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PlayStation vs Xbox vs Nintendo thread


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2 hours ago, Krazyniks said:

Same applies to Xbox (maybe to a lesser extent ) but it does apply .

So the comparison can be done and nothing illogical about it . It may not give you the most accurate result but does give a fairly decent idea .

 

You can't compare direct sales of a game on different platforms where one platform has 3x the prospective users compared to other . 

 

What applies to Xbox? It doesn't matter if it is xbox or PS, point is that game sales wont increase the same way system sales would increase. Hence, saying that games like Halo or Forza would have sold the same way Spider man or God Of War did had Xbox sales increased isn't entirely correct. That is the point I am making.

 

Not to forget, likes of Halo doesn't hold anywhere close to the cache it used to hold is one of the reasons why Xbox didnt sell as much anyway. Nothing is in isolation

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9 minutes ago, Sach4life said:

 

What applies to Xbox? It doesn't matter if it is xbox or PS, point is that game sales wont increase the same way system sales would increase. Hence, saying that games like Halo or Forza would have sold the same way Spider man or God Of War did had Xbox sales increased isn't entirely correct. That is the point I am making.

 

Not to forget, likes of Halo doesn't hold anywhere close to the cache it used to hold is one of the reasons why Xbox didnt sell as much anyway. Nothing is in isolation


 

Dude this argument falls flat the very moment you consider that Halo 2 sold close to 10m on an install base of just 20m lifetime :rofl: 

 

One simply can’t bind the success of a game on its platform instal base. 
 

That’s what exclusives are meant to increase if they are collectively successful. 
One halo couldn’t do sh*t for Xbox no matter how much successful it was within its own right. 

 

 

If someone buys PS for Spider-Man & also plays FIFA….his FIFA friend will buy PS despite him having no interest in Spider-Man or GoW. 

 

 

Edited by AnK
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5 minutes ago, AnK said:


 

Dude this argument falls flat the very moment you consider that Halo 2 sold close to 10m on an install base of just 20m lifetime :rofl: 

 

One simply can’t bind the success of a game on its platform instal base. 
 

That’s what exclusives are meant to increase if they are collectively successful. 
One halo couldn’t do sh*t for Xbox no matter how much successful it was within its own right. 

 

 

If someone buys PS for Spider-Man & also plays FIFA….his FIFA friend will buy PS despite him having no interest in Spider-Man or GoW. 

 

 

 

Install base would definitely make an impact on the sales of a game but to say that both would increase by same number is incorrect is what I am implying. 

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1 minute ago, Sach4life said:

 

Install base would definitely make an impact on the sales of a game but to say that both would increase by same number is incorrect is what I am implying. 


It’s collectively equally vice-versa is what I meant. 
 

 

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22 minutes ago, Sach4life said:

 

What applies to Xbox? It doesn't matter if it is xbox or PS, point is that game sales wont increase the same way system sales would increase.

 

Hence, saying that games like Halo or Forza would have sold the same way Spider man or God Of War did had Xbox sales increased isn't entirely correct. That is the point I am making.

 

Not to forget, likes of Halo doesn't hold anywhere close to the cache it used to hold is one of the reasons why Xbox didnt sell as much anyway. Nothing is in isolation

 

 

I haven't said anywhere that Halo/Forza would have sold the same way like GOW/Spiderman  if Xbox one sold 100 mil. 

But overall sales of Forza/Halo would have been much much more then what it is now. 

These games were successful in their own right . Definitely not as successful as GOW/Spiderman.

 

But yeah comparing direct sales figures of these two games also doesn't give the clear picture as to how popular a game is  - which is what Ank did in his original post. 

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44 minutes ago, Sach4life said:

 

What applies to Xbox? It doesn't matter if it is xbox or PS, point is that game sales wont increase the same way system sales would increase. Hence, saying that games like Halo or Forza would have sold the same way Spider man or God Of War did had Xbox sales increased isn't entirely correct. That is the point I am making.

 

Not to forget, likes of Halo doesn't hold anywhere close to the cache it used to hold is one of the reasons why Xbox didnt sell as much anyway. Nothing is in isolation

 

Sony first party titles are always bundled with consoles, inflating their sales. 

 

You bundle every xbox sold with a copy of Halo Infinite and voila, 50 million sales.

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3 minutes ago, Vaibhavp said:

 

Sony first party titles are always bundled with consoles, inflating their sales. 


They are never bundled for free…..unless you talk about Ratchet&C 2016 now. 


Xbox bundled it for free quite a lot. 
 

 

Old gen console warriors always highlighted this debate back in those days. 

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35 minutes ago, AnK said:


 

Dude this argument falls flat the very moment you consider that Halo 2 sold close to 10m on an install base of just 20m lifetime :rofl: 

 

 

 

 

How does it fall flat exactly ? Halo 2 was extremely successful - sales wise and popularity wise .

Now if Xbox had a install base of 100 mil then yes I agree it won't have sold 50 mil . But yeah sales won't have stayed flat . And then yes it would have been termed even more successful. 

 

39 minutes ago, AnK said:

 

If someone buys PS for Spider-Man & also plays FIFA….his FIFA friend will buy PS despite him having no interest in Spider-Man or GoW. 

 

 

Sure . But that doesn't every new system sold after a certain threshold is purchased by a casual gamer who doesn't play GOW/Halo .

Please talk with facts and not what you think happens.

If you have actual stats as to how many users play only COD/FIFA/F2P games then do share . 

 

41 minutes ago, AnK said:

 

One simply can’t bind the success of a game on its platform instal base. 

 

Actually you can . If a platform has a small install base and is still able to get majority of those to Spend Real Money on it then yes the game has done well . 

Yes exclusives do influence sales of console and this is where Halo 5 failed but that doesn't mean game was not successful. There were lots of reasons for people not buying xbox one. 

 

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20 minutes ago, Vaibhavp said:

 

Sony first party titles are always bundled with consoles, inflating their sales. 

 

You bundle every xbox sold with a copy of Halo Infinite and voila, 50 million sales.

 

I believe you. 

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1 hour ago, Vaibhavp said:

 

Sony first party titles are always bundled with consoles, inflating their sales. 

 

You bundle every xbox sold with a copy of Halo Infinite and voila, 50 million sales.

 

 

You don't even need an xbox to play first party titles now. 

 

 

That should means halo infinite should sell more units than the hardware itself (if it indeed is the game of the generation as you claim it to be.) 

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3 hours ago, Assassins Creed said:

What happened to @gamer_adi

 

Xbots ne paisa dena band kar diya or Ponies gave supari :scratchchin:

 

Bhai, been travelling past couple of weeks, only returned yesterday from Mumbai, was tired and gonna wait before resuming sh*t-posting,but this radical-guy :ranting:

 

3 hours ago, radicaldude said:

 

 

Came back from his og profile when unbanned. 

 

Ye le, tera twitter level ka post, meri taraf se...abhi itna hi energy hai...

 

PONY re PONY tera rang kaisa?

PONY re PONY tera rang kaisa?

Jaisa SONY kahe waisa

 

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3 hours ago, Vaibhavp said:

How is PS5 Digital better when

 

-No availability

-Overpriced subscription service

-No day one first party games unless you shell out 5k per game and keep it forever.

 

Get disc model unless you have specific requirements like me.

 

First point is likely valid. But the other two aren't.

 

Subscription is not the be all & end all. And games do not stop existing after Day 1.

 

Once a game eventually drops in price, a digital PS5 owner can purchase and play it with same performace/fidelity as in the physical edition PS5.

 

Same cannot be said for Series S 

 

 

Edited by quixote_1989
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6 minutes ago, quixote_1989 said:

 

First point is likely valid. But the other two aren't.

 

Subscription is not the be all & end all. And games do not stop existing after Day 1.

 

Once a game eventually drops in price, a digital PS5 owner can purchase and play it with same performace/fidelity as in the physical edition PS5.

 

Same cannot be said for Series S 

 

 

 

Just get a disc PS5, that's the point. 

 

Series S let's you play different games so not directly comparable.

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