started contacting (and contracting) with external studios to create "future Halo experiences" together since 2020, also with the aim to reduce/optimize costs/budget

 

Source: https://www.resetera.com/threads/rumor-343-is-now-stopping-active-development-and-become-franchise-coordinator-of-halo-halo-infinite-campaign-dlcs-scrapped-focus-on-mp-support.677638/

Edited by Snake
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51 minutes ago, Mysteryman said:

 

The Microsoft AB deal might be dead at the end. Hardly any deliverables from the Bethesda deal.  

 

Wut? 

 

All big tech companies are doing lay offs. 

 

It sucks but is what's happening at the moment.

 

Bethesda has pretty good output so far.

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6 hours ago, Mysteryman said:

Knew it was coming after years of mismanagement.
 

Lots of layoffs at Microsoft, Ubisoft and most likely WB studios. 
 

The Microsoft AB deal might be dead at the end. Hardly any deliverables from the Bethesda deal.  

Yeah, agree on this.

 

I wonder if letting external studios work on the IP will be of any help. It gives an impression that the higher ups are more interested collecting IPs and don't really care about talent retention. Even Joe Staten is going back to his publishing gig, whom they had brought in to fix Bonnie's mess. 

Competitors paying billions extra just to retain employees is starting to make sense to everybody now. 

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6 hours ago, Vaibhavp said:

 

Wut? 

 

All big tech companies are doing lay offs. 

 

It sucks but is what's happening at the moment.

 

Bethesda has pretty good output so far.

May I know what major release from the Bethesda studios since the acquisition? The former PS exclusives doesn’t count 

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