Heaven Angel Posted August 29, 2019 Report Share Posted August 29, 2019 Capcom is embarking on a new project. Watch the teaser trailer on September 9 at 3:00PM [UTC]. This is rumored to be a multiplayer game 4v1. Let's see. Quote Link to comment Share on other sites More sharing options...
Mysteryman Posted August 29, 2019 Report Share Posted August 29, 2019 (edited) A game that no one asks for. Thought that Capcom got its game right. Edited August 30, 2019 by Mysteryman Quote Link to comment Share on other sites More sharing options...
b!T Posted August 29, 2019 Report Share Posted August 29, 2019 Last 4vs1 experience I have is with Evolve. That turns out to be a bust. Quote Link to comment Share on other sites More sharing options...
Mysteryman Posted September 9, 2019 Report Share Posted September 9, 2019 Why is Capcom still betting on MP in RE? Trying to be the next L4D? Quote Link to comment Share on other sites More sharing options...
HotSonix Posted September 9, 2019 Report Share Posted September 9, 2019 Looks like MR X gave it to Capcom to make a L4D spin off Quote Link to comment Share on other sites More sharing options...
PS Fan Posted September 9, 2019 Report Share Posted September 9, 2019 How come graphics so good in Capcom now a days. They Japanese ND when it comes to graphics Quote Link to comment Share on other sites More sharing options...
Shadoken Posted September 10, 2019 Report Share Posted September 10, 2019 (edited) On 8/29/2019 at 10:57 AM, Mysteryman said: A game that no one asks for. Thought that Capcom got its game right. So they should keep making the same games again and again ? 16 hours ago, Mysteryman said: Why is Capcom still betting on MP in RE? Trying to be the next L4D? Because MP games make more money. Even a mildly successful MP game makes more money than a SP game. On 8/29/2019 at 11:34 AM, b!T said: Last 4vs1 experience I have is with Evolve. That turns out to be a bust. The only reason Evolv lasted as long as it did was because of the 4v1 concept. The game had other issues , the 4v1 concept wasn't one of them. 12 hours ago, WhiteWolf said: How come graphics so good in Capcom now a days. They Japanese ND when it comes to graphics Which Japanese developer even makes AAA PS/XB games nowadays ? Its mostly just Capcom games and Square with Final Fantasy. Everyone else focuses on Mobile,PC or AA market with licensed stuff like Bamco. Edited September 10, 2019 by Shadoken Quote Link to comment Share on other sites More sharing options...
b!T Posted September 11, 2019 Report Share Posted September 11, 2019 23 hours ago, Shadoken said: The only reason Evolv lasted as long as it did was because of the 4v1 concept. The game had other issues , the 4v1 concept wasn't one of them. The concept itself was fine however iirc it was not balanced properly. Quote Link to comment Share on other sites More sharing options...
roun90 Posted September 11, 2019 Report Share Posted September 11, 2019 On 9/10/2019 at 1:40 PM, Shadoken said: Which Japanese developer even makes AAA PS/XB games nowadays ? Its mostly just Capcom games and Square with Final Fantasy. Everyone else focuses on Mobile,PC or AA market with licensed stuff like Bamco. Japanese companies make the same games they used to make. It's just no longer under the standard definition of "AAA" with the ultra-huge budgets (And Thank God for that). Remember PS3 gen when every Japanese Dev out there tried to chase "The Western Dream". Yeah it was horrible. Will take Monster Hunter/Yakuza/Persona etc. any day of the week over more Assassin's Creed/Whatever EA puts out/Other "AAA" Games. Even Final Fantasy, with it's hugely inflated budgets have completely lost the charm that it once had. RE is the only game surviving on the huge budget list, and that too mainly because Capcom went back to their old-school RE formula rather than the style of RE5/6 (And with RE Engine being absolutely marvellous as compared to the old Phanta Rhei Engine) These days the goodwill of Japanese Devs rest with SEGA/Atlus/Capcom/Nintendo and SE's low budget teams for sticking to their traditional games Quote Link to comment Share on other sites More sharing options...
Sach4life Posted September 11, 2019 Report Share Posted September 11, 2019 (edited) How are Persona, Yakuza or Monster world not AAA titles? Edited September 11, 2019 by Sach4life Quote Link to comment Share on other sites More sharing options...
roun90 Posted September 11, 2019 Report Share Posted September 11, 2019 47 minutes ago, Sach4life said: How are Persona, Yakuza or Monster world not AAA titles? Because they do not fit into the mould of AAA. They do not cost millions to make and have extra millions as marketing budget. You will not see their trailets in American cinemas or their posters in US/UK bus stops or even at conventions like E3. It also does not have cutting-edge mibd blowing graphics. These days AAA does not mean a quality game. It simply means an expensive game that will take sales in the millions to recoup costs. Graphics can also be included as a AAA metric as well. Quote Link to comment Share on other sites More sharing options...
Sach4life Posted September 11, 2019 Report Share Posted September 11, 2019 Because they do not fit into the mould of AAA. They do not cost millions to make and have extra millions as marketing budget. You will not see their trailets in American cinemas or their posters in US/UK bus stops or even at conventions like E3. It also does not have cutting-edge mibd blowing graphics. These days AAA does not mean a quality game. It simply means an expensive game that will take sales in the millions to recoup costs. Graphics can also be included as a AAA metric as well.Marketing doesn't define AAA games. Only reason thy they are bot marketed so much is because they are not of mainstream genres. Also, just because a dev team is efficient in their development, doesn't mean a game is not AAA. They look great graphically, don't look gimped in any way and are $60 titles. They are AAA.Sent from my SM-G960F using Tapatalk Quote Link to comment Share on other sites More sharing options...
KyoyaHibari Posted September 11, 2019 Report Share Posted September 11, 2019 (edited) I think AAA just means having high production and marketing budgets. Games like persona, yakuza and monster hunter perfected a formulae and stick to that. Even if they’re low-med budget they make up for it with clever design which make them seem almost like high budget games. Basically from what I noticed they won’t have a lot of cgi cutscenes, huge detailed open worlds or set pieces, voice acting or songs with big names etc which saves up production costs. Edited September 11, 2019 by KyoyaHibari Quote Link to comment Share on other sites More sharing options...
Sach4life Posted September 11, 2019 Report Share Posted September 11, 2019 I think AAA just means having high production and marketing budgets. Games like persona, yakuza and monster hunter perfected a formulae and stick to that. Even if they’re low-med budget they make up for it with clever design which make them seem almost like high budget games. Basically from what I noticed they won’t have a lot of cgi cutscenes, huge detailed open worlds or set pieces, voice acting or songs with big names etc which saves up production costs. Marketing has nothing to do with a game being AAA. Sent from my SM-G960F using Tapatalk Quote Link to comment Share on other sites More sharing options...
KyoyaHibari Posted September 11, 2019 Report Share Posted September 11, 2019 10 minutes ago, Sach4life said: Marketing has nothing to do with a game being AAA. Sent from my SM-G960F using Tapatalk That is literally the definition of AAA AAA (pronounced and sometimes written Triple-A) is an informal classification used for video games produced and distributed by a mid-sized or major publisher, typically having higher development and marketing budgets. AAA is analogous to the film industry term "blockbuster". Quote Link to comment Share on other sites More sharing options...
KyoyaHibari Posted September 11, 2019 Report Share Posted September 11, 2019 10 minutes ago, Sach4life said: Marketing has nothing to do with a game being AAA. Sent from my SM-G960F using Tapatalk That is literally the definition of AAA AAA (pronounced and sometimes written Triple-A) is an informal classification used for video games produced and distributed by a mid-sized or major publisher, typically having higher development and marketing budgets. AAA is analogous to the film industry term "blockbuster". Quote Link to comment Share on other sites More sharing options...
Sach4life Posted September 11, 2019 Report Share Posted September 11, 2019 Just now, KyoyaHibari said: That is literally the definition of AAA AAA (pronounced and sometimes written Triple-A) is an informal classification used for video games produced and distributed by a mid-sized or major publisher, typically having higher development and marketing budgets. AAA is analogous to the film industry term "blockbuster". Definitions change over time. Stuff like Monster Hunter or Persona or even Bloodborne/Dark Souls don't need marketing as heavy as a game like GTA or COD or AC. They are lot nore niche and there is literally no point in them marketing to casual crowd. Using marketing budget as a barometer to define a game AAA or not makes no sense in today's time. Quote Link to comment Share on other sites More sharing options...
KyoyaHibari Posted September 11, 2019 Report Share Posted September 11, 2019 9 minutes ago, adity said: Yes. AAA means high production values and by that metric, they are definitely AAA. Those games don’t really have high production man. Typically made by smaller teams. They have a limited scope and using clever design they highlight the parts they want to and make it seem as good as high budget games. Take yakuza for example, the whole game is set in like 15 blocks of buildings but each and every thing in their was detailed enough it makes it look as good as GTA. It doesn’t have stuff like dynamic weather or environments etc. not many cgi cutscenes. Not much VA. Though I’ll agree, It just focuses on what’s important and get that right so that’s all that matters in the end and that’s what makes it better than most other AAA games. Quote Link to comment Share on other sites More sharing options...
Sach4life Posted September 11, 2019 Report Share Posted September 11, 2019 Those games don’t really have high production man. Typically made by smaller teams. They have a limited scope and using clever design they highlight the parts they want to and make it seem as good as high budget games. Take yakuza for example, the whole game is set in like 15 blocks of buildings but each and every thing in their was detailed enough it makes it look as good as GTA. It doesn’t have stuff like dynamic weather or environments etc. not many cgi cutscenes. Not much VA. Though I’ll agree, It just focuses on what’s important and get that right so that’s all that matters in the end and that’s what makes it better than most other AAA games. Again, just because a game is more focussed in its scope and efficient in its development, doesn't make it AA. Every game doesn't need vast open worlds or lines and lines of voice acting to be called AAA. Talking about GTA, it is around 10 times more expensive (cost plus marketing) than something like UC4. Doesn't make it any less AAA. A game like Persona doesn't need to have a higher budget than it already has. A game like Monster Hunter is as AAA as a game can get. There is absolutely nothing in it that says AA.Sent from my SM-G960F using Tapatalk Quote Link to comment Share on other sites More sharing options...
KyoyaHibari Posted September 11, 2019 Report Share Posted September 11, 2019 12 minutes ago, Sach4life said: Definitions change over time. Stuff like Monster Hunter or Persona or even Bloodborne/Dark Souls don't need marketing as heavy as a game like GTA or COD or AC. They are lot nore niche and there is literally no point in them marketing to casual crowd. Using marketing budget as a barometer to define a game AAA or not makes no sense in today's time. You make it seem like niche games and marketing was a thing just popped up recently. These concepts are there as long as games have been, and what applies a decade ago applies even now. And popular pages in wiki updates regularly so if the general consensus of people change over time it’ll reflect in the pages. Quote Link to comment Share on other sites More sharing options...
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