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It will become like the video medium 

For movies pay premium bucks for quality 2+- hr story telling 

 

For serial content buy subscription of OTT or STB 

eventually the premium content will also show up on OTT/STB depending on it’s popularity & appeal 

 

 

But yeah the quality content will diminish & quantity will rise just like we are witnessing in the above medium 

 

Obviously things like pandemic aside which have shattered box office sales 

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15 minutes ago, AnK said:

It will become like the video medium 

For movies pay premium bucks for quality 2+- hr story telling 

 

For serial content buy subscription of OTT or STB 

eventually the premium content will also show up on OTT/STB depending on it’s popularity & appeal 

 

 

But yeah the quality content will diminish & quantity will rise just like we are witnessing in the above medium 

 

Obviously things like pandemic aside which have shattered box office sales 

 

 

Hope sony and Nintendo don't follow this model. Their games are not compatible with such models. I don't think we would see episodic mario and God of war in the near future. 

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Major corporates will always go after business models that'll maximize profit. Whether that is increasing the costs to $70, charging monthly subscription or games with a million micro transactions.

 

End of the days it's the wallet that decides which direction the business and industry will head towards. There are no other morals beyond that.

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1 hour ago, CarbonCore said:

 

Engagement metric is the end goal of any subscription, its the matter of when and not if. Fun fact, this was also suppose to be the primary way to get paid on gamepass, but the developers said f**k no so they backed out.

 

https://www.trueachievements.com/n44053/how-does-an-xbox-game-pass-deal-work

 

"For other developers, they prefer a deal that's based more on usage or monetization through microtransactions from the Microsoft Store. "We’re open [to] experimenting with many different partners because we don’t think we have it figured out. When we started, we had a model that was all based on usage. Most of the partners said, 'Yeah, yeah, we understand that, but we don’t believe it, so just give us the money upfront.'" Spencer added that he hopes to see some sort of hybrid model that includes both usage and upfront payments that benefits all parties involved."

 

Like I said, its the matter of time with subs.

 

 

Devs getting paid based on playtime would surely kill creativity. A single player experience that may be finished in one setting becomes worthless then. The industry would move towards more multiplayer games going forward if this becomes the norm. :nerves:

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8 minutes ago, radicaldude said:

 

 

Devs getting paid based on playtime would surely kill creativity. A single player experience that may be finished in one setting becomes worthless then. The industry would move towards more multiplayer games going forward if this becomes the norm. :nerves:

 

Almost all Sony studios are hiring for multiplayer projects.

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1 hour ago, El Tigre Chino said:

Major corporates will always go after business models that'll maximize profit. Whether that is increasing the costs to $70, charging monthly subscription or games with a million micro transactions.

 

End of the days it's the wallet that decides which direction the business and industry will head towards. There are no other morals beyond that.

That’s true but it takes time for them to realise what’s best for them 

there does come a phase when everybody starts to run in the same direction irrespective of whether or not the said model suits their product or will it eventually turn out appealing or not 

 

Example in case the plethora of otherwise totally SP based franchises forcefully incorporating an MP component within them to get a piece of the MTX/dlc cake 

 

Resident Evil

Batman Arkham

GoW

Dead Space

 

& a gazillion others had no business incorporating online multiplayer into their games but they just went ahead & did it 

 

Sure they did retract but for particular phase all the SP quality content suffered because of ppl trying to enter uncharted territories 

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5 minutes ago, iam said:

Uncharted, TLOU are such sh*t games because they have multiplayer component amirite? 

 

Did I name those two?!?

are you really this stupid?!?

 

Please stay away from indulging into a conversation with me if you really are

as ignore list is also not an option anymore with multiple fake accounts 

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17 minutes ago, iam said:

Uncharted, TLOU are such sh*t games because they have multiplayer component amirite? 

 

those aren't at the expense of the single player though.

and not so popular that ND may be "incentivized" to dump the SP altogether.

 

Unlike say GTA5

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19 minutes ago, PhantomShade said:

 

Unlike say GTA5


Even GTA5 wouldn’t count technically unless you are counting the after sales support with additional SP expansions seen by previous GTA’s or a lack of interest in a new one 

 

The games & phase I mentioned were about franchises strictly developed/popularised around their SP campaign & then suddenly decided to add a component which was neither innovative or fun & had nothing to add to the franchise except deteriorate the focus on SP 

 

Ppl know what games & which phase they come in all together 

 

but Mr. Comingle here is again trying to act ignorant or stupid or whatever you’d like to call it & deviate my comment as usual

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Just now, iam said:

R* made RDR 2 inspite of GTAs success. It's just general Jim Sterling type fear mongering which just goes on and on since the last generation.

First it was mtx and loot boxes that would destroy gaming now its streaming that would destroy gaming. SP games will chug along as long as there is a market. People are happily paying good money for them and that's not changing anytime soon. 

 

Still doesn't match what the pubs make through your superhit battle royale live service gaas multiplayer mtx *buzzword* title.

That to for lesser "manufacturing costs" so to speak, plus you can milk an MP live service game for a long time.

 

Current trend is most pubs want to rework their pre existing franchises for the above mentioned buzzword elements and make the amount of paisa that apex/fortnite/pubgay/warframe/dota2/gta5 online/whatever else there is.

Naturally this won't give the desired results they expect.

 

If it's a total harami Pub like EA, the whole franchise and studio behind it will be canned like it happened with dead space and C&C and the studios behind them.

This isn't a new trend, in ancient times/ last 10 years normally SP games would have a tacked-on low quality MP component in order to enhance the "value" a possible customer could get from that game, to give an edge over any competing game.

 

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3 minutes ago, PhantomShade said:

 

Still doesn't match what the pubs make through your superhit battle royale live service gaas multiplayer mtx *buzzword* title.

That to for lesser "manufacturing costs" so to speak, plus you can milk an MP live service game for a long time.

 

Current trend is most pubs want to rework their pre existing franchises for the above mentioned buzzword elements and make the amount of paisa that apex/fortnite/pubgay/warframe/dota2/gta5 online/whatever else there is.

Naturally this won't give the desired results they expect.

 

If it's a total harami Pub like EA, the whole franchise and studio behind it will be canned like it happened with dead space and C&C and the studios behind them.

This isn't a new trend, in ancient times/ last 10 years normally SP games would have a tacked-on low quality MP component in order to enhance the "value" a possible customer could get from that game, to give an edge over any competing game.

 

 

 

People are not talking about the campaign of halo infinte enough. We have 0 idea what/how its single player would be. It will be the first halo title to be launched in the gamepass era. We still aren't sure if it'll be the last standalone halo (or not). 

 

Regarding RdR2, right now, r* is trying to milk it's online component. Maybe no single player in gta6 is not too far fetched an idea after all. 

 

 

Rockstar has traditionally been a single player focussed dev. 

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4 minutes ago, radicaldude said:

 

 

People are not talking about the campaign of halo infinte enough. We have 0 idea what/how its single player would be. It will be the first halo title to be launched in the gamepass era. We still aren't sure if it'll be the last standalone halo (or not). 

 

Regarding RdR2, right now, r* is trying to milk it's online component. Maybe no single player in gta6 is not too far fetched an idea after all. 

 

 

Rockstar has traditionally been a single player focussed dev. 

 

I think it will be "episodic", I'm happy atleast we are getting SP campaign with the MC rather than Locke or any other meme character they try to shoehorn in.

 

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1 hour ago, radicaldude said:

 

 

 

They should first release a drm free console and lay more emphasis on launching games physically. 

 

 

 

 

 

This will be a case study in how to take a positive news and spin it negatively.

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