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Tons of info in there.

 

 

Quote

TL;DR

 

We recommend reading the full blog below to get all the details and context, but here’s a quick look at some of the updates coming when Season 2 launches on May 3.

 

This is by no means everything, and you can find additional insights from the team in each of their sections below, but we wanted to list some outcomes we think you’d like to see up front that are already locked and loaded for next month as work continues in numerous other areas.

 

AUDIO

 

The ability to hear an opponent’s shield recharge sound will be reduced to prevent providing too much information about a player’s location

The volume of the Grunt Birthday Party sound effect will be increased in Campaign

 

MULTIPLAYER

 

Arena

 

Catalyst (new Arena map) will be added to multiple playlists on day one

King of the Hill will be added to multiple playlists

Attrition will be added to multiple playlists

In Attrition, a revived player will be able to move immediately after spawning back in

Motion Tracker (Radar) will have its outer edge detection enabled for shooting and sprinting in social playlists

 

Big Team Battle

 

Breaker (new BTB map) will be added to matchmaking on day one

Jeff Steitzer’s voice is returning to call out player-earned medals

Issue causing asymmetrical Weapon Rack spawns has been addressed

 

Matchmaking

 

Rather than track a player’s entire session, the CSR progression bar will now reflect the progress made from their most recent match

 

Custom Games & Forge

 

Addressing some Custom Game bugs, with more coming down the road

 

Personal AI & Spartan Chatter

 

Balance adjustments were made to emphasize what’s most important for players

 

PC

 

Noticeable stability improvements; the team has resolved dozens of PC crashes

 

SANDBOX

 

Networking

 

Melee fights should be more consistent, with opponents “phasing” through each other less and “whiffing” less when a melee should’ve connected

Weapons

 

A global melee damage decrease of 10% on all weapons will require the Mangler to land two shots and a beatdown for a kill.

The Ravager’s base (non-charged) shot will see a damage increase

Friend or Foe (IFF) Recognition (Player Outlines)

 

This system will now have options allowing players to modify the opacity and thickness based on their preferences

Equipment

 

Drop Wall will see slight performance increases

Overshield will provide slightly more shielding

Vehicles

 

Chopper collision (splatter) damage will be increased to its vehicle-splattering glory

Banshee’s agility and damage output will be increased to improve its role as a strike fighter

Warthog & Razorback should be more resistant to flipping and bouncing

 

We’ll have another Outcomes blog focusing on the Live Team’s areas such as Customization, Shop, Battle Pass, Progression (Challenges), Events, Theater, and Observer Mode in the near future. Be sure to keep an eye out for it here on Halo Waypoint and give it a read when it lands.

 

Today’s Season 1 Outcomes blog is meant to highlight key community themes and the Halo Infinite team’s responses to each of them. To start, we’ll be going in alphabetical order and kicking things off with our teammates working on Accessibility!

 

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1 minute ago, 0verlord said:

How many new maps in ranked will they introduce?

 

1 Arena, 1 BTB. That's 1 less arena map than what I was hoping for. Pretty measly. However, if they're back on track, we might see a new map every season. That's 1 map every 3 months.

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22 minutes ago, TRMNTR said:

 

1 Arena, 1 BTB. That's 1 less arena map than what I was hoping for. Pretty measly. However, if they're back on track, we might see a new map every season. That's 1 map every 3 months.

Any other change which will make ranked a fresh experience? New weapons?

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39 minutes ago, 0verlord said:

Any other change which will make ranked a fresh experience? New weapons?

 

Doubtful.

 

If you had your fill, might be a good idea to wait for new game modes. 

 

I already put 50 hrs which is quiet high and surprising for me.

 

I would return properly once they bring some of those modes from Halo 5.

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