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Resident Evil: Project Resistance


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On 8/29/2019 at 10:57 AM, Mysteryman said:

A game that no one asks for. Thought that Capcom got its game right.

 

So they should keep making the same games again and again ? 

 

16 hours ago, Mysteryman said:

Why is Capcom still betting on MP in RE? Trying to be the next L4D?

 

Because MP games make more money. Even a mildly successful MP game makes more money than a SP game.

 

On 8/29/2019 at 11:34 AM, b!T said:

Last 4vs1 experience I have is with Evolve. That turns out to be a bust.

 

The only reason Evolv lasted as long as it did was because of the 4v1 concept. The game had other issues , the 4v1 concept wasn't one of them.

 

12 hours ago, WhiteWolf said:

How come graphics so good in Capcom now a days. They Japanese ND when it comes to graphics 

 

Which Japanese developer even makes AAA PS/XB games nowadays ? Its mostly just Capcom games and Square with Final Fantasy. Everyone else focuses on Mobile,PC or AA market with licensed stuff like Bamco.

Edited by Shadoken
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23 hours ago, Shadoken said:

 

The only reason Evolv lasted as long as it did was because of the 4v1 concept. The game had other issues , the 4v1 concept wasn't one of them.

 

The concept itself was fine however iirc it was not balanced properly.

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On 9/10/2019 at 1:40 PM, Shadoken said:

Which Japanese developer even makes AAA PS/XB games nowadays ? Its mostly just Capcom games and Square with Final Fantasy. Everyone else focuses on Mobile,PC or AA market with licensed stuff like Bamco.

 

Japanese companies make the same games they used to make. It's just no longer under the standard definition of "AAA" with the ultra-huge budgets (And Thank God for that). Remember PS3 gen when every Japanese Dev out there tried to chase "The Western Dream". Yeah it was horrible. Will take Monster Hunter/Yakuza/Persona etc. any day of the week over more Assassin's Creed/Whatever EA puts out/Other "AAA" Games. Even Final Fantasy, with it's hugely inflated budgets have completely lost the charm that it once had. RE is the only game surviving on the huge budget list, and that too mainly because Capcom went back to their old-school RE formula rather than the style of RE5/6 (And with RE Engine being absolutely marvellous as compared to the old Phanta Rhei Engine)

 

These days the goodwill of Japanese Devs rest with SEGA/Atlus/Capcom/Nintendo and SE's low budget teams for sticking to their traditional games

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47 minutes ago, Sach4life said:

How are Persona, Yakuza or Monster world not AAA titles?

 

Because they do not fit into the mould of AAA. They do not cost millions to make and have extra millions as marketing budget. You will not see their trailets in American cinemas or their posters in US/UK bus stops or even at conventions like E3. It also does not have cutting-edge mibd blowing graphics.

 

These days AAA does not mean a quality game. It simply means an expensive game that will take sales in the millions to recoup costs. Graphics can also be included as a AAA metric as well.

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Because they do not fit into the mould of AAA. They do not cost millions to make and have extra millions as marketing budget. You will not see their trailets in American cinemas or their posters in US/UK bus stops or even at conventions like E3. It also does not have cutting-edge mibd blowing graphics.
 
These days AAA does not mean a quality game. It simply means an expensive game that will take sales in the millions to recoup costs. Graphics can also be included as a AAA metric as well.
Marketing doesn't define AAA games. Only reason thy they are bot marketed so much is because they are not of mainstream genres. Also, just because a dev team is efficient in their development, doesn't mean a game is not AAA. They look great graphically, don't look gimped in any way and are $60 titles. They are AAA.

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I think AAA just means having high production and marketing budgets. Games like persona, yakuza and monster hunter perfected a formulae and stick to that. Even if they’re low-med budget they make up for it with clever design which make them seem almost like high budget games. Basically from what I noticed they won’t have a lot of cgi cutscenes, huge detailed open worlds or set pieces, voice acting or songs with big names etc which saves up production costs. 

Edited by KyoyaHibari
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I think AAA just means having high production and marketing budgets. Games like persona, yakuza and monster hunter perfected a formulae and stick to that. Even if they’re low-med budget they make up for it with clever design which make them seem almost like high budget games. Basically from what I noticed they won’t have a lot of cgi cutscenes, huge detailed open worlds or set pieces, voice acting or songs with big names etc which saves up production costs. 
Marketing has nothing to do with a game being AAA.

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10 minutes ago, Sach4life said:

Marketing has nothing to do with a game being AAA.

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That is literally the definition of AAA 

 

AAA (pronounced and sometimes written Triple-A) is an informal classification used for video games produced and distributed by a mid-sized or major publisher, typically having higher development and marketing budgets. AAA is analogous to the film industry term "blockbuster".

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10 minutes ago, Sach4life said:

Marketing has nothing to do with a game being AAA.

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That is literally the definition of AAA 

 

AAA (pronounced and sometimes written Triple-A) is an informal classification used for video games produced and distributed by a mid-sized or major publisher, typically having higher development and marketing budgets. AAA is analogous to the film industry term "blockbuster".

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Just now, KyoyaHibari said:

 

That is literally the definition of AAA 

 

AAA (pronounced and sometimes written Triple-A) is an informal classification used for video games produced and distributed by a mid-sized or major publisher, typically having higher development and marketing budgets. AAA is analogous to the film industry term "blockbuster".

 

Definitions change over time. Stuff like Monster Hunter or Persona or even Bloodborne/Dark Souls don't need marketing as heavy as a game like GTA or COD or AC. They are lot nore niche and there is literally no point in them marketing to casual crowd. Using marketing budget as a barometer to define a game AAA or not makes no sense in today's time.

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9 minutes ago, adity said:

Yes. AAA means high production values and by that metric, they are definitely AAA. 

 

Those games don’t really have high production man. Typically made by smaller teams. They have a limited scope and using clever design they highlight the parts they want to and make it seem as good as high budget games. Take yakuza for example, the whole game is set in like 15 blocks of buildings but each and every thing in their was detailed enough it makes it look as good as GTA. It doesn’t have stuff like dynamic weather or environments etc. not many cgi cutscenes. Not much VA. Though I’ll agree, It just focuses on what’s important and get that right so that’s all that matters in the end and that’s what makes it better than most other AAA games. 

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Those games don’t really have high production man. Typically made by smaller teams. They have a limited scope and using clever design they highlight the parts they want to and make it seem as good as high budget games. Take yakuza for example, the whole game is set in like 15 blocks of buildings but each and every thing in their was detailed enough it makes it look as good as GTA. It doesn’t have stuff like dynamic weather or environments etc. not many cgi cutscenes. Not much VA. Though I’ll agree, It just focuses on what’s important and get that right so that’s all that matters in the end and that’s what makes it better than most other AAA games. 
Again, just because a game is more focussed in its scope and efficient in its development, doesn't make it AA. Every game doesn't need vast open worlds or lines and lines of voice acting to be called AAA. Talking about GTA, it is around 10 times more expensive (cost plus marketing) than something like UC4. Doesn't make it any less AAA. A game like Persona doesn't need to have a higher budget than it already has. A game like Monster Hunter is as AAA as a game can get. There is absolutely nothing in it that says AA.

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12 minutes ago, Sach4life said:

 

Definitions change over time. Stuff like Monster Hunter or Persona or even Bloodborne/Dark Souls don't need marketing as heavy as a game like GTA or COD or AC. They are lot nore niche and there is literally no point in them marketing to casual crowd. Using marketing budget as a barometer to define a game AAA or not makes no sense in today's time.

 

You make it seem like niche games and marketing was a thing just popped up recently. These concepts are there as long as games have been, and what applies a decade ago applies even now. And popular pages in wiki updates regularly so if the general consensus of people change over time it’ll reflect in the pages.

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