Jump to content

PlayStation vs Xbox thread


Recommended Posts

27 minutes ago, BK__317 said:

By what logic? At the very base PS5/XSX will atleast have a 60FPS mode and a 30FPS RT Mode.

 

Resolution doesn't matter,no one expects these consoles to do full native 4K at 60FPS...all i'm saying is that just because there is an RT mode in XSX don't expect RT modes on Series S(even 60FPS modes at some very rare cases)

 

We already saw this happen with GOTG,GTAV,Control,Cyberpunk 2077,Dying Light 2 and a couple more games i think.

It is stupid to think XSS is just a cut down experience from XSX with the only difference being resolution and FPS alone,the very feature called "ray-tracing support" which sets the new console apart from old gen is being skipped over and over by many developers.

 

It's not like the console can't do it,so if a game runs at  4K 30FPS w/RT or i would expect it to run at 1080 30FPS w/RT but if the devs aren't willing to add a RT mode on XSS then what's the point? So CP2077 runs at 1440P 30FPS(close to the X1X in some aspects as it also runs at Dynamic 1440P 30FPS i think) and so why can't devs gives us a 1080P 60FPS mode? The console can do it,right? I'm not cherrypicking with one game,there are many games where 60FPS mode and RT mode are being skipped.

 

Yeah,the people are happy with what the console offers no sh*t but this console doesn't feel like a next-gen console at all.Once UE5 games begin,the console is gonna struggle hard(yup even the XSX/PS5 but i guess devs could use the TSR and other temporal upscalers to render at a lower resolution of 1200P-1440P to lock 60FPS) Are games gonna be running at 700P-800P to get 60FPS in the future? Are we back to the PS3 days? No upscaler can save it's a*s with such low input resolutions.

 

Unless it's a talented studio like insomniac/Guerilla who can develop their own temporal upscalers or TAA solutions for the playstation ports,i don't think XSS is gonna be utilized well by the developers.

 

Microsoft themselves advertised the Series S as something like "It does everything the Series X does but at a lower resolution",that is total BS.

 

I get that there are many games that run well on Series S but you are at the mercy of developers to utilize the system well,microsoft made a huge mistake crippling it's RAM like that.


how do you know ue5 will be more taxing overall? it could make things less taxing as well

 

there’s fsr 2.0 


there’s increasing comfort and skills of devs with new hardware as we go deeper into the gen

 

all of this could make XSS output 1080p 60fps with RT with ease on most titles in 2-3 years and onwards 

Link to comment
Share on other sites

28 minutes ago, BK__317 said:

By what logic? At the very base PS5/XSX will atleast have a 60FPS mode and a 30FPS RT Mode.

 

~snip~

 

There is no logic in subjectivity. I have the XSX but I've never, even once, played with RT on. Why? I don't care about it outside of DF videos. I'd rather play on a higher FPS. The thing with humans is that every one of them has their preference. You may not think the XSS is nextgen, someone else may think it is -- to each his own.  

  • Like 2
Link to comment
Share on other sites

4 minutes ago, TRMNTR said:

 

There is no logic in subjectivity.

 

You may not think the XSS is nextgen, someone else may think it is -- to each his own.  

Perfectly said . 

Edited by Krazyniks
Link to comment
Share on other sites

3 hours ago, triggr happy ss said:

I am sure sony isnt happy either with the decision, discless is produced less and with the chip shortages a lower spec model could have worked wonders for their sales target.

Sales target would have been met sure , but the quality compromise would also be there na? I think sony did good with this descicion. 

Link to comment
Share on other sites

8 minutes ago, TRMNTR said:

 

There is no logic in subjectivity. I have the XSX but I've never, even once, played with RT on. Why? I don't care about it outside of DF videos. I'd rather play on a higher FPS. The thing with humans is that every one of them has their preference. You may not think the XSS is nextgen, someone else may think it is -- to each his own.  

 

You are right,to each their own i guess.

Link to comment
Share on other sites

6 minutes ago, Azathoth said:


how do you know ue5 will be more taxing overall? it could make things less taxing as well

 

there’s fsr 2.0 


there’s increasing comfort and skills of devs with new hardware as we go deeper into the gen

 

all of this could make XSS output 1080p 60fps with RT with ease on most titles in 2-3 years and onwards 

 

UE5 is indeed very taxing. Getting 60fps on console is looking to be a task right now, let alone 120fps. Of course, devs could turn off things like Lumen to reduce the burden  However, for high frame rates, devs may need to look elsewhere.

Link to comment
Share on other sites

23 minutes ago, BK__317 said:

obsession? I'm simply making an observation,this ain't a proper next-gen console and that's all i'm saying.

 

23 minutes ago, BK__317 said:

Cool,that's how i normally write.

 

If this is an essay and you gave up,i have no words.It barely takes a couple minutes to read...

 It takes 2/3 mins to read yes but over 20 mins to write . Definitely more than an observation. 

 

regarding my logic - i explained everything I had to . You can disagree with mine i disagree with yours . Have nothing more to add on this. 

Link to comment
Share on other sites

2 minutes ago, TRMNTR said:

 

UE5 is indeed very taxing. Getting 60fps on console is looking to be a task right now, let alone 120fps. Of course, devs could turn off things like Lumen to reduce the burden  However, for high frame rates, devs may need to look elsewhere.

Fortnite runs on 120 fps and is made with UE5. I don't mean this as a smartass answer. UE5 is a scalable engine and has tools to reduce overhead. It's up to the devs how much they want to push it. The engine itself won't be taxing imo.

Link to comment
Share on other sites

1 minute ago, Krazyniks said:

 

 It takes 2/3 mins to read yes but over 20 mins to write . Definitely more than an observation. 

 

regarding my logic - i explained everything I had to . You can disagree with mine i disagree with yours . Have nothing more to add on this. 

 

Good.

Link to comment
Share on other sites

18 minutes ago, rushab oswal said:

Sales target would have been met sure , but the quality compromise would also be there na? I think sony did good with this descicion. 

 

Series S reduces console gaming barrier for entry to 25k roughly. 

 

With PS5D, it's still 50k for PS ecosystem cause PS4 and PS5D are nowhere to be found.

Link to comment
Share on other sites

6 minutes ago, Mr. Comingle said:

Fortnite runs on 120 fps and is made with UE5. I don't mean this as a smartass answer. UE5 is a scalable engine and has tools to reduce overhead. It's up to the devs how much they want to push it. The engine itself won't be taxing imo.

It was not made in UE5,they just ported the game from UE4 with improvements in optimization.

 

It's not using Nanite or Lumen either,once you enter UE5 games with Lumen,to get 60FPS is quite heavy.

 

 

Link to comment
Share on other sites

Saw this article again today . 

https://www.thegamer.com/starfield-delay-modern-game-development-unsustainable/

 

We should discuss more about this then stupid console wars .

I for one would definitely prefer games coming out faster with more focus towards making game more fun/innovative rather than details on Horse balls shrinking in cold(RDR2) like mentioned in the article . No doubt these details are amazing and dev's worked very hard on it . But did it really make that much of a difference in overall experience of the game for us compared to the work and cost it required . 

Also Keep console war stuff out of it. The writer is just using Starfield as an example ..

Edited by Krazyniks
Link to comment
Share on other sites

2 minutes ago, Krazyniks said:

Saw this article again today . 

https://www.thegamer.com/starfield-delay-modern-game-development-unsustainable/

 

We should discuss more about this then stupid console wars .

I for one would definitely prefer games coming out faster with more focus towards making game more fun/innovative rather than details on Horse balls shrinking in cold(RDR2) like mentioned in the article . No doubt these details are amazing and dev's worked very hard on it . But did it really make that much of a difference in overall experience of the game for us compared to the work and cost it required . 

Also Keep console war stuff out of it. The writer is just using Starfield as an example ..


Crunch culture is common in game development, especially in aaa games. 

 

These delays will only get worse in the future as employees are now walking out if crunch is involved. 

 

Link to comment
Share on other sites

1 minute ago, Vamos said:

These delays will only get worse in the future as employees are now walking out if crunch is involved. 

 

Good for them. I like the work reform that's happening in US now to an extent. Crunch is never acceptable.

  • Like 1
Link to comment
Share on other sites

4 minutes ago, Vamos said:


Crunch culture is common in game development, especially in aaa games. 

 

These delays will only get worse in the future as employees are now walking out if crunch is involved. 

 

It's not about crunch as much as it's about whether the extra effort put by devs in these "minor" graphical improvements is worth it in terms of overall game satisfaction of End user. 

Link to comment
Share on other sites

Series s simps are completely ignoring/ have conveniently forgotten the fact that even gave developers believe the console is holding this generation back. 

 

 

It can never match up with the computing power of PS5/xsx and thus true current gen capabilities of xbox systems will not get realised even this gen . 

 

 

If PPL want half baked experiences, they should stick to older generations. They should not pretend that 540p is fine in 2022

Link to comment
Share on other sites

2 minutes ago, radicaldude said:

Series s simps are completely ignoring/ have conveniently forgotten the fact that even gave developers believe the console is holding this generation back. 

 

 

It can never match up with the computing power of PS5/xsx and thus true current gen capabilities of xbox systems will not get realised even this gen . 

 

 

If PPL want half baked experiences, they should stick to older generations. They should not pretend that 540p is fine in 2022

Like nitendo switch? 

  • Like 1
Link to comment
Share on other sites

23 minutes ago, Mr. Comingle said:

Like nitendo switch? 

 

For a 7 inch 720P screen,games running at 540P-720P is fine.

 

It's an handheld you know and has a tegra chip which most entry level phones these days perform better than that. For an RDNA2 4TF custom SOC in the series S,540P is pathetic,might as well enter PS1 generation resolutions just to get 120FPS at this point on the console lmao.

Edited by BK__317
  • Like 2
Link to comment
Share on other sites

1 hour ago, TRMNTR said:

 

UE5 is indeed very taxing. Getting 60fps on console is looking to be a task right now, let alone 120fps. Of course, devs could turn off things like Lumen to reduce the burden  However, for high frame rates, devs may need to look elsewhere.


this state is as things stand now with ue5

 

matrix demo was practically a non-feasible level of performance 

 

ue5 isn’t still fully optimized isn’t it? it’s still evolving 
 

I mean, the engine development isn’t independent of ps5/xsx/xss hardware capabilities is it? 
 

in 2-3 years, things could be much different 

Edited by Azathoth
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...