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PlayStation vs Xbox vs Nintendo thread


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:rofl: 

 

 

 

DeathStranding DC 87

TLOU2 93

Dreams 89

FF7R 87

Ghost Of Tsushima DC 87

Nioh2 87

MilesM 85

Demon Souls 92

Astro Bot 83

Returnal 86

R&C RA 88

Deathloop 89

Kena 81

Horizon FW 88

GT7 87

Sifu 81

Ghostwire 74

TLOU1 87

Stray 83

GoW~R 94

Forespoken 67

FF16 90

Spider-Man ??

 

From this entire list of post 2020 next gen games….all you can think of & pretentiously put in my mouth is Forespoken!!!

 


 

& yes even that is more innovative & driving industry forward “in comparative terms” to utter trash cheap content like Redfall,Crossfire etc.

Edited by AnK
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1 hour ago, AnK said:

:rofl: 

 

 

 

DeathStranding DC 87

TLOU2 93

Dreams 89

FF7R 87

Ghost Of Tsushima DC 87

Nioh2 87

MilesM 85

Demon Souls 92

Astro Bot 83

Returnal 86

R&C RA 88

Deathloop 89

Kena 81

Horizon FW 88

GT7 87

Sifu 81

Ghostwire 74

TLOU1 87

Stray 83

GoW~R 94

Forespoken 67

FF16 90

Spider-Man ??

 

From this entire list of post 2020 next gen games….all you can think of & pretentiously put in my mouth is Forespoken!!!

 


 

& yes even that is more innovative & driving industry forward “in comparative terms” to utter trash cheap content like Redfall,Crossfire etc.

 

Bruhh, you can also name a game and write what unique thing it does well, that takes industry forward.

 

Will save you time and effort. 

 

Also, I still don't know how these games take industry forward, except their metascores.

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So what does take the industry forward?!? 
 

Hyping up the next passion project  till it releases then fails & then even stops getting acknowledgment of existence from its own financial producers & well wishers?!? 
 

Is that what has driven this medium of entertainment since the Atari to Playstation 5 days?!?

 

What exactly is your line of thought?!? 
I’m all ears 👂 

 

 

Atleast for the next few hours.

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1 hour ago, AnK said:

So what does take the industry forward?!? 
 

 

Like Elden Ring/BOTW, that did map marker free exploration pretty well. 

 

Or Doom 2016/Eternal, that revitalized AAA SP shooter genre. 

 

Or Half Life Alyx, a dedicated VR experience.

 

I don't think each and every exclusive on a platform takes industry forward. Don't think that's even possible.

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If there was no Demon Souls or Bloodborne….there would have been no Elden Ring.

 

As for each & every exclusive being as innovative & as sharp as you talk about!!
Not every game can possibly do that & it shouldn’t even try to.

 

It doesn’t mean they aren’t great or driving the industry forward.

 

For every Bloodborne or TLOU or Journey or DeathStranding or Nioh or Dreams or FF7 or Returnal or Deathloop or Stray.

 

Every KillZone or Uncharted or Horizon or GoW or GoT or Spider-Man or R&C or Kena or Sifu or FF16 is equally important coz they take from a lot of games & create an unforgettable experience that may not be unique but so well polished in everything that it does that the bar for next innovation is raised in terms of polish nonetheless.

 

For every innovator there is always a perfectionist who perfects all the lose ends left before.

 

That’s the fact you can not change just to put down quality content out of petty ego & love for plastic/brand/freebies.

 

Edited by AnK
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6 minutes ago, AnK said:

If there was no Demon Souls or Bloodborne….there would have been no Elden Ring.

 

As for each & every exclusive being as innovative & as sharp as you talk about!!
Not every game can possibly do that & it shouldn’t even try to.

 

It doesn’t mean they aren’t great or driving the industry forward.

 

For every Bloodborne or TLOU or Journey or DeathStranding or Nioh or Dreams or FF7 or Returnal or Deathloop or Stray.

 

Every KillZone or Uncharted or Horizon or GoW or GoT or Spider-Man or R&C or Kena or Sifu or FF16 is equally important coz they take from a lot of games & create an unforgettable experience that may not be unique but so well polished in everything that it does that the bar for next innovation is raised in terms of polish nonetheless.

 

For every innovator there is always a perfectionist who perfects all the lose ends left before.

 

That’s the fact you can not change just to put down quality content out of petty ego & love for plastic/brand/freebies.

 

I guess you mean loose ?

My english is poor.


Thanks

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3 hours ago, AnK said:

:rofl: 

 

 

 

DeathStranding DC 87

TLOU2 93

Dreams 89

FF7R 87

Ghost Of Tsushima DC 87

Nioh2 87

MilesM 85

Demon Souls 92

Astro Bot 83

Returnal 86

R&C RA 88

Deathloop 89

Kena 81

Horizon FW 88

GT7 87

Sifu 81

Ghostwire 74

TLOU1 87

Stray 83

GoW~R 94

Forespoken 67

FF16 90

Spider-Man ??

 

From this entire list of post 2020 next gen games….all you can think of & pretentiously put in my mouth is Forespoken!!!

 


 

& yes even that is more innovative & driving industry forward “in comparative terms” to utter trash cheap content like Redfall,Crossfire etc.

 

2 hours ago, AnK said:

So what does take the industry forward?!? 
 

Hyping up the next passion project  till it releases then fails & then even stops getting acknowledgment of existence from its own financial producers & well wishers?!? 
 

Is that what has driven this medium of entertainment since the Atari to Playstation 5 days?!?

 

What exactly is your line of thought?!? 
I’m all ears 👂 

 

 

Atleast for the next few hours.

 

40 minutes ago, AnK said:

If there was no Demon Souls or Bloodborne….there would have been no Elden Ring.

 

As for each & every exclusive being as innovative & as sharp as you talk about!!
Not every game can possibly do that & it shouldn’t even try to.

 

It doesn’t mean they aren’t great or driving the industry forward.

 

For every Bloodborne or TLOU or Journey or DeathStranding or Nioh or Dreams or FF7 or Returnal or Deathloop or Stray.

 

Every KillZone or Uncharted or Horizon or GoW or GoT or Spider-Man or R&C or Kena or Sifu or FF16 is equally important coz they take from a lot of games & create an unforgettable experience that may not be unique but so well polished in everything that it does that the bar for next innovation is raised in terms of polish nonetheless.

 

For every innovator there is always a perfectionist who perfects all the lose ends left before.

 

That’s the fact you can not change just to put down quality content out of petty ego & love for plastic/brand/freebies.

 


 

:roflroll:
It’s so easy 😂

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4 minutes ago, Kazarka said:

You know all those games are made by Miyazaki only.


Who was funded & supported by Sony each time he tried something new.

 

So his claim that Playstation doesn’t support Innovation & makes same/repeated kind of games falls flat right there.

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3 hours ago, AnK said:


Who was funded & supported by Sony each time he tried something new.

 

So his claim that Playstation doesn’t support Innovation & makes same/repeated kind of games falls flat right there.

No, Sony did not support Miyazaki with the OG Demon's Souls. It was made as a "Passion Project" on the PS3, by FromSoft and for a long time was limited to Japan only - because they could not even finance a Western Release. This - despite DeS having a very dedicated and vocal community in the West asking for release. Finally Atlus published the game for the West, after many years - despite Sony owning the IP. This is how much Sony did not care. In fact Shu Yoshida, the Sony Head at the time called DeS a "Crap Game"

 

It's why the next game onwards From went with Dark Souls - a Multi-platfotlrm IP under Namco Bandai. Had Sony been actually supportive- chances are the entire Souls Series would have been exclusive to them.

 

This is a decision Sony regrets btw!

 

Source: https://www.digitalspy.com/videogames/a365298/sony-passing-on-demons-souls-was-a-mistake/

 

BB on the other hand was just Sony contracting From to work for them for once. By the time of BB - From was already well established. If Sony did not support them - they could have gone to any publisher, including MS - who would have.

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Sony fully funded,Co-developed(JP studio)& owns the IP of Demon’s Souls.

 

It didn’t work out as expected & the game didn’t get any steam due to niche difficulty & bad performance.

 

They thought that it certainly wouldn’t do well in the western market & that’s where the judgement was wrong.

It picked up steam & found a niche fanbase.

Bad judgment doesn’t mean they can be discredited as the founding pillar of this genre.

They went back again & collaborated to create Bloodborne which again failed to gather any steam outside the few niche audience.

 

This was the time both From & Sony realised that this particular genre just can’t be fruitful as an exclusive coz it needs a vast multiplatform audience so that it clicks to atleast respectful numbers. 
 

 

Some games are just not meant to be exclusive.

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53 minutes ago, roun90 said:

Finally Atlus published the game for the West, after many years


Lmao

 

Atlas published it only in North America & that too just few months after Japan.

 

Bandai Namco published it in PAL regions & even that was less than a full year from JPN. 
 

 

It was in all purposes a worldwide release.

 

 

Basically the audience & demand being so niche,no publisher wanted to take the entire risk onto themselves.

Edited by AnK
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32 minutes ago, AnK said:

 Bloodborne which again failed to gather any steam outside the few niche audience.

 

This was the time both From & Sony realised that this particular genre just can’t be fruitful as an exclusive coz it needs a vast multiplatform audience so that it clicks to atleast respectful numbers. 
 

Some games are just not meant to be exclusive.

 

Quick Google search shows Bloodborne sold 2 million+ which is similar to Dark Souls 1 & 2. 

 

The only reason they didn't go exclusive outside Sony funded games is cause Miyazaki and his team are visionary and had confidence in their formula. 

 

They didn't need Sony's marketing dollar or expertise. Something amply rewarded by market with Elden Ring. 

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10 minutes ago, Vaibhavp said:

 

Quick Google search shows Bloodborne sold 2 million+ which is similar to Dark Souls 1 & 2. 

 

 
By 2022 Dark Souls series has shipped over 33million copies.

 

You are just talking about first few weeks sales of 2-3 million.

 

 

Get your facts right bugga!!! 
 

 

10 minutes ago, Vaibhavp said:

The only reason they didn't go exclusive outside Sony funded games is cause Miyazaki and his team are visionary and had confidence in their formula. 

 

They didn't need Sony's marketing dollar or expertise. Something amply rewarded by market with Elden Ring. 


 

All your uninformed & self assumed misinformation can’t change the fact that Sony was a strong pillar in the SoulsBorne genre with both Souls & Borne being inceptualised with their collaboration. 
 

It’s just that it needed a vast hardcore audience & time to grow on,which a single platform just couldn’t provide.

 

If Sony was into PC publishing back then….things could have been vastly different!!

Edited by AnK
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8 hours ago, AnK said:


Who was funded & supported by Sony each time he tried something new.

 

So his claim that Playstation doesn’t support Innovation & makes same/repeated kind of games falls flat right there.

Afaik It was entirely Miyazaki and FS production, Sony had IP ownership of DS and did marketing for the game, that's it.  Bloodborne was co- developed by Japan studios, but main director and concept of the game was all done by Miyazaki.

 

Souls series concept and design all belongs to Miyazaki. 

 

 

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Why don’t you just google/YouTube it instead of arguing.


DemonSouls & Bloodborne both were Co-developed & produced by Japan Studios.

 

 

 

 

“The project was first proposed and supported by Japan Studio.”

 

IMG-1343.jpg
 

Sony made a mistake of letting it go & become DarkSouls & then tried to mend things again with Bloodborne but even that didn’t work well for either parties.

So they mutually parted ways for good.

 

If Sony was into PC publishing from the start they might have bought Fromsoftware & continued the genre under them.

 

And obviously Miyazaki was the reason behind Soulsborne success but one can’t discredit Sony for bringing him out of the shadows.

Edited by AnK
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