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I don't think there is a straightforward to this. Potential for scalability is definitely lot more today than it has ever been. Having said that, no matter how much scaling technology you put in, if the lowest common denominator is lot less powerful, the overall scope of the game itself can suffer (provided developer actually has that vision for the game). Again, all of this is not targeting any specific console, just a normal comment

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1 minute ago, Sach4life said:

I don't think there is a straightforward to this. Potential for scalability is definitely lot more today than it has ever been. Having said that, no matter how much scaling technology you put in, if the lowest common denominator is lot less powerful, the overall scope of the game itself can suffer (provided developer actually has that vision for the game). Again, all of this is not targeting any specific console, just a normal comment


Dude PS5 & SX has 16gb of RAM 

SeriesS has 8 or 10 or whatever 

 

I don’t know how ppl think that it’s not going to hold back games in the future or probably even doing right now 

 

It’s a pathetic joke to even have ppl come to agree to it 

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3 minutes ago, Sach4life said:

I don't think there is a straightforward to this. Potential for scalability is definitely lot more today than it has ever been. Having said that, no matter how much scaling technology you put in, if the lowest common denominator is lot less powerful, the overall scope of the game itself can suffer (provided developer actually has that vision for the game). Again, all of this is not targeting any specific console, just a normal comment

 

 

This is true. 3ds -> new 3ds is another example of this. 

 

 

Few 3ds titles are exclusive to the new 3ds system only. 

 

Mgs 3ds runs better on a new 3ds system. 

 

 

As I said, such issues come up during the end of life time period of a particular system. 

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2 minutes ago, AnK said:


Dude PS5 & SX has 16gb of RAM 

SeriesS has 8 or 10 or whatever 

 

I don’t know how ppl think that it’s not going to hold back games in the future or probably even doing right now 

 

It’s a pathetic joke to even have ppl come to agree to it 

 

 

Running a next gen AAAA title like a boss.

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1 minute ago, Vaibhavp said:

 

 

Running a next gen AAAA title like a boss.


A title which was released in 2020 before even the console launch 

 

Oh please bro :rofl: 

kuch toh I mean kuch toh…….

 

ahhhh yaar jaye bhains ? paani mai 

mujhe kya 

 

As long as it keeps holding things back Ppl would never get to know what true raw power of SX could have been 

 

Well PS5 exclusives will keep making you realise 

no point me doing the talking 

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2 minutes ago, AnK said:


A title which was released in 2020 before even the console launch 

 

Oh please bro :rofl: 

kuch toh I mean kuch toh…….

 

ahhhh yaar jaye bhains ? paani mai 

mujhe kya 

 

As long as it keeps holding things back Ppl would never get to know what true raw power of SX could have been 

 

Well PS5 exclusives will keep making you realise 

no point me doing the talking 

 

I understand you have no knowledge about this game. 

 

Carry on then.

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6 minutes ago, Vaibhavp said:

 

 

Running a next gen AAAA title like a boss.

 

 

I think the coalition demo is the true next gen one can experience on Xbox systems. I want to see it running on series s with a side by side comparison on UE5 tech demo running on the ps5. 

 

Still couldn't find such a video. Maybe digital foundry would come up with it soon. 

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5 minutes ago, AnK said:

A title which was released in 2020 before even the console launch 

 

Using that same logic next gen consoles should be able to run the original Crysis with max settings. Do they? No. Have you been living under a rock? FS is the most technically demanding game right now. It doesn't matter when it was released. Games are scalable, that's the whole point. I really don't think you have the technical competence to understand these things.

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4 minutes ago, iam said:

So you mean to say competent devs can actually achieve their artistic vision regardless of the hardware they support. 

 

Funny thing is, you have the same people claiming HFW, MM are not held back in any way because of being cross gen. I guess Sony devs shoot unicorn rainbows out of their keyboards. 

 

None of the games get held back due to any other hardware. If there is a generational gap, developers make two versions.

 

Forza horizon 2, Titanfall 1, both were released on xbox 1 and 360. Both were different games on two consoles. Xbox 1 versions were clearly generation ahead.

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1 minute ago, Vaibhavp said:

 

None of the games get held back due to any other hardware. If there is a generational gap, developers make two versions.

 

Forza horizon 2, Titanfall 1, both were released on xbox 1 and 360. Both were different games on two consoles. Xbox 1 versions were clearly generation ahead.

 

 

SSD is a big factor. -> the reason medium could not be ported to older gen systems 

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5 minutes ago, Vaibhavp said:

 

None of the games get held back due to any other hardware. If there is a generational gap, developers make two versions.

 

Forza horizon 2, Titanfall 1, both were released on xbox 1 and 360. Both were different games on two consoles. Xbox 1 versions were clearly generation ahead.

 

I think it depends on the developer. Some devs make clear cut versions for both generations and some others cut some corners and do limited scaling. The latter holds back the game from realizing it's true potential. And, we can't blame them because it might be due to budget limitations or time limitations. It is easy to say devs can make two versions but it's easier said than done because having two versions means two different timelines, budget integration and management, rollout processes etc. Not everyone can pull it off smoothly.

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10 minutes ago, radicaldude said:

 

 

SSD is a big factor. -> the reason medium could not be ported to older gen systems 

 

SSD, ray tracing etc need specific hardware.

 

Just like you cannot expect PS5 digital edition to play discs.

 

 

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7 minutes ago, b!T said:

 

I think it depends on the developer. Some devs make clear cut versions for both generations and some others cut some corners and do limited scaling. The latter holds back the game from realizing it's true potential. And, we can't blame them because it might be due to budget limitations or time limitations. It is easy to say devs can make two versions but it's easier said than done because having two versions means two different timelines, budget integration and management, rollout processes etc. Not everyone can pull it off smoothly.

 

Mostly I have noticed, Dev's don't choose wildly different hardware to release their game on, if they cannot make two versions.

 

Doom Eternal on switch has smaller levels and geometry, draw distance is vastly reduced apart from lower resolution. It is a different game. ID had the resources to make two versions so they decided to do that.

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Just now, Vaibhavp said:

 

Mostly I have noticed, Dev's don't choose wildly different hardware to release their game on, if they cannot make two versions.

 

Doom Eternal on switch has smaller levels and geometry, draw distance is vastly reduced apart from lower resolution. It is a different game. ID had the resources to make two versions so they decided to do that.

 

 

Id didn't develop the switch port. Panic button did 

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6 minutes ago, Panopticon said:

 

any examples of such cases?

 

6 minutes ago, Panopticon said:

 

any examples of such cases?

 

 

Many. Control being one of them. The previous gen versions had frame rate issues. 

 

 

Though GoT looks stunning on the PS4, those who want to experience developers true artistic vision should definitely pick up the ps5 directors cut. I don't think it would be a bland graphical update. There would be many different elements, not possible on a PS4 system 

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