Sach4life Posted July 27, 2021 Report Share Posted July 27, 2021 I don't think there is a straightforward to this. Potential for scalability is definitely lot more today than it has ever been. Having said that, no matter how much scaling technology you put in, if the lowest common denominator is lot less powerful, the overall scope of the game itself can suffer (provided developer actually has that vision for the game). Again, all of this is not targeting any specific console, just a normal comment 1 Quote Link to comment Share on other sites More sharing options...
AnK Posted July 27, 2021 Report Share Posted July 27, 2021 1 minute ago, Sach4life said: I don't think there is a straightforward to this. Potential for scalability is definitely lot more today than it has ever been. Having said that, no matter how much scaling technology you put in, if the lowest common denominator is lot less powerful, the overall scope of the game itself can suffer (provided developer actually has that vision for the game). Again, all of this is not targeting any specific console, just a normal comment Dude PS5 & SX has 16gb of RAM SeriesS has 8 or 10 or whatever I don’t know how ppl think that it’s not going to hold back games in the future or probably even doing right now It’s a pathetic joke to even have ppl come to agree to it Quote Link to comment Share on other sites More sharing options...
radicaldude Posted July 27, 2021 Report Share Posted July 27, 2021 3 minutes ago, Sach4life said: I don't think there is a straightforward to this. Potential for scalability is definitely lot more today than it has ever been. Having said that, no matter how much scaling technology you put in, if the lowest common denominator is lot less powerful, the overall scope of the game itself can suffer (provided developer actually has that vision for the game). Again, all of this is not targeting any specific console, just a normal comment This is true. 3ds -> new 3ds is another example of this. Few 3ds titles are exclusive to the new 3ds system only. Mgs 3ds runs better on a new 3ds system. As I said, such issues come up during the end of life time period of a particular system. Quote Link to comment Share on other sites More sharing options...
Vaibhavp Posted July 27, 2021 Report Share Posted July 27, 2021 2 minutes ago, AnK said: Dude PS5 & SX has 16gb of RAM SeriesS has 8 or 10 or whatever I don’t know how ppl think that it’s not going to hold back games in the future or probably even doing right now It’s a pathetic joke to even have ppl come to agree to it Running a next gen AAAA title like a boss. 1 Quote Link to comment Share on other sites More sharing options...
AnK Posted July 27, 2021 Report Share Posted July 27, 2021 1 minute ago, Vaibhavp said: Running a next gen AAAA title like a boss. A title which was released in 2020 before even the console launch Oh please bro kuch toh I mean kuch toh……. ahhhh yaar jaye bhains ? paani mai mujhe kya As long as it keeps holding things back Ppl would never get to know what true raw power of SX could have been Well PS5 exclusives will keep making you realise no point me doing the talking 1 Quote Link to comment Share on other sites More sharing options...
Vaibhavp Posted July 27, 2021 Report Share Posted July 27, 2021 2 minutes ago, AnK said: A title which was released in 2020 before even the console launch Oh please bro kuch toh I mean kuch toh……. ahhhh yaar jaye bhains ? paani mai mujhe kya As long as it keeps holding things back Ppl would never get to know what true raw power of SX could have been Well PS5 exclusives will keep making you realise no point me doing the talking I understand you have no knowledge about this game. Carry on then. 2 Quote Link to comment Share on other sites More sharing options...
radicaldude Posted July 27, 2021 Report Share Posted July 27, 2021 6 minutes ago, Vaibhavp said: Running a next gen AAAA title like a boss. I think the coalition demo is the true next gen one can experience on Xbox systems. I want to see it running on series s with a side by side comparison on UE5 tech demo running on the ps5. Still couldn't find such a video. Maybe digital foundry would come up with it soon. Quote Link to comment Share on other sites More sharing options...
Assassins Creed Posted July 27, 2021 Report Share Posted July 27, 2021 Quote Link to comment Share on other sites More sharing options...
TRMNTR Posted July 27, 2021 Report Share Posted July 27, 2021 5 minutes ago, AnK said: A title which was released in 2020 before even the console launch Using that same logic next gen consoles should be able to run the original Crysis with max settings. Do they? No. Have you been living under a rock? FS is the most technically demanding game right now. It doesn't matter when it was released. Games are scalable, that's the whole point. I really don't think you have the technical competence to understand these things. 2 Quote Link to comment Share on other sites More sharing options...
Vaibhavp Posted July 27, 2021 Report Share Posted July 27, 2021 4 minutes ago, iam said: So you mean to say competent devs can actually achieve their artistic vision regardless of the hardware they support. Funny thing is, you have the same people claiming HFW, MM are not held back in any way because of being cross gen. I guess Sony devs shoot unicorn rainbows out of their keyboards. None of the games get held back due to any other hardware. If there is a generational gap, developers make two versions. Forza horizon 2, Titanfall 1, both were released on xbox 1 and 360. Both were different games on two consoles. Xbox 1 versions were clearly generation ahead. Quote Link to comment Share on other sites More sharing options...
b!T Posted July 27, 2021 Report Share Posted July 27, 2021 22 minutes ago, Sach4life said: Again, all of this is not targeting any specific console, just a normal comment Quite unfortunate that this disclaimer is even necessary at IVG nowadays 5 Quote Link to comment Share on other sites More sharing options...
radicaldude Posted July 27, 2021 Report Share Posted July 27, 2021 1 minute ago, Vaibhavp said: None of the games get held back due to any other hardware. If there is a generational gap, developers make two versions. Forza horizon 2, Titanfall 1, both were released on xbox 1 and 360. Both were different games on two consoles. Xbox 1 versions were clearly generation ahead. SSD is a big factor. -> the reason medium could not be ported to older gen systems Quote Link to comment Share on other sites More sharing options...
TRMNTR Posted July 27, 2021 Report Share Posted July 27, 2021 5 minutes ago, radicaldude said: SSD is a big factor. -> the reason medium could not be ported to older gen systems In software, it's never as simple as that. Quote Link to comment Share on other sites More sharing options...
b!T Posted July 27, 2021 Report Share Posted July 27, 2021 5 minutes ago, Vaibhavp said: None of the games get held back due to any other hardware. If there is a generational gap, developers make two versions. Forza horizon 2, Titanfall 1, both were released on xbox 1 and 360. Both were different games on two consoles. Xbox 1 versions were clearly generation ahead. I think it depends on the developer. Some devs make clear cut versions for both generations and some others cut some corners and do limited scaling. The latter holds back the game from realizing it's true potential. And, we can't blame them because it might be due to budget limitations or time limitations. It is easy to say devs can make two versions but it's easier said than done because having two versions means two different timelines, budget integration and management, rollout processes etc. Not everyone can pull it off smoothly. 1 Quote Link to comment Share on other sites More sharing options...
Vaibhavp Posted July 27, 2021 Report Share Posted July 27, 2021 10 minutes ago, radicaldude said: SSD is a big factor. -> the reason medium could not be ported to older gen systems SSD, ray tracing etc need specific hardware. Just like you cannot expect PS5 digital edition to play discs. Quote Link to comment Share on other sites More sharing options...
Vaibhavp Posted July 27, 2021 Report Share Posted July 27, 2021 7 minutes ago, b!T said: I think it depends on the developer. Some devs make clear cut versions for both generations and some others cut some corners and do limited scaling. The latter holds back the game from realizing it's true potential. And, we can't blame them because it might be due to budget limitations or time limitations. It is easy to say devs can make two versions but it's easier said than done because having two versions means two different timelines, budget integration and management, rollout processes etc. Not everyone can pull it off smoothly. Mostly I have noticed, Dev's don't choose wildly different hardware to release their game on, if they cannot make two versions. Doom Eternal on switch has smaller levels and geometry, draw distance is vastly reduced apart from lower resolution. It is a different game. ID had the resources to make two versions so they decided to do that. Quote Link to comment Share on other sites More sharing options...
radicaldude Posted July 27, 2021 Report Share Posted July 27, 2021 Just now, Vaibhavp said: Mostly I have noticed, Dev's don't choose wildly different hardware to release their game on, if they cannot make two versions. Doom Eternal on switch has smaller levels and geometry, draw distance is vastly reduced apart from lower resolution. It is a different game. ID had the resources to make two versions so they decided to do that. Id didn't develop the switch port. Panic button did Quote Link to comment Share on other sites More sharing options...
Panopticon Posted July 27, 2021 Report Share Posted July 27, 2021 44 minutes ago, AnK said: Dude PS5 & SX has 16gb of RAM SeriesS has 8 or 10 or whatever I don’t know how ppl think that it’s not going to hold back games in the future or probably even doing right now any examples of holding back? Quote Link to comment Share on other sites More sharing options...
Panopticon Posted July 27, 2021 Report Share Posted July 27, 2021 16 minutes ago, b!T said: some others cut some corners and do limited scaling. The latter holds back the game from realizing it's true potential. any examples of such cases? Quote Link to comment Share on other sites More sharing options...
radicaldude Posted July 27, 2021 Report Share Posted July 27, 2021 6 minutes ago, Panopticon said: any examples of such cases? 6 minutes ago, Panopticon said: any examples of such cases? Many. Control being one of them. The previous gen versions had frame rate issues. Though GoT looks stunning on the PS4, those who want to experience developers true artistic vision should definitely pick up the ps5 directors cut. I don't think it would be a bland graphical update. There would be many different elements, not possible on a PS4 system Quote Link to comment Share on other sites More sharing options...
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