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Assassin's Creed: Valhalla


STICK3Rboy
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  • The open world setting of England’s Dark Ages and Viking culture will also bring with it some key elements to Valhalla’s gameplay, perhaps most notably the Viking settlement Eivor is leading.
  • The settlement is a key feature of the game. We want you to feel that this is your home, that you're building, that a lot of what you're doing in the game world is, at the end of the day, going to feed into the settlement so that it can grow, it can flourish.
  • We have a ton of buildings that people can build. Each building comes with its own gameplay purpose.
  • Valhalla will also update the combat that saw a major revision in Origins, introducing dual-wielding weaponry against a promised “greater variety of enemies than ever before.”
  • In addition to playing Eivor as either male or female, players will also be able to customize Eivor’s hair, tattoos, clothing, war point, and gear. 
  • Meanwhile, choices will have to be made in the story, including dialogue choices and “political alliances” that will affect the world of Valhalla.
  • The gear system has been revamped quite a lot to really push a balance between having great gameplay-oriented gear, but also the look that players can really customize the look of that gear. In terms of the grander choices, it comes down to the journey and the settlement, and what do you want to leave behind in the settlement and what kind of impact do you want to have on the people that you're trying to take care of?
  • Specifically, he said the team is quite excited about what the reduced load times will allow for the new entry’s world.

unknown.png

 

You can actually quite dynamically go back to Norway anytime you want. And Norway is quite breathtaking. We have the four kingdoms within England, Wessex, Northumbria, East Anglia, Mercia. It's quite a large chunk of England,

 

491495eaa2961919682.27034672-ACV_Edition

 

PS5, Xbox Series X, PS4, Xbox One, PC exclusively on the Epic Games Store and Ubisoft Store, Google Stadia, and UPlay+. 

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  • Advanced RPG mechanics allow you to shape the growth of your character and influence the world around you
  • Sail from the harsh and mysterious shores of Norway to the beautiful but forbidding kingdoms of England and beyond.
  • Dual-wield powerful weapons such as axes, swords and even shields to relive the ruthless fighting style of the Viking warriors.
  • Launch massive assaults against Saxon troops and fortresses throughout England
  • Construct and upgrade buildings that allow for deep customization, including a barracks, blacksmith, tattoo parlor, and more. 

 

unknown.png

  • Thanks 1
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17 minutes ago, Joe Cool said:

Details

  • The open world setting of England’s Dark Ages and Viking culture will also bring with it some key elements to Valhalla’s gameplay, perhaps most notably the Viking settlement Eivor is leading.
  • The settlement is a key feature of the game. We want you to feel that this is your home, that you're building, that a lot of what you're doing in the game world is, at the end of the day, going to feed into the settlement so that it can grow, it can flourish.
  • We have a ton of buildings that people can build. Each building comes with its own gameplay purpose.
  • Valhalla will also update the combat that saw a major revision in Origins, introducing dual-wielding weaponry against a promised “greater variety of enemies than ever before.”
  • In addition to playing Eivor as either male or female, players will also be able to customize Eivor’s hair, tattoos, clothing, war point, and gear. 
  • Meanwhile, choices will have to be made in the story, including dialogue choices and “political alliances” that will affect the world of Valhalla.
  • The gear system has been revamped quite a lot to really push a balance between having great gameplay-oriented gear, but also the look that players can really customize the look of that gear. In terms of the grander choices, it comes down to the journey and the settlement, and what do you want to leave behind in the settlement and what kind of impact do you want to have on the people that you're trying to take care of?
  • Specifically, he said the team is quite excited about what the reduced load times will allow for the new entry’s world.

You can actually quite dynamically go back to Norway anytime you want. And Norway is quite breathtaking. We have the four kingdoms within England, Wessex, Northumbria, East Anglia, Mercia. It's quite a large chunk of England,

 

PS5, Xbox Series X, PS4, Xbox One, PC exclusively on the Epic Games Store and Ubisoft Store, Google Stadia, and UPlay+. 

 

6 minutes ago, Joe Cool said:
  • Advanced RPG mechanics allow you to shape the growth of your character and influence the world around you
  • Sail from the harsh and mysterious shores of Norway to the beautiful but forbidding kingdoms of England and beyond.
  • Dual-wield powerful weapons such as axes, swords and even shields to relive the ruthless fighting style of the Viking warriors.
  • Launch massive assaults against Saxon troops and fortresses throughout England
  • Construct and upgrade buildings that allow for deep customization, including a barracks, blacksmith, tattoo parlor, and more.

 

Thanks.

Copy pasted all that in the OP :P

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some more info

 

Inclusion of Norse Mythology

 

One notable moment in the reveal trailer features Eivor seemingly spotting the Norse god Odin on the battlefield, who then transforms into a raven and flies away, a good omen amidst the battle.

 

Does this mean the Norse gods will heavily feature in Valhalla’s story, particularly given the name? While Ismail understandably did not want to explore the story, he said Norse mythology figures and beliefs are certainly part of the game because Eivor’s spirituality, and their belief in these gods, is very much a part of their and the Vikings daily lives.

 

“The Norse beliefs and the Norse mythology was an everyday part of the culture. And this is the way we're approaching it, from a sense of the grounded history of the Vikings and the Norse people,” Ismail said. “We also, we're telling a personal story of Eivor. So Eivor's perspective of the world, this is sort of what's hinted at in that trailer, how Eivor will take a sign or see something and put their own spin on it.

 

“It's an important part of Eivor's journey through this world, but the cue [of Odin in the trailer] was the Norse people, their belief structures, that mythology itself was a part of the everyday life.

 

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12 minutes ago, playstationdude said:

But in my experience with Origins, you die horribly if you go sword singing, unless of course you're over levelled.

I played both origins and odyssey. As long as enemy is not red due to being several levels above you, you can kill them. Just need to be careful and plan combat. Odyssey even has a separate stealth skill tree which can be ignored if you are going for archer or warrior build.

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52 minutes ago, Mysteryman said:

3664362-1243093114-ACV_C.jpg

 

The female protagonist looks bad. Hope it’s just the statue. Now these days you need a male and female version in all games even in history. 

 

Inb4 you are flamed for this.

 

Also AC is not historically accurate.

especially the most recent ones.

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1 hour ago, san_Assassin said:

some more info

 

Inclusion of Norse Mythology

 

One notable moment in the reveal trailer features Eivor seemingly spotting the Norse god Odin on the battlefield, who then transforms into a raven and flies away, a good omen amidst the battle.

 

Does this mean the Norse gods will heavily feature in Valhalla’s story, particularly given the name? While Ismail understandably did not want to explore the story, he said Norse mythology figures and beliefs are certainly part of the game because Eivor’s spirituality, and their belief in these gods, is very much a part of their and the Vikings daily lives.

 

“The Norse beliefs and the Norse mythology was an everyday part of the culture. And this is the way we're approaching it, from a sense of the grounded history of the Vikings and the Norse people,” Ismail said. “We also, we're telling a personal story of Eivor. So Eivor's perspective of the world, this is sort of what's hinted at in that trailer, how Eivor will take a sign or see something and put their own spin on it.

 

“It's an important part of Eivor's journey through this world, but the cue [of Odin in the trailer] was the Norse people, their belief structures, that mythology itself was a part of the everyday life.

 

link

 

Every pagan god = Isu in this.

Just rename it God of War instead of assassin's creed.

 

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