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Every PS5 Pro Enhanced Game Confirmed - 

 

You may find more games by manually checking the PS Store page for a new ‘PS5 Pro Enhanced’ label. This is how I discovered several not previously announced.

 

Total: 53

  1. Alan Wake 2
  2. Assassin’s Creed Shadows
  3. The Callisto Protocol
  4. The Crew Motorfest
  5. Demon’s Souls
  6. Dragon Age: The Veilguard
  7. Dragon’s Dogma 2
  8. Dynasty Warriors: Origins
  9. EA Sports College Football 25
  10. EA Sports FC 25
  11. Empire of the Ants
  12. Enlisted
  13. F1 24
  14. Final Fantasy VII Rebirth
  15. The First Descendant
  16. Fortnite
  17. Gran Turismo 7
  18. Hogwarts Legacy
  19. Horizon Zero Dawn Remastered
  20. Horizon Forbidden West
  21. The Last of Us Part I
  22. The Last of Us Part II Remastered
  23. Lies of P
  24. Like a Dragon: Pirate Yakuza in Hawaii
  25. Madden NFL 25
  26. Marvel Rivals
  27. Metal Gear Solid Delta: Snake Eater
  28. Mortal Kombat 1
  29. My Little Universe
  30. Naraka: Bladepoint
  31. No Man’s Sky
  32. Pro Baseball Spirits 2024-2025
  33. Ratchet & Clank: Rift Apart
  34. Redacted
  35. Resident Evil 4
  36. Resident Evil Village
  37. Retrieval
  38. Rise of the Ronin
  39. Rogue Flight
  40. Spider-Man Remastered
  41. Spider-Man Miles Morales
  42. Spider-Man 2
  43. Spine: This is Gun Fu
  44. Star Wars Jedi Survivor
  45. Star Wars Outlaws
  46. Stellar Blade
  47. Test Drive Unlimited: Solar Crown
  48. Towers of Aghasba
  49. Until Dawn
  50. Warframe
  51. War Thunder
  52. Wolverine
  53. World of Warships: Legends
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Noted from PS5 Pro hands on preview on improvements:

 

Demon’s Souls: One single PS5 Pro mode that targets 60fps at a PSSR-upscaled 4K resolution — may not always hit 60 but feels very smooth for a FromSoftware game. Will retain old modes, too. Lots of extra souls-like particle effects thanks to PSSR! Can see flagpoles on a castle in the distance from Boletaria Bridge that aren’t visible on the original PS5, as long as I’m no further than five feet from the TV.

 

Dragon’s Dogma II: PS5 Pro mode currently hitting 55–60fps VRR in the city, capped at 60fps outside, at PSSR-upscaled 4K resolution. Wouldn’t discuss internal resolution.

 

F1 24: 1440p render resolution, PSSR-upscaled to 4K at locked 60fps. Ray-tracing mode also 4K, locked 60fps. 4K120 and 8K60 modes, too. On original PS5, had to run at half-res internally to hit 4K60, so 1440p is an improvement.

 

Final Fantasy VII Rebirth: One single PS5 Pro mode at PSSR-upscaled 4K60, variable internal resolution. Best showcase game for the PS5 Pro, as the original PS5’s performance mode looks muddy by comparison. Can clearly see scratches on Cloud’s sword from five feet that are invisible in original PS5’s performance mode; can barely make them out at eight feet.

 

Gran Turismo 7: Four PS5 Pro modes: prioritize ray tracing, prioritize frame rate, 8K mode, 120Hz 4K mode, all using PSSR for upscaling and all targeting 60fps; 8K mode slightly sharper than 4K. Ray tracing mode clearly lets cars show reflections of one another.

 

Hogwarts Legacy: Three PS5 Pro modes: fidelity, fidelity + ray tracing, performance. PS5 Pro perf mode has more detail than original PS5 perf mode. Ray tracing looks impressive (but targets 30fps), now includes ray-traced shadows and more detail in reflections. All modes dynamic internal resolution, but now capped at 80 percent of 4K rather than 67 percent of 4K.

 

Horizon Forbidden West: One single PS5 Pro mode at PSSR-upscaled 4K60, based on “higher than 1440p” variable internal resolution. Will also offer old PS5 modes. On original PS5, offered 1800p checkerboard based on lower internal resolution. Far less distracting shimmering on distant details, increased texture detail (all textures one mipmap crisper), increased shadow filtering quality in faces, and more.

 

Marvel’s Spider-Man 2: One single PS5 Pro mode at PSSR-upscaled 4K60, based on lower render resolution than original Fidelity mode. Considering a “Fidelity Pro” mode as well. Shimmering cleaned up dramatically at distance.

 

Ratchet & Clank: Rift Apart: One single PS5 Pro mode at PSSR-upscaled 4K60, based on “generally a tick or two higher” internal render resolution than on PS5. (Original render resolution varied but minimum ranged from 1080p to around 1280p depending on mode.) Small details like bits of confetti don’t disappear as easily; reduced shimmering on details.

 

The Crew Motorfest: One single PS5 Pro mode at PSSR-upscaled 4K60. Increased load distances, shadow distances, but can’t quite tell the difference at racing speeds. Increased internal resolution too, though: I can make out a spoiler’s carbon fiber texture at five feet from TV, which I can’t see on original PS5.

 

The Last of Us Part II Remastered: One single PS5 Pro mode at 4K60, PSSR-upscaled from 1440p. On original PS5, only offered native 4K30 or 1440p60. It’s clearly far sharper than 1440p60 (the grass!) and far smoother than 4K30. Some slight details in the original native 4K30 arguably look better.

 

Edited by 0verlord
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I have a strong feeling PS5pro will do massively more numbers than PS4pro & XBoneX combined because higherFPS with higher fidelity is a much more sought after feature this time around compared to higher resolution back in 2016 because of poor 4k display adoption rate at that time.

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more short notes on Pro enhancements in various games:

 

Alan Wake 2: 4K60 “Performance” mode, ray tracing

 

Assassin’s Creed Shadows: Improved rendering systems, “more details”, ray-traced global illumination

 

Demon’s Souls: 4K mode targeting 60fps, more particles

 

Dragon Age: The Veilguard: Improved resolution in 30fps and 60fps modes, “various improved visual settings,” ray traced ambient occlusion in 60fps mode

 

Dragon’s Dogma II: Improved framerates, with ray tracing

 

F1 24: Ray tracing mode, 4K120 mode, 8K60 mode

 

Final Fantasy VII Rebirth: 4K60 mode

 

Gran Turismo 7: Four modes: prioritize ray tracing, prioritize frame rate, 8K mode, 120Hz 4K mode

 

Hogwarts Legacy: Fidelity mode, 30fps fidelity + ray tracing with new ray traced shadows, performance mode.

 

Horizon Forbidden West: 4K60 mode with “improvement to shadows, depth-of-field, skin and hair shaders, clouds, god rays and so much more.”

 

Horizon Zero Dawn Remastered: “a range of graphical features that have been improved to make use of the power of the PS5 Pro, while also delivering ultra-high fidelity at blazing fast framerates.”

 

Marvel’s Spider-Man, Miles Morales, and Spider-Man 2: 4K60 mode with ray tracing

 

Metal Gear Solid Delta: Snake Eater: Improved framerates “throughout the entire game,” “more vivid” jungle terrain.

 

Ratchet & Clank: Rift Apart: 4K60 mode with ray tracing

 

Resident Evil 4: Higher framerate, “ultra-high-resolution technology”

 

Resident Evil Village: 120fps mode, “ultra-high-resolution technology”

 

Rise of the Ronin: “greater graphical detail” and “high framerate”

 

Star Wars Jedi: Survivor: “Highest-ever console resolution” 4K quality mode, 60fps performance mode at higher resolution with ray traced reflections and ambient occlusion

 

Stellar Blade: 4K mode “at 50fps or more,” 120Hz mode at 80fps, “improvement in grain and detail”

 

The Crew Motorfest: 4K60 mode with higher internal resolution, more objects on screen

 

The First Descendant: “More lifelike and natural lighting and shadow effects” for ray tracing, working on higher framerate FSR 3.1 mode

 

The Last of Us Part I: 4K60 mode based on 1440p render resolution, will retain native 4K30 and 1440p 60 modes as well

 

The Last of Us Part II Remastered: 4K60 mode based on 1440p render resolution, will retain native 4K30 and 1440p 60 modes as well

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13 hours ago, kittoo said:

Guys I am embarrassed to report that I succumbed to FOMO (and the fact that I am joining a new job in December and had some quality downtime to spend on gaming before that) and pre-ordered the PS5 pro from mx2games. With 5% cashback card it ended up costing me 65.5K, which I guess is not that bad a deal. They are also giving 3 months seller warranty and have not let me down before (have bought a Switch and some games from them earlier).

 

So have taken this risk (despite my earlier posts lol). Wait for Nov begins. Hopefully all goes well. Otherwise seppuku in order :nerves:

 

No need to be embarrassed, this is still cheaper than one Coldplay ticket.

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2 hours ago, 0verlord said:

Noted from PS5 Pro hands on preview on improvements:

 

Demon’s Souls: One single PS5 Pro mode that targets 60fps at a PSSR-upscaled 4K resolution — may not always hit 60 but feels very smooth for a FromSoftware game. Will retain old modes, too. Lots of extra souls-like particle effects thanks to PSSR! Can see flagpoles on a castle in the distance from Boletaria Bridge that aren’t visible on the original PS5, as long as I’m no further than five feet from the TV.

 

Dragon’s Dogma II: PS5 Pro mode currently hitting 55–60fps VRR in the city, capped at 60fps outside, at PSSR-upscaled 4K resolution. Wouldn’t discuss internal resolution.

 

F1 24: 1440p render resolution, PSSR-upscaled to 4K at locked 60fps. Ray-tracing mode also 4K, locked 60fps. 4K120 and 8K60 modes, too. On original PS5, had to run at half-res internally to hit 4K60, so 1440p is an improvement.

 

Final Fantasy VII Rebirth: One single PS5 Pro mode at PSSR-upscaled 4K60, variable internal resolution. Best showcase game for the PS5 Pro, as the original PS5’s performance mode looks muddy by comparison. Can clearly see scratches on Cloud’s sword from five feet that are invisible in original PS5’s performance mode; can barely make them out at eight feet.

 

Gran Turismo 7: Four PS5 Pro modes: prioritize ray tracing, prioritize frame rate, 8K mode, 120Hz 4K mode, all using PSSR for upscaling and all targeting 60fps; 8K mode slightly sharper than 4K. Ray tracing mode clearly lets cars show reflections of one another.

 

Hogwarts Legacy: Three PS5 Pro modes: fidelity, fidelity + ray tracing, performance. PS5 Pro perf mode has more detail than original PS5 perf mode. Ray tracing looks impressive (but targets 30fps), now includes ray-traced shadows and more detail in reflections. All modes dynamic internal resolution, but now capped at 80 percent of 4K rather than 67 percent of 4K.

 

Horizon Forbidden West: One single PS5 Pro mode at PSSR-upscaled 4K60, based on “higher than 1440p” variable internal resolution. Will also offer old PS5 modes. On original PS5, offered 1800p checkerboard based on lower internal resolution. Far less distracting shimmering on distant details, increased texture detail (all textures one mipmap crisper), increased shadow filtering quality in faces, and more.

 

Marvel’s Spider-Man 2: One single PS5 Pro mode at PSSR-upscaled 4K60, based on lower render resolution than original Fidelity mode. Considering a “Fidelity Pro” mode as well. Shimmering cleaned up dramatically at distance.

 

Ratchet & Clank: Rift Apart: One single PS5 Pro mode at PSSR-upscaled 4K60, based on “generally a tick or two higher” internal render resolution than on PS5. (Original render resolution varied but minimum ranged from 1080p to around 1280p depending on mode.) Small details like bits of confetti don’t disappear as easily; reduced shimmering on details.

 

The Crew Motorfest: One single PS5 Pro mode at PSSR-upscaled 4K60. Increased load distances, shadow distances, but can’t quite tell the difference at racing speeds. Increased internal resolution too, though: I can make out a spoiler’s carbon fiber texture at five feet from TV, which I can’t see on original PS5.

 

The Last of Us Part II Remastered: One single PS5 Pro mode at 4K60, PSSR-upscaled from 1440p. On original PS5, only offered native 4K30 or 1440p60. It’s clearly far sharper than 1440p60 (the grass!) and far smoother than 4K30. Some slight details in the original native 4K30 arguably look better.

 

All these games will run better on your 5080.

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8 minutes ago, Vamos said:

Everyone’s gonna wanna play GTA 6 on the Pro, especially considering Xbox will not have a Pro console this gen. 

 

May be you’ll get a bit of a discount if you wait a year but that’s about it. 
 

Only if its 60fps on Pro and base version has no 60fps option.

 

If base console versions are good and there's 60fps performance mode then not many will care except the most hardcore PS fans.

Edited by Zod
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5 minutes ago, Zod said:

Only if its 60fps on Pro and base version has no 60fps option.

 

If base console versions are good and there's 60fps performance mode then not many will care except the most hardcore PS fans.


 

No 

 

~47fps with a good enough VRR support will push ppl towards PS5pro because even if PS5 & SX has similar performance mode….it will be on such an amazingly bad resolution & LOD that it will be worthless.

 

Already in newer 2023 onwards games like FF16,FF72R,Dragon’s Dogma,Alan Wake 2,Rise Of Ronin,WuKong,Warhammer SM2 the fidelity in performance mode is soo bad that no one is even bothering to use that mode.

Ppl actually sticking to 30fps unwillingly.

 

 

The thirst for Performance mode at good fidelity is increasing by the day!!

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Also, I guess Sony is no longer pushing studios to release trailers and teasers 4-5 years ahead of launch.
 

Ghost 2 announcement was a bit of surprise and they seem to be confident on 2025 release. 
So we can expect the announcement from ND, Santa Monica and Insomniac much closer to the actual launch. 

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2 hours ago, Vamos said:

Also, I guess Sony is no longer pushing studios to release trailers and teasers 4-5 years ahead of launch.
 

Ghost 2 announcement was a bit of surprise and they seem to be confident on 2025 release. 
So we can expect the announcement from ND, Santa Monica and Insomniac much closer to the actual launch. 

 

Hoping for the same. I dont want my PS5 pro to become a giant brick after finishing 2-3 games (FF Rebirth, Ghost 2 and maybe Rise of ronin). Hopefully GTA 6 also releases in 2025 only.

Edited by kittoo
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