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Elden Ring


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1 minute ago, Nikushimi said:

 

Ok, what would you do about the archers of Anor Londo? Don't take fall damage? Mimics that don't' hurt? Or the countless other traps and enemy mechanics?

 

If all you're after is a % modifier, it already exists. Why not install an easy mode mod where it makes you ignore a % of the damage?

 

Difficulty settings have been around since forever. Different games do it differently and to assume that it can't be done, for however complex the game may be, is an insult to the devs who made the game. This argument is moot and can/will go on forever. Personally, I don't have a problem with games that are hard but I can understand the perspective of people who'd like to play the game but can't because of difficulty.

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1 minute ago, 0verlord said:

Cool cool cool

 

Just for my knowledge, I want to know how many Fromsoft games have you completed? Not just played, but completed

 

and this is in no way a question of superior “skills” or “dexterity” or “youthful reflexes”

 

why should I answer your question when you dont answer mine :P

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9 minutes ago, TRMNTR said:

 

So if Game 1 (from FromSoftware) is much easier than Game 2 (also from FromSoftware), does that make Game 1 not a FromSoftware game? :P

Imo game 1 is never more difficult or easier than game 2

 

they are different puzzles with different final images imo

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2 minutes ago, TRMNTR said:

 

Difficulty settings have been around since forever. Different games do it differently and to assume that it can't be done, for however complex the game may be, is an insult to the devs who made the game. This argument is moot and can/will go on forever. Personally, I don't have a problem with games that are hard but I can understand the perspective of people who'd like to play the game but can't because of difficulty.

 

The problem is that people think that the Miyazaki, a person creative enough to invent a whole new genre, cant come up with a creative way to make his games more accessible without rupturing the fabric of the genre. I think they underestimate him. lol. 

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Just now, WhatsInTheName said:

 

The problem is that people think that the Miyazaki, a person creative enough to invent a whole new genre, cant come up with a creative way to make his games more accessible without rupturing the fabric of the genre. I think they underestimate him. lol. 

 

Yep, such an oxymoron. Ultimately, it's the creators call, doesn't mean it's not doable.

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2 minutes ago, WhatsInTheName said:

 

The problem is that people think that the Miyazaki, a person creative enough to invent a whole new genre, cant come up with a creative way to make his games more accessible without rupturing the fabric of the genre. I think they underestimate him. lol. 

He used his creativity to create a genre of games which isn’t bound by concepts like a “difficulty setting”

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Just now, TRMNTR said:

 

Difficulty settings have been around since forever. Different games do it differently and to assume that it can't be done, for however complex the game may be, is an insult to the devs who made the game. This argument is moot and can/will go on forever. Personally, I don't have a problem with games that are hard but I can understand the perspective of people who'd like to play the game but can't because of difficulty.

 

I'm sure it can be done. But Fromsoft designs their games in such a way that there are many different tools in the game that can be used to overcome a tough enemy. They prefer you explore and overcome the enemy in a more organic way utilizing the many tools provided in the game rather than just pressing a toggle button. This is their 6th game in a row without a difficulty toggle. If they wanted, they would've by now. In many ways, just setting % modifiers and calling it difficulty modes is like taking the easy way out in terms of game designing. 

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7 minutes ago, WhatsInTheName said:

 

The problem is that people think that the Miyazaki, a person creative enough to invent a whole new genre, cant come up with a creative way to make his games more accessible without rupturing the fabric of the genre. I think they underestimate him. lol. 

 

If they wanted to, and If it were so easy why haven't they done it till now? Why not attract more casual crowds with the easy mode toggles? Do Fromsoft not like more money?

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From a 'FORMER' non Souls gamer like myself. Please know that I was also in this mindset of avoiding Souls games because of how 'difficult' they are in my mind. 

You just need to know that these games doesn't gonna play by your rule. But rather you have to play by the rule of the game. If you are ok with that, fine....dive in. These games has a steep learning curve, but that what incite the beauty and the challenge of it.

I must thank Demon's Souls on PS5 for bringing me into Souls games. I started playing that game only for graphics as I wasn't a souls fan, but when I finished the game I was already a fan of the gametype. And I wanted to keep playing...more and more. Granted it was the easy souls game, but it also made me play Dark Souls 3, Sekiro and now Bloodborne which is in my shelf from 2017. And God, I love it! 

These games has an experience that can be tarnished if there's an easy mode or some accessibility which could make the game easier...you see, every bosses and minibosses you encounter in these type of games and the way you beat them becomes a tale on their own.
Plus, the methodical combat crown these games held for a decade will also get softer. If you see, there are many other games out there with superb combat, such as DMC series which flashy combos and lots of movesets. From Software games, doesn't have that, but still with its 'clunky' combat how it's heralded as having best combat in gaming industry? Only because of it's methodical approach, it's puzzle and observation and overcoming of the problem.
And if you reduce the difficulty of this methodical combat and system from these type of game then it would be very generic to play. 

These games are very methodical, if you play by the rule then the games are actually not unfair.
 

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On another note, cancelling an order from the PSN store is a nightmare. I preordered this game on PSN first, then decided to get a disc version. 

 

Sony website directs me to send an email to them for cancelling of pre orders and now I got a reply from them saying the PSN team will take a whole week to just check and reach out to me regarding my cancellation request. :wallbash:

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11 minutes ago, AnK said:

It really is a sad day for me.

I don’t know when I’ll get to play this game.

 

But I truly am shellshocked to see Fromsoftware outdo themselves with Bloodborne,which I thought wouldn’t be possible. 

 

Why? You can play it on PS4.

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27 minutes ago, Nikushimi said:

On another note, cancelling an order from the PSN store is a nightmare. I preordered this game on PSN first, then decided to get a disc version. 

 

Sony website directs me to send an email to them for cancelling of pre orders and now I got a reply from them saying the PSN team will take a whole week to just check and reach out to me regarding my cancellation request. :wallbash:

They will refund but wont revert on mail. Check your wallet balance.

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4 minutes ago, CarbonCore said:

 

Why? You can play it on PS4.

It’s not about the platform.

I can buy PS5.

 

It’s just that I don’t have the zeal to even finish backlog let alone get into something like this at the moment. 

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3 minutes ago, rushab oswal said:

They will refund but wont revert on mail. Check your wallet balance.

 

Have you had experience with PSN refunds? How long does it take for them to refund? I've sent the mail yesterday. 

 

If I don't get the refund in the next couple of days, I plan to cancel my Amazon order for the hard copy.

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