Snake Posted February 6, 2021 Report Share Posted February 6, 2021 2 hours ago, CarbonCore said: Yeah most games with proper photomode (not just screenshots) will turn some stuff off and add some other stuff just temporarily just to give you more artistic control and make the pics look better than the game actually is. DF just assumed that Control in photomode runs completely unmodified except FPS cap removed. It's odd that DF is doing this and missed all these details. It's like they fueling console wars. Quote Link to comment Share on other sites More sharing options...
hsk_colossus Posted February 6, 2021 Report Share Posted February 6, 2021 This happens after every df video... someone posts a compressed YouTube pic and starts comparing details... Quote Link to comment Share on other sites More sharing options...
SuperT Posted February 7, 2021 Report Share Posted February 7, 2021 Finished the main story. Story is too convoluted and too weird for its own good. But the art design, music and gameplay is brilliant. The ashtray puzzle section was freaking awesome. Must try for everyone specially coz it's free. Btw are the DLCs worth it ? Quote Link to comment Share on other sites More sharing options...
0verlord Posted February 9, 2021 Report Share Posted February 9, 2021 NX Gamer’s take on Control XSX vs PS5. He mentions that more CUs in XSX’s GPU contribute to better ray-tracing performance. Photo mode doesn’t have any CPU load Quote Link to comment Share on other sites More sharing options...
SuperT Posted February 9, 2021 Report Share Posted February 9, 2021 On a separate note I started the DLC and turned off the Film Grain. The difference is day and night why do they even have it on by default. The visuals are so crisp now. I know they want to create 'atmosphere' and also I guess on the base ps4 it hides the imperfections of textures but on the PS5 the game looks crisp without film grain. 1 Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted February 9, 2021 Report Share Posted February 9, 2021 (edited) 3 hours ago, 0verlord said: NX Gamer’s take on Control XSX vs PS5. He mentions that more CUs in XSX’s GPU contribute to better ray-tracing performance. Photo mode doesn’t have any CPU load Quote He details stutters in 60fps mode on Series X and theorizes it's a carryover from the PC version (game maxing out usage on one single CPU thread), reason why it's not there on PS5 is CPU doesn't have to handle these tasks as they are offloaded So, they just ported PC version to SX with no optimization. PS5 clearly got more attention. 25 gb on PS5 compared to same pc version size on SX proves that either they didn't have access to tools or didnt put much effort in SX version. Remedy went extra mile to optimize PS5 version. First party game level of effort went in PS5 version. PS5 clear winner in every way. No point of argument here. Plus its free on ps5 as well right now Edited February 9, 2021 by WhiteWolf Quote Link to comment Share on other sites More sharing options...
Snake Posted February 9, 2021 Report Share Posted February 9, 2021 20 minutes ago, WhiteWolf said: So, they just ported PC version to SX with no optimization. PS5 clearly got more attention. 25 gb on PS5 compared to same pc version size on SX proves that either they didn't have access to tools or didnt put much effort in SX version. That's because of kraken compression. Quote Link to comment Share on other sites More sharing options...
quixote_1989 Posted February 9, 2021 Report Share Posted February 9, 2021 3 hours ago, SuperT said: On a separate note I started the DLC and turned off the Film Grain. The difference is day and night why do they even have it on by default. The visuals are so crisp now. I know they want to create 'atmosphere' and also I guess on the base ps4 it hides the imperfections of textures but on the PS5 the game looks crisp without film grain. That bs had almost ruined TLOU 2 visuals for me. Thankfully, ND patched it. 1 Quote Link to comment Share on other sites More sharing options...
0verlord Posted February 9, 2021 Report Share Posted February 9, 2021 4 hours ago, AnK said: didn’t hear him say that even once He says that from 5:59 to 6:11 Quote Link to comment Share on other sites More sharing options...
0verlord Posted February 9, 2021 Report Share Posted February 9, 2021 (edited) 2 hours ago, WhiteWolf said: Remedy went extra mile to optimize PS5 version That’s not the case. NXG says that PS5 has special hardware which enables it to stream data faster - this is usually the CPU’s task as done in PCs and XSX. That extra fast streaming hardware does away with data loading stutters found on PCs and XSX. Further, ray tracing APIs are lighter and better on PS5 - again this is likely to go away as directx APIs mature for XSX. Edited February 9, 2021 by 0verlord Quote Link to comment Share on other sites More sharing options...
0verlord Posted February 9, 2021 Report Share Posted February 9, 2021 4 hours ago, AnK said: actual gameplay My only actual question is does the higher CU count on XSX give it an advantage for future games which will be produced from scratch for ps5 and XSX. Old games like Control were patched up but there will be a much different performance story with new games produced from scratch for ps5 and XSX in the future. For example, for the 1st year of console launch XSX is struggling against ps5 as tools, APIs are not mature enough, maany games are only those which have been patched for new consoles. After, the 1st year, the next 5-6 years could be a completely different story - new games made from scratch solely meant for new consoles, tools and APIs reaching maturity etc. Quote Link to comment Share on other sites More sharing options...
CarbonCore Posted February 9, 2021 Report Share Posted February 9, 2021 30 minutes ago, 0verlord said: That’s not the case. NXG says that PS5 has special hardware which enables it to stream data faster - this is usually the CPU’s task as done in PCs and XSX. That extra fast streaming hardware does away with data loading stutters found on PCs and XSX. Further, ray tracing APIs are lighter and better on PS5 - again this is likely to go away as directx APIs mature for XSX. While PS5 APIs will be stuck in time. SX will never have games specifically made for it from ground up because of the mandate to put them on PC (and SS). DirectX will always have an element of lowest common denominator. Quote Link to comment Share on other sites More sharing options...
Assassins Creed Posted February 9, 2021 Report Share Posted February 9, 2021 Can’t believe the pause menu strutters still exists even on PS5 I had played on One X and hated all these strutters.. but apart from that runs solid on PS5.. doing a full round again and will do DLCs it’s pretty quick when you know what to do... Quote Link to comment Share on other sites More sharing options...
0verlord Posted February 9, 2021 Report Share Posted February 9, 2021 (edited) 30 minutes ago, CarbonCore said: While PS5 APIs will be stuck in time. Yes, but PS5’s 10TF GPU spec is stuck in time - software or APIs may improve but hardware has been finalised and that’s the limiting factor 30 minutes ago, CarbonCore said: SX will never have games specifically made for it from ground up I want games made from scratch for all new consoles and not patched games - that should do the job, imo. A game engine’s target should be ps5/XSX/XSS gen hardware during the game development. The only problem with XSS is lack of memory which may preclude it from having ray-tracing features. For all the rest, XSS should be able to match ps5/XSX at a lower resolution. There’s no lowest common denominator as such. Edited February 9, 2021 by 0verlord Quote Link to comment Share on other sites More sharing options...
0verlord Posted February 9, 2021 Report Share Posted February 9, 2021 (edited) 4 minutes ago, AnK said: RT effects Nope. I didn’t say effects. I said RT performance. You can read above. I solely meant fps. Edited February 9, 2021 by 0verlord Quote Link to comment Share on other sites More sharing options...
CarbonCore Posted February 9, 2021 Report Share Posted February 9, 2021 12 minutes ago, 0verlord said: Yes, but PS5’s 10TF GPU spec is stuck in time - software or APIs may improve but hardware has been finalised and that’s the limiting factor I think at this point most people have come to the realisation that TF is only part of the whole picture, and even that part is not very good measure of power. The reason why Control stutters on SX but not PS5 specifically because of its architecture. The fact that SX doesn't have a single game that unanimously runs better than PS5 tells you how useless TF number is. Despite being 20% more powerful with 60% more CUs, if the APIs are holding it back then those are some really shitty APIs probably written by an intern, or Aron Greenberg. Quote Link to comment Share on other sites More sharing options...
gecko89 Posted February 9, 2021 Report Share Posted February 9, 2021 Hmm, so much for..... ..... "XSX kicking PS5s butt" Quote Link to comment Share on other sites More sharing options...
quixote_1989 Posted February 9, 2021 Report Share Posted February 9, 2021 19 minutes ago, adity said: I think at this point it's safe to say it's going to be more or less equal performance for the rest of the generation. No one will notice differences between the consoles unless you go looking for them. I honestly don't get this to old maturing narrative, personally. Well, @0verlord is on a crusade to prove XSX superiority 3 Quote Link to comment Share on other sites More sharing options...
0verlord Posted February 9, 2021 Report Share Posted February 9, 2021 4 hours ago, quixote_1989 said: Well, @0verlord is on a crusade to prove XSX superiority naah, I feel stupid. I have nothing to gain from it considering that I'll also be buying PS5 but a few years later when PS exclusive library is large enough. So, what's the point of my crusade?? I think - none really. Best thing I can do is play (Gamepass) games and limit my discussions to that. Quote Link to comment Share on other sites More sharing options...
0verlord Posted February 9, 2021 Report Share Posted February 9, 2021 5 hours ago, CarbonCore said: SX doesn't have a single game that unanimously runs better than PS5 Sorry to continue this conversation but Hitman 3 (released in Jan 2021) - please, this is well known as a clear XSX win. Quote Link to comment Share on other sites More sharing options...
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