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Halo Infinite


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10 hours ago, Mysteryman said:


Hmm. IMO I would wait for the character and enemy models before I am impressed. 

It still using very  traditional plain Halo art style. Not many will like it. Forrunner structures and all look very plain

 

 

Plus its a cross gen.

 

 

 

But it does look much better than reveal screenshots 

 

 

Here for comparison 

 

Reveal screenshot 

 

halo-infinite-brute-aiming-weapon.jpg?q=

 

Lol

Edited by WhiteWolf
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1 minute ago, AnK said:

More than Crossgen 

it’s no longer a Campaign (be it open world) based game 

 

If anything one can compare it to Destiny 

as that’s what it’s trying to be now 

Its not a looter shooter.

 

Its semi open world game with campaign and f2p multiplayer 

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9 hours ago, WhiteWolf said:

It still using very  traditional plain Halo art style. Not many will like it. Forrunner structures and all look very plain

 

 

Plus its a cross gen.

 

 

 

But it does look much better than reveal screenshots 

 

 

Here for comparison 

 

Reveal screenshot 

 

halo-infinite-brute-aiming-weapon.jpg?q=

 

Lol


Yes that release screenshot is hideous. Can’t believe that it is a result of a new engine and 5 plus years of development work. 
 

I’m sure that there will be several improvements between then and now. So far only screenshots of environment design are shown. Keeping my hopes high for the next full reveal. 

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  • The game has dynamic weather, with a wind system and a fog system included. There may be storms or snowstorms added in a post-launch update.
  • The Zeta Halo ring is fully 3D rendered, and when the sun passes behind it there may be a short eclipse.
  • Weapons can’t be upgraded, because the team felt it would start to move away from “what Halo was all about”. Some equipment can be upgraded, though.
  • The game’s open world is inspired by the Silent Cartographer mission from the original Halo, in that it gives players the freedom to choose how to approach each mission, with whatever weapons or vehicles they decide to use.
  • New biomes include higher altitudes, swampy wetlands and war-torn areas called the Deadlands.
  • When asked if the open world means players could grab a Banshee and drive to an objective three missions ahead in the story, the reply was “do it”.
  • There will be audio logs giving more background on previous battles that took place.
  • There are no ‘traditional’ cutscenes: it’s all done live in the engine and the camera will pull out from Master Chief’s head to present them. This means the time of day, weapons being held etc. will be accurate.
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