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Elden Ring


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The best part of Elden Ring, though, is the open world. Exploring this game is sheer joy, leading to all sorts of discoveries both big and small. Here’s a small dungeon that ends in a fight with a giant cat. Here’s a massive tree that will grant you a seed to mix and form powerful elixirs. Here’s a teleporter that’ll send you halfway across the map, smack into the middle of a massive enemy encampment. My mouth dropped just about every 10 minutes—and that was before I discovered the mansion full of sentient floating hands.

Elden Ring is, frankly, a masterpiece—a triumph of interactive design that will make anyone who can appreciate a good game forget that Winds of Winter feels like it’s never actually going to come out.

 

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1 minute ago, Mr. Comingle said:

The fact that 70+ game journalists were able to finish this is good news for my noob a*s. 

 

Skillup hasn't finished it yet and he suspects many other reviewers might not have finished it too, owing to how big the game is.

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