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6 hours ago, Mr. Comingle said:

The fringefolk hero grave though f**king broke me, man. 

It's like some horror stuff. Except instead of some monster, it's a f**king chariot chasing you. 

 

Then wait till you get to Gelmir Hero's Grave. It's like the bigger and badder sequel :lol:

 

  

1 hour ago, Heaven Angel said:

You can but it'll be a bit tougher. Why do you wanna do that? 

 

To get the Sword of Night and Flame early, I guess. It's pretty f**king OP.

 

Edited by STICK3Rboy
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5 minutes ago, STICK3Rboy said:

To get the Sword of Night and Flame early, I guess. It's pretty f**king OP.

 

Yea, I used once. Kinda meh, just spam two buttons. 

Anyway, their game, their call. 

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3 hours ago, ΨΨ babloos ΨΨ said:

Can i complete Caria Manor before entering Raya Lucaria Academy ?


If its about whether it messes up a quest, it doesn’t make a difference whether you beat Rennalla or not. 

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Major Changes Included in the Latest Update

 

 

Targeted platforms:

PlayStation 4

PlayStation 5

Xbox One

Xbox Series X|S

Steam

 

Quote

 

Additional Elements Added

Added a function to record an icon and the name of an NPC on the map when you encounter that NPC.

Added NPC Jar-Bairn.

Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.

Added some summonable NPCs in multiple situations.

Increased the number of patterns of objects player can imitate when using Mimic’s Veil.

Added night background music for some open field area.

 

Bug Fixed

Fixed a bug that prevented summoned NPCs from taking damage in some boss battles.

Fixed a bug that sometime prevented the player from obtaining item after boss battle.

Fixed a bug that causes dialogue to be skipped when talking to NPCs and using custom key configurations.

Fixed a bug that causes the player to freeze when riding.

Fixed a bug that causes arcane to scale incorrectly for some weapons.

In situation where the player cannot obtain more than 2 talisman pouches, added talisman pouch to Twin Maiden Husks shop line up.

Fixed a bug that prevented the user from warping to sites of grace from the map at the end of the game.

Fixed a bug that prevented the player from moving to the next area after the battle with the Fire Giant.

Fixed a bug which causes some weapons to have incorrect scaling after strengthening.

Fixed a bug which causes some weapons to not use stat scaling.

Fixed hang-ups in certain occasions.

Fixed a bug which incorrectly displays multiplayer area boundary when playing online.

Fixed a bug that allows player to activate Erdtree Greatshield’s weapon skill without absorbing an attack using a special combination of item and incantation.

Fixed a bug which causes Fire’s Deadly Sin incantation to have different effect.

Fixed a bug with the Ash of War, Determination and Royal Knight's Resolve, where the damage buff will also apply to other weapons without that skill.

Adjusted the visual effect of Unseen Form spell.

Deleted the Ragged armor set from the game which was mistakenly obtainable in previous patch.

Fixed a bug that causes some hostile NPCs to drop Furlcalling Finger Remedy.

Fixed a bug that causes incorrect sound effect to play in some situations.

Fixed a bug which causes visual animation and hitboxes to not be displayed correctly on some maps.

Fixed bugs which causes incorrect visual and behavior for some enemies.

Fixed a bug that causes incorrect stat parameter for some armor.

Text fixes.

Other performance improvement and bug fixes.

 

Balance Changes

Increased the drop rate of Smithing Stone for some enemies.

Added Smithing Stone to some early game shop line up.

Increased shield’s effectiveness.

Increased the damage for all offensive cracked pot items.

Increased the damage for the following items: Spark Aromatic/Poison Spraymist.

Increased the effect duration for the following items: Uplifting Aromatic/ Ironjar Aromatic.

Increased HP healing for Torrent when using the following items: Rowa Raisin/ Sweet Raisin/ Frozen Raisin

Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet

Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage

Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral

Raised projectile speed and range of Great Glintstone Shard

Decreased Ash of War, Hoarfrost Stomp's damage and increase cast time.

Increased Ash of War, Bloody Slash's self-inflict damage while slightly lowering the damage and increasing the cast time.

Decreased weapon skill, Sword of Night and Flame’s damage.

Increased FP consumption and lower duration of Ash of War, Barricade Shield.

Changed FP consumption timing of Ash of War, Prelate’s Charge.

Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.

Other enemy and weapon balance changes

 

Worth Reading

Some new NPC's added

New Quests

New Background Music

Buffed some of the effects 

Nerfed some weapons

Edited by Heaven Angel
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13 minutes ago, Jerush said:

Sorceries made stronger. :O

Isn't it already OP. Almost everyone in PvP is running with blood katanas/ sorceries

Only some of the sorceries because the FP consumption was huge in front of damage output. 

Mages are fragile AF. 2 shot and you're dead, no matter the level you are. 

They need to manage their flasks on FP side more than HP so they should do damage otherwise Mages are of no use. 

 

What you saw in videos are fraction of enemies who are venerable to magic damage otherwise the experience is same as any other builds. 

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1 hour ago, Heaven Angel said:

Only some of the sorceries because the FP consumption was huge in front of damage output. 

Mages are fragile AF. 2 shot and you're dead, no matter the level you are. 

They need to manage their flasks on FP side more than HP so they should do damage otherwise Mages are of no use. 

 

What you saw in videos are fraction of enemies who are venerable to magic damage otherwise the experience is same as any other builds. 

Yup. I know about the flasks and the fragility, since I run a pure Faith build.

 

Pve is same as everyone else, I guess.

 

But some spells are decimating in PvP, can't recognize which ones. I'm also surprised the frenzied burst incantation isn't nerfed, 2 shots and I can stun and kill anyone in PvP.

 

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46 minutes ago, ΨΨ babloos ΨΨ said:

Just beat Roya lucaria boss.
Any suggestion for mid game level 62 respec little bored with my dual wielding greatswords with banished knight set

 

Why not go for a complete new build? Like say Int Mage or Faith Cleric Spellcaster? Or a Bow+Arrow Samurai build? Bleed Assassin Build? Rot+Poison Build?

 

There are far too many builds in this game. What are you in the mood for?

 

Be careful though. Larval Tear (Used for re-spec) is rare and hard to come by. Don't waste it only to find out you're stuck with a build you don't like.

 

Also you just beat Rennalla. To think - this is only the 2nd Main story boss. You still have plenty to do. Finish Radahn and you will unlock an awesome area. You should reach Radahn very fast since he's not in a traditional dungeon.

 

@Heaven Angel Mages can invest in Vigor. With a little practice, you don't need Dex at all. It's a waste stat. Even Endurance is not needed much. So primary for mages would be -

 

1) Intellect

2) Mind

3) Vigor

 

(In That order)

 

We also get spells that can stagger - like rock sling. This summons 3 rocks - where if even 1 hits, the invader gets staggered, and if all 3 hit while you do not block properly - you are either dead or almost dead. Even if blocked, the mage can re-cast it pretty quickly, before you recover your Stamina. The rocks also track the target. They don't even consume much FP. Add some Health flasks, and you're pretty powerful. If the opponent stops to drink flask, they will most likely die or lose a lot of health in the drink animation.

 

I've seen Mage PvP with 50+ vigor and 70+ Int (I'm not there yet). They are not going to get 1-2 shot. And they hit like a truck. Only thing - mages have to be mobile. They cannot stay in 1 place. If you're ready to be mobile - you have a very powerful PvP kit actually.

Edited by roun90
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@roun90 will that work against all bosses? There are a lot of extreme aggro bosses, and I believe you need a backup weapon in such cases. 

And str and Dex is required to wield a decent weapon

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1 hour ago, roun90 said:

Be careful though. Larval Tear (Used for re-spec) is rare and hard to come by. Don't waste it only to find out you're stuck with a build you don't like.

 

They aren't too rare. I have re-specced once and have 13 larval tears in my inventory. And I'm still in Altus Plateau.

I think that should be plenty.

 

Of course, I guess you need to be exploring well enough.

 

Edited by STICK3Rboy
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56 minutes ago, Jerush said:

@roun90 will that work against all bosses? There are a lot of extreme aggro bosses, and I believe you need a backup weapon in such cases. 

And str and Dex is required to wield a decent weapon

 

Are you playing a Pure Mage (Caster) or a Spellsword (i.e. Melee with magic)? If you are playing a pure caster, you don't need much strength at all. I think the most powerful staff in the game requires around 10 strength. An Astrologer starts with 8 STR and that's enough for even the 2nd most powerful staff in the game. Note: I can only talk about INT builds since that's what I'm playing. There are some swords that scale with INT, but I don't use those.

 

For bosses: You just need proper summons. Your summons will tank. If the boss is not paying attention to you - it is going down very fast. Rock Sling does not stagger much bosses. But the flip side is - bosses are rarely able to dodge all of the rocks. That means their health is going down pretty easy (Around 1/3 health per hit easy - even if you've not used your buffs like Terra Magica or Lusat's staff or something). Of course, I'm not even considering some spells you get later like Comet Azur. USed properly, that will 1-2 hit bosses the entire game.

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@roun90 playing Fth build. Pure mage(dragon spells mostly), but use a sword as last resort. Was playing a pure spellcaster for long time but having a Fth scaling melee weapon makes the game easier for faster enemies in cramped spaces. Using the magma wyrm sword and it requires 24str 15dex.

 

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