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Joe Cool

Yakuza 7

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Actually i have played the old school turn based games to judge them. 
Them you must have not played them enough because your assessment is factually wrong. Play a game like FF6 and the combat there is extremely fun and requires thinking and strategy, definitely more than slashing sword or guns mindlessly as seen in most AAA games and rpgs today.

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1 hour ago, Heaven Angel said:

 

Actually i have played the old school turn based games to judge them. 

Which ones ? Curious cause according to your assessment turn based combat is brainless stuff which is completely opposite to the ones i hve played.

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What he said isn’t wrong tho. Most Japanese turn based games doesn’t really need you to pay attention while in combat or use complex tactics. And final fantasy with atb combat and dq 11 least of all. Player and enemies have limited move sets and the tactics boil down to choosing the right move, figuring out the weakness of enemies and countering. It’s mostly an iterative approach, try something and see if it works if not go for another approach. Once you figure out what to do there’s nothing more. They have some randomness but it’s not gonna make much of a difference. These games focus more on progression, you keep getting new skills/items/gear and the most of the thinking you do is to choose the right tools to get things done. If you don’t have enough you grind. It’s more about being prepared than actually tactical thinking on the spot. I find most of these menu based games getting stagnated after 15-20 hrs in. Offer times even have lot of annoyances like a boss insta killing characters out of nowhere and you basically can’t do sh*t about it and try it over again keeping that in mind. Or sometimes having to grind a lot to catch up to bosses level and again literally can’t do sh*t if you’re too under leveled. Story, fun characters, interesting world and unique artstyle is what carries these games more than gameplay. 

 

They’re not like chess game where at any point of time you have virtually infinite number of possibilities so you can’t iteratively find a solution. Games like FTL, into the breach are like chess. You just have to think up strategies as you play them and everyone can have their own way of playing them. Those are one of a kind unique games and hard to come by. Otherwise only a handful of games had some interesting new ideas in the genre. Resonance of fate took atb kind of gameplay to next level making it seem almost real-time and you actually have to always pay attention in this one because gameplay is not entirely skewed towards levels and gear here. Pausing and positioning characters in dragon age was awesome, more games should have tried to include positioning characters as a strategy. Ff12 programming gambits and a lot of customization was fun. Tactical rpgs evolved a lot better over menu based jrpg games. Valkyria Chronicles, Fire Emblem are like upgrades versions of ff tactics or old fire emblems.

 

Games like Xcom, Civ are on whole another level. They have a lot of elements at play. At this point I don’t have patience to play games with so much detail anymore. 
 

I started divinity 2 a while ago. It was great but bit taxing to play. I’ll find some time to play it later. 

Edited by KyoyaHibari
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I think Sega wants to experiment because Persona 5 beat Yakuza in sales. 

But imo i feel like that is happening because Yakuza story is like a Japanese crime drama while persona is like an Anime. In the west Anime is more popular.

 

I feel like its fine because we have got so much Yakuza games that I can give it a break. Maybe if they can find a new audience with it they can make the franchise more popular.

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33 minutes ago, Shadoken said:

I think Sega wants to experiment because Persona 5 beat Yakuza in sales. 

But imo i feel like that is happening because Yakuza story is like a Japanese crime drama while persona is like an Anime. In the west Anime is more popular.

 

I feel like its fine because we have got so much Yakuza games that I can give it a break. Maybe if they can find a new audience with it they can make the franchise more popular.

 

They literally said it's because they just wanted to try something new for once. And that they are ready to revert back to the traditional action brawler if it's not liked by fans.

 

 

And they are not going for just a "normal" turn based game. This is the first time where we are having turn-based combat paired with realistic graphics in present day instead of the anime art-style or the fantasy/sci-fi artstyle of Final Fantasy. And they are trying to add tons of new things to the combat to make it unique. For example -

 

From Source

 

That’s not to say this will be a traditional turn-based system. The interview also states players will have to keep aware of their surroundings, as nearby objects and vehicles can be used on the fly to influence scraps. “[Fights] will be controlled by factors surrounding things in real-time. For example, if there are trash cans or bicycles nearby then can use them to attack by kicking them. If a car passes by they can be run over, so you’ll need to assess your surroundings.”

 

Other highlights from the interview? Ichiban has a squad of friends he can give jobs to, you can assign various pieces of equipment to different parts of his body, and the map contains areas populated by ultra tough enemies that can only be defeated once you reach a certain level.

 

Just to be super clear here, Like a Dragon’s battle system is completely bananas. The interface is reminiscent of Persona 5, with top-level categories spinning out on one side of the screen before you dive into sub-menus, but the combat plays out in real time, and special attacks can be as elaborate as anything you’ve seen in more fantastical RPGs. One devastating technique involves your homeless buddy launching himself into the air, taking a swig of god-knows-what from a bottle, and raining down hellfire on your unfortunate gangster opponents. Kasuga’s RPG infatuation also occasionally causes him to view regular human enemies as distorted, hulking monsters, much to his friends’ confusion.

 

I’m sure there will still be people who are disappointed at the move to what is essentially turn-based combat, but Like a Dragon’s battles feel as dynamic as the series has ever been. The camera shifts smoothly from party members to combatants with cinematic framing, and everything plays out quickly so that the transitions from exploration to battles don’t feel jarring. Today’s demo wasn’t anywhere near enough time to evaluate the depth of the system, but I’m optimistic that it’ll be a fun new twist on Yakuza combat.

 

This is also going to be the longest Yakuza game, with main story itself being double the time of the usual Yakuza games:

 

The other big headline news from the interview is that Yakuza 7 could apparently be twice as long as previous entries in the series. “The total play time will be longer than the past. It will take more than double the main story alone.” Past Yakuza titles were hardly short, so Kaz’s latest could be damn near life-swallowing. 

 

Source: 1) https://www.pcgamer.com/yakuza-7-devs-explain-the-new-combat-system-say-it-could-be-twice-the-length-of-previous-games/ 

               2) https://www.theverge.com/2019/9/12/20862187/yakuza-7-like-a-dragon-hands-on-tgs-2019

 

And they are also putting in new mini-games, that were never in the series before:

 

There are plenty of other surprises, like Mario Kart-style go-karts, writing tests and a don't-fall-asleep-in-the-movie-theater game.


Sourcehttps://www.engadget.com/2019/09/12/yakuza-7-gameplay-trailer-tokyo-game-show/

 

(My Personal Opinion: Would love to see a don't fall asleep in a movie-theater game; heck I don't even know how that can be a game)

 

From what it looks like to me, it seems that the devs are just having fun and letting their creativity flow. And generally, when such things happen - you get games of such quality that they can be categorized as "Legendary" and can be some of the most memorable games played in a life-time. And when the opposite happens (just fill a check-list and keep doing the same things again and again) - the game goes anywhere from "Good" to "Mediocre".

 

Nowhere is anything said about SEGA influencing anything or forcing anyone to do anything. From what I understand, RGG Games are wildly popular in Japan and it would be in fact harmful for SEGA to change the game's formula or force the devs to do something they don't want

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Yakuza is a very profitable franchise. No point comparing it with persona. Persona launches 1 game in a decade and yakuza series literally has at least 2 games releasing every year. They developed at a rather low cost because of reused assets and consistently outperform expectations.

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8 hours ago, Shadoken said:

Also Yakuza coming to Xbox now ...wtf!!!

 

Might as well. We might even get Yakuza earlier on PC in this case - so it's a win. Though I doubt there is any audience for Yakuza games on the console proper - and I see this as a move to bring Yakuza series to gamepass more than anything. And those games are old, and already plenty discounted on both PSN and Steam - so it might be a good way for SEGA/RGG to earn more revenue.

 

Am fine with it, so long as they don't try to make Yakuza exclusive to Xbox or MS doesn't try to money-hat timed exclusivity/exclusive features on Yakuza for Xbox like they did with Japanese games during the entire PS3/X360 gen.

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10 hours ago, Shadoken said:

Hmm thats true , I guess in that sense Yakuza makes more money for them than Persona. In the span of Persona 3,4,5 we got over 10 Yakuza games.

 

Also Yakuza coming to Xbox now ...wtf!!!

Yes sir all games on Game pass for 1$.

 

Plus all FF games and KH games too :D

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2 hours ago, roun90 said:

 

Am fine with it, so long as they don't try to make Yakuza exclusive to Xbox or MS doesn't try to money-hat timed exclusivity/exclusive features on Yakuza for Xbox like they did with Japanese games during the entire PS3/X360 gen.

So you are worried about MS when Sony has done the same thing this entire generation? 

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11 hours ago, triggr happy ss said:

So you are worried about MS when Sony has done the same thing this entire generation? 

 

???

When did Sony Money hat any exclusive this gen - away from MS? If anything, it was MS who did that - both during 360 gen and this gen. 360 gen right from big titles like GTA 4 DLC (50 million dollars for 6 month timed exclusivity) to smaller Japanese games like Star Ocean 4 etc.

This gen in games like Rise of Tomb Raider.

 

Can't think of any instance this gen where Sony specifically paid money to devs to keep games out of Xbox this gen - like you're claiming. In fact the only 3rd party exclusives Sony has are either Japanese Games - which don't sell on Xbox anyway (MS abandoned it's Japanese game support mid 360 gen due to this reason), Sony 1st parties or very small indies which might not even count as exclusives like Flower, Journey or some such.

Edited by roun90

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There are not a lot of 3rd party exclusives in general. 

Off the top of my head Sony paid money to keep FF7R,SFV . MS did the same for Tomb Raider.

 

Yakuza was exclusive because it used to sell 80% in Japan and Xbox is dead there. If you sell exclusively on PS , Sony charges developers lesser licensing fee. So obviously that reduction alone is more than how much revenue Xbox will bring in. 

But this generation Yakuza has become very popular in the west , almost 50% of Yakuza sales is from US/EU. So thats probably why we are seeing it on Xbox and PC.

 

If Nintendo made a system that was as powerful as PS4,XB1. Sony would have either started paying for Yakuza or it would have gone multiplatform. Sony basically has no direct competitor in Japan so thats why you get a lot of "free" exclusives.

 

As for Persona 5 , Sega wants Atlus to bring it to other platforms. But Atlus don't seem very keen on making ports of their games , and Sega probably dont want to force them. A lot of Japanese AA companies are kinda like that.

Edited by Shadoken

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12 hours ago, roun90 said:

 

???

When did Sony Money hat any exclusive this gen - away from MS? If anything, it was MS who did that - both during 360 gen and this gen. 360 gen right from big titles like GTA 4 DLC (50 million dollars for 6 month timed exclusivity) to smaller Japanese games like Star Ocean 4 etc.

This gen in games like Rise of Tomb Raider.

 

Can't think of any instance this gen where Sony specifically paid money to devs to keep games out of Xbox this gen - like you're claiming. In fact the only 3rd party exclusives Sony has are either Japanese Games - which don't sell on Xbox anyway (MS abandoned it's Japanese game support mid 360 gen due to this reason), Sony 1st parties or very small indies which might not even count as exclusives like Flower, Journey or some such.

SFV, FF7 REMAKE. List is long. MS just ROTR

 

Old TR games were money  hatted by Sony to prevent release on Nintendo consoles. 

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2 hours ago, WhiteWolf said:

SFV, FF7 REMAKE. List is long. MS just ROTR

 

Old TR games were money  hatted by Sony to prevent release on Nintendo consoles. 

 

FF7 is more like Sony's exit condition from SE. In case you remember - Sony had saved SE from bankruptcy by purchasing SE's shares. And FF7 was the one game where Sony had exclusivity from beginning. So the (timed) exclusivity would most probably be a relic of a contract from that time. Not to mention, Sony would have funded and marketed the game, considering SE was stupid enough to not see the remake demand for so long (despite fans literally begging at their feet - especially after the trailer at PS3 launch)SF5 I will concede. Though that is a miserable game without any oversight from Sony's part at all and without much quality I guess as well. 

 

Thanks for reminding me of these 2. Though it's only 2 and not a "long list". In contrast, if we compare MS from 360 gen - GTA 4 DLC, Mass Effect 1 and 2, Star Ocean 4, Tales of Vesperia, Eternal Sonata, Ninja Gaiden 2, Lost Planet, Bully Scholarship Edition, Elder Scrolls 4: Oblivion, Witcher 2 and many more. These are all just the tip of the ice-berg, and all are 3rd party - which MS paid to keep out of PS3. Some of them are even EA and Rockstar titles.

 

They are better this gen - but it's more due to their policies changing to focus more on Gamepass and other services than on selling consoles. So I really doubt what @triggr happy ss said - of Sony money-hatting exclusives from MS this entire gen is in any way accurate.

 

I play on all platforms - including the Xbox One X (which I think is an absolutely beautiful piece of hardware)( I played RDR2, DMC 5 and SOTR on One X) I also really appreciate the Gamepass initiative - which I think is an absolutely great value for money.

 

But I have to give credit where it's due though. Fact is, MS Xbox division paid their way throughout the 360 gen while Sony spent their entire time creating and experimenting with new and old 1st and 2nd party IPs like Uncharted, Last of Us, Resistance, Infamous, Burnout, Killzone etc. And all that led to this gen. MS Windows Division cut off the Xbox division from bleeding money - so Xbox One has hardly any games, as 3rd parties don't do exclusives for free. Meanwhile Sony's experiments with the PS3 gen led to some long-lasting new IPs that will always support the Playstation consoles without them needing to pay 3rd parties. I just hope that MS doesn't go back to that old mind-set again.

Edited by roun90

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Just last month there were some 13 3rd party games released in Japan, only one of them was on Xbox (Monkey Ball). Rest all were on Switch, PS4 and PC. No one actually paid them to keep them off the box lol.

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