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PlayStation vs Xbox vs Nintendo thread


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46 minutes ago, quixote_1989 said:


Where has that extra 2 TF been “visibly” useful thus far? Asking for a friend.

 

2TF will never be utilized properly because Series S holding it back.

Or even the Xbone.

 

Besides, high graphics games don't sell consoles, netflix-for-games services do, so why bother? :P

 

 

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SeriesX GPU has more raw power which is evident in some games that push resolution tad bit higher in some games, 

But GPU is not everything about a console. 

 

PS5 has the over all lead when it comes to balance,performance,scaling ,tech,API & compression, 

Not to mention Controller. 
 

1 hour ago, WhiteWolf said:

Hey atleast Overlord owns nextgen console and he knows what he talking about unlike some people who talk ps5 all day without playing anything on it.

 

As far as whlch console will end up becoming performance in terms of graphics king then we will find out once cross gen games are dead and everything is nextgen. 

 

 


You don’t own SX/S yet you went rampant indulging in discussion about quick resume & many other features 

 

Irony hits the cow? 

To be politically correct buffalo ? 

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16 minutes ago, gecko89 said:

While you're at it, do ask the devs too, maybe they're not aware of those extra TFs :D

 

XSX GPU engineers made a very unbalanced design choice. They have too much of something that can't be practically put to use because other components are bottlenecks and were not paid required attention while architecting the system.

 

XSX has a truck's engine with cycle tyres :giggle:

 

meanwhile PS5 is a refined Lamborghini (or whichever hypercar you like)  

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8 minutes ago, 0verlord said:

 

XSX GPU engineers made a very unbalanced design choice. They have too much of something that can't be practically put to use because other components are bottlenecks and were not paid required attention while architecting the system.

 

XSX has a truck's engine with cycle tyres :giggle:

 

meanwhile PS5 is a refined Lamborghini (or whichever hypercar you like)  

 

Wut dude??

 

You mean there is more power in GPU than actually usable? 

 

Why is resolution scaling is still a thing then? When games can't hit native 4k.

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2 minutes ago, Vaibhavp said:

 

Wut dude??

 

You mean there is more power in GPU than actually usable? 

 

Why is resolution scaling is still a thing then? When games can't hit native 4k.

Even PS4 would hit native 4K if you drop the game fidelity enough. 

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22 minutes ago, 0verlord said:

XSX GPU engineers made a very unbalanced design choice. They have too much of something that can't be practically put to use because other components are bottlenecks and were not paid required attention while architecting the system.

 

XSX has a truck's engine with cycle tyres :giggle:

 

meanwhile PS5 is a refined Lamborghini (or whichever hypercar you like)  

 

:rofl:

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5 minutes ago, Vaibhavp said:

 

Wut dude??

 

You mean there is more power in GPU than actually usable? 

 

Why is resolution scaling is still a thing then? When games can't hit native 4k.

 

resolution and "4k" isn't everything

 

XSX tries to go for higher resolution and gives a stuttering framerate and that extra resolution isn't even practically visible even in side by side comparison while actually playing

 

"more power in the XSX GPU than actually usable" - imagine there are 52 people who can lift 1.825 kg each at a time but the big problem is that all 52 people can't be given work at the same time because there are too many people. So some people out of those 52 people just stay idle and waiting for work orders

 

meanwhile PS5 GPU has only 36 people but they can lift much higher weight of 2.23 kg each at a time. There are less people but more powerful. Useful work can be given to each and everyone of them at the same time. And PS5's people can carry heavier loads. So, much more work will be done in this case as everyone is doing work and each person can carry heavier weight

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11 minutes ago, gecko89 said:

Even PS4 would hit native 4K if you drop the game fidelity enough. 

 

That's the point.

 

If you switch on ray tracing, even rtx 3090 with 40 tf struggles at native 4k 60fps. You cannot have too much tf, especially in consoles at this price point.

 

3 minutes ago, 0verlord said:

 

resolution and "4k" isn't everything

 

XSX tries to go for higher resolution and gives a stuttering framerate and that extra resolution isn't even practically visible even in side by side comparison while actually playing

 

"more power in the XSX GPU than actually usable" - imagine there are 52 people who can lift 1.825 kg each at a time but the big problem is that all 52 people can't be given work at the same time because there are too many people. So some people out of those 52 people just stay idle and waiting for work orders

 

meanwhile PS5 GPU has only 36 people but they can lift much higher weight of 2.23 kg each at a time. There are less people but more powerful. Useful work can be given to each and everyone of them at the same time. And PS5's people can carry heavier loads. So, much more work will be done in this case as everyone is doing work and each person can carry heavier weight

 

PS5 runs at higher clock speeds. Not a desirable thing. 

 

It means higher cooling requirement and a bigger heat sink. That's why its so big.

 

Just like you need to buy a bigger heatsink if you want to overclock your CPU.

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2 minutes ago, Vaibhavp said:

PS5 runs at higher clock speeds. Not a desirable thing. 

 

It means higher cooling requirement and a bigger heat sink. That's why its so big.

 

Just like you need to buy a bigger heatsink if you want to overclock your CPU.

 

bigger heatsink is given without any extra cost

 

for same price, PS5 gives better performance - superior

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3 minutes ago, Vaibhavp said:

 

52 CU GPU vs 36 CU GPU. 

 

Much more silicon in series x. And harder to manufacture.

 

At same price. 

 

more CUs but very less efficient design i.e. useless as described above by me in people and weights example  

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