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1 hour ago, AnK said:

Apart from GTA online(which was a separately released component given for free later) 
& the newly introduced three character switch story progression along with better set pieces. 
 

I did not see any “generational leap” between GTA 4 & GTA5 

 

-Same engine(downgraded to accommodate online scale)

-Same Gameplay 

-Same traversal (apart from planes which were removed in 4 coz of 9/11)

-Same Character models 

-Same physics (Downgraded for same reason as above)

-Same Open World elements 

-Similar side activities (with minimal additions) 

-Same Progression structure (with just  one added super power each)

-Similar UI. 
 

Don’t know which of the thing you felt was a generational leap?!? 

 

& even if it was….it certainly didn’t reflect in the first trailer. 

 

Wrong comparison for Dad of Boi.

If you're using this GTA4 vs GTA5 then better compare Dad of Boi to previous GoWs, that's an actual generational leap, not one that I like though.

Anyway we don't know anything much about Ragnarok gameplay, so no point arguing with the ghulams -e- gamepass about " it's a DLC xDDDD " 

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1 hour ago, AnK said:

Don’t know which of the thing you felt was a generational leap?!? 

 

& even if it was….it certainly didn’t reflect in the first trailer. 

 

This GTA5 trailer is legendary in how well it sold the game. 

 

 

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2 hours ago, hope said:

So what do sequels do? 

 

Tell me what do you expect from Ragnarok. Very much interested to know what will make you hyped as current trailer certainly feels DLC to you. 

 

Sequals should be new games. New mechanics, feel, animations etc. 

 

Or at the very least, refinement and improvement so it feels like new game.

 

Doubly so if it's coming on next gen. However Ragnarok is likely using last gen engine so most likely it will just offer improved resolution/framerate/graphics settings etc. 

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14 minutes ago, Vaibhavp said:

 

Sequals should be new games. New mechanics, feel, animations etc. 

 

Or at the very least, refinement and improvement so it feels like new game.

 

Doubly so if it's coming on next gen. However Ragnarok is likely using last gen engine so most likely it will just offer improved resolution/framerate/graphics settings etc. 

New mechanics are already there as seen in the trailer. 

 

Refinement is also there in many areas beginning from Traversal on ice or Combat refinements all are visible. 

 

As for next gen- Forbidden West is the best looking open world game despite being a cross gen. So there are no worries there. 

 

Like Jaffe, your points dont hold up. You cant discard core mechanics or fan favorite moves and call it a true new game. 

 

Flawed points.  

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2 minutes ago, radicaldude said:

 

 

So do you consider infinite as a sequel or a dlc, as, leaving grappling hook, it didn't have new gameplay mechanics as such. 

 

 

Just a drab open world. 

Dangit, was just about to type this. 

 

You see sir, Halo Infinite IS a generational leap... Because its got bleeding edge game mechanic like grappling hook, and incredible environmental improvements like... 

If object conflicts grass

 Grass = 1;

Else

 Grass = 0;

End if;

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21 minutes ago, Vaibhavp said:

 

Sequals should be new games. New mechanics, feel, animations etc. 

 

Or at the very least, refinement and improvement so it feels like new game.

 

Doubly so if it's coming on next gen. However Ragnarok is likely using last gen engine so most likely it will just offer improved resolution/framerate/graphics settings etc. 

 

99% of direct sequels to a new design are DLC’s if we go by your analogy. 
 

Souls games 

GTA games 

Halo games 

Gears games 

 

every f**king trilogy is nothing but DLC by this regard. 
 

I think you should stop the stupidity that a retired & depressed (highly regarded at one point brought down to being a )YouTuber started.

 

 

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4 hours ago, Vamos said:

Oh.. I wasn’t aware of this. 

 

Cory deactivated his twitter a month ago, possibly because of fans attacking him.

If he doesn’t reactivate again today, he will be gone permanently from twitter. 
 

 

 

He seperated from his wife & child and that's why he deactivated it. Nothing to do with the game or his new project. 

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18 minutes ago, radicaldude said:

 

 

So do you consider infinite as a sequel or a dlc, as, leaving grappling hook, it didn't have new gameplay mechanics as such. 

 

 

Just a drab open world. 

 

craigfinite is neither, it's a retcon :rofl:

They literally hand waved the whole Dictator Cortana storyline away by getting her killed by Venom Snake but it's Craig.

And they made Venom Atriox as the main villain from some side villain in halo wars 2 :rofl:

Also they totally cancelled Locke after trying to replace the MC with him in halo 5 to massive backlash.

 

It's actually a generational leap

but backwards.

:lol:

 

What you have now is literally Chief vs Big Boss except he's a 9 foot tall alien gorilla instead.

Edited by PhantomShade
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44 minutes ago, Vaibhavp said:

 

Sequals should be new games. New mechanics, feel, animations etc. 

 

Or at the very least, refinement and improvement so it feels like new game.

 

Doubly so if it's coming on next gen. However Ragnarok is likely using last gen engine so most likely it will just offer improved resolution/framerate/graphics settings etc. 

 

By your definition, 95% of the sequels we are getting today are DLCs then. 

 

14 minutes ago, KnackChap said:

 

He seperated from his wife & child and that's why he deactivated it. Nothing to do with the game or his new project. 

 

That's quite unfortunate. Poor guy.

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34 minutes ago, radicaldude said:

 

 

So do you consider infinite as a sequel or a dlc, as, leaving grappling hook, it didn't have new gameplay mechanics as such. 

 

 

Just a drab open world. 

 

Halo Infiinite vs Halo 5

 

Let's see,

 

World design

Open world vs linear with wide open areas.

 

Shooting

No iron sights with slow but deliberate response vs  iron sights with quick but controllable response.

 

Movement

Slow with medium height jumps aided by grapple hook vs extremely quick with almost parkour like movement/jumps. 

 

And best part about both games is their level design, enemy AI/ placement etc all come together perfectly to allow you to use movement capabilities. 

 

Grapple is essential for Infinite to get out of sticky situations. While there are tons of carefully placed platforms in Halo 5 to make use of your speed/jump.

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^^what clue about GoW~R did 4 min story specific trailer give you :- 

 

World

Weapons

Movement

Enemy AI 

 

?!? 
 

It’s like I’m constantly trying to stop you from embarrassing yourself more but you just won’t listen….. 

 

 

I’m your new best friend in this dangerous & unfriendly place buddy….

 

No one else to save you. :giggle:

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12 minutes ago, Vaibhavp said:

 

Halo Infiinite vs Halo 5

 

Let's see,

 

World design

Open world vs linear with wide open areas.

 

Shooting

No iron sights with slow but deliberate response vs  iron sights with quick but controllable response.

 

Movement

Slow with medium height jumps aided by grapple hook vs extremely quick with almost parkour like movement/jumps. 

 

And best part about both games is their level design, enemy AI/ placement etc all come together perfectly to allow you to use movement capabilities. 

 

Grapple is essential for Infinite to get out of sticky situations. While there are tons of carefully placed platforms in Halo 5 to make use of your speed/jump.

 

Bro Vaibhav, no need to prove anything. It was SONY who said generations generations.

 

Plus, nobody should have issues with Ragnaok so long as the game is great.

 

The issue here is that the trailer released for GOW:R looks like a dlc to a 2018 game. And the issue here is that the ponies don't have problem with that fact (not that it matters tbh), but ponies have problems only if somebody calls this dlc looking type sequel trailer for what it is.

 

 

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18 minutes ago, Vaibhavp said:

 

Halo Infiinite vs Halo 5

 

Let's see,

 

World design

Open world vs linear with wide open areas.

 

Shooting

No iron sights with slow but deliberate response vs  iron sights with quick but controllable response.

 

Movement

Slow with medium height jumps aided by grapple hook vs extremely quick with almost parkour like movement/jumps. 

 

And best part about both games is their level design, enemy AI/ placement etc all come together perfectly to allow you to use movement capabilities. 

 

Grapple is essential for Infinite to get out of sticky situations. While there are tons of carefully placed platforms in Halo 5 to make use of your speed/jump.

Tum ya toh bahut bhola manus hai ya tumko maja aata hai udwaane mein.

 

Kuch bhi agdum bagdum matlab :angry: 

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1 minute ago, AnK said:

^^what clue about GoW~R did 4 min story specific trailer give you :- 

 

World

Weapons

Movement

Enemy AI 

 

?!? 
 

It’s like I’m constantly trying to stop you from embarrassing yourself more but you just won’t listen….. 

 

 

I’m your new best friend in this dangerous & unfriendly place buddy….

 

No one else to save you. :giggle:

If these guys can call Starfield a groundbreaking generation defining game looking at some scans, its not farfetched to think they'd look at an early trailer and say it's the same as the original. 

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