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It’s safe to Say now that Bloodborne is never getting a Remaster or Remake.

 

Why they weren’t put on the redevelopment of Bloodborne as soon as they were done with Demon Souls will forever remain beyond my mental comprehension.

 

What a waste of awesome remake talent & put towards idiotic multiplayer project.

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17 hours ago, AnK said:

It’s safe to Say now that Bloodborne is never getting a Remaster or Remake.

 

Why they weren’t put on the redevelopment of Bloodborne as soon as they were done with Demon Souls will forever remain beyond my mental comprehension.

 

What a waste of awesome remake talent & put towards idiotic multiplayer project.

Not sure if you're getting this from DetectiveSeeds guy, but apparently he's a grifter and has given wrong info multiple times.

 

Genki made this post about Shu's quote regarding Miyazaki and Bloodborne:

 

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I don’t think FromSoftware can hold Bloodborne Remake from happening….Specially when Sony itself is heavily investing in it’s mother company.


Typically all games that Sony produces under its FirstParty banner they make sure to reserve rights on all future releases of that IP.

 

Unless of course they sell it back to the co-producer like in case of Death Stranding.

 

Bloodborne IP solely belongs with Sony I believe & no one can stop them from getting it Remade just like Demon Souls.

 

I think Sony bought Blupoint in a hush like many other studios they bought at that time to fend themselves from the acquisition of spree of M$.

Even though they knew at that time that Demon Souls didn’t do quite well.

 

Putting them to work on a GoW GaaS was another level of idiocity.


So many games they could have remade/remastered!!

 

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If what Shu says is true and Miyazaki really wants to do it himself but is busy with other projects, it's not far fetched to believe Sony wants him to lead the remake/sequel project and is respecting his wishes. Perhaps it's just matter of time, or perhaps it's already underway, only time will tell. But Shu's words definitely gives some hope.

 

Agree on having BP work of GoW live service, waste of time and talent. Could have had them work on any of the old IPs that Sony owns. 

Edited by gecko89
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- 4K/ stable 60fps with Ray Tracing on PS5 Pro
- 120fps mode image quality matches base PS5 presentation. 

"While the RE Engine scales gracefully between the consoles, PS5 Pro is easily the definitive way to play on consoles. It's the premium experience that fully delivers on the promise of the hardware."

 

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Just to specify, I think only RE9 gets in today. More games will get it in March, and new toggle will added in settings that'll let users use it on any game that uses the regular PSSR. 

 

https://blog.playstation.com/2026/02/27/upgraded-pssr-upscaler-is-coming-to-ps5-pro/

 

Also DF had this to say about PSSR 2.0-

"...the new PSSR - certainly as presented in Resident Evil Requiem - feels like ML upscaling is finally where it should be on PS5 Pro. It's delivering sharp, stable and convincing 4K imagery from around one quarter the native pixel count, it's competitive with PC equivalents and represents a big, big improvement over the PSSR of the past. And the notion that this upgrade may apply to all prior titles that support the older version of the technology is mouthwatering - potentially it's a system-wide improvement to the console's library."

Edited by gecko89
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On 2/25/2026 at 9:15 PM, AnK said:

It’s safe to Say now that Bloodborne is never getting a Remaster or Remake.

 

Why they weren’t put on the redevelopment of Bloodborne as soon as they were done with Demon Souls will forever remain beyond my mental comprehension.

 

 


They wanted to make something new, I guess.

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9 minutes ago, Kumar123 said:


They wanted to make something new, I guess.


But were they really capable of it?!

They started as a porting studio & Demon Souls was the only game where they built a pre-existing game on a completely new Engine.

 

Even SOTC was built up upon pre existing code.

 

Just because they wanted something doesn’t mean they can make it.

Sony should have been more careful how to use them….let alone green lighting a GaaS game from a studio which had Snitch Creative Experience.

 

Even if They wanted to honour Miyazaki & not let them in on Bloodborne Remake.

They could have handed over a gazillion other Remake Projects from their own or associate library.

 

At one point they were rumoured to be working on MGS1 remake.

Which could have been the best case scenario as MGS3 remake turned out to be great from a similarly inexperienced studio.


Could have been part of GoW remakes too.

 

Green lighting a GoW GaaS was totally & utter foolishness on both their parts.

 

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Black Friday was a great time to buy.

Not only it was $50 off but now it’s sold out everywhere.

 

PSSR 2.0 is game changer.

 

Can’t wait to try it in BF6,Alan Wake 2 & Hopefully Silent Hill 2.

 

Those buggers need to patch PSSR back into performance mode.

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On 3/1/2026 at 6:14 PM, AnK said:


But were they really capable of it?!

They started as a porting studio & Demon Souls was the only game where they built a pre-existing game on a completely new Engine.

 

Even SOTC was built up upon pre existing code.

 

Just because they wanted something doesn’t mean they can make it.

Sony should have been more careful how to use them….let alone green lighting a GaaS game from a studio which had Snitch Creative Experience.

 

Even if They wanted to honour Miyazaki & not let them in on Bloodborne Remake.

They could have handed over a gazillion other Remake Projects from their own or associate library.

 

At one point they were rumoured to be working on MGS1 remake.

Which could have been the best case scenario as MGS3 remake turned out to be great from a similarly inexperienced studio.


Could have been part of GoW remakes too.

 

Green lighting a GoW GaaS was totally & utter foolishness on both their parts.

 


Doesn't have to be all that. They might have done a good enough job but the numbers probably stopped making sense after Concord's failure or whatever.

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1 hour ago, Kumar123 said:


Doesn't have to be all that. They might have done a good enough job but the numbers probably stopped making sense after Concord's failure or whatever.


A dime a dozen GaaS failed one after the other.

Latest being Remedy’s Firebreak & the Highguard.  
 

Doesn’t mean they have stopped coming.

 

 

Point is why even put a studio like Blupoint on GaaS which has snitch creative experience & worked mostly on Campaign Remasters.

 

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On 3/3/2026 at 10:45 AM, AnK said:


A dime a dozen GaaS failed one after the other.

Latest being Remedy’s Firebreak & the Highguard.  
 

Doesn’t mean they have stopped coming.

 

 

Point is why even put a studio like Blupoint on GaaS which has snitch creative experience & worked mostly on Campaign Remasters.

 


Lol bruh Concord is in a league of its own. One of the biggest bombs in entertainment.

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10 minutes ago, Kumar123 said:


Lol bruh Concord is in a league of its own. One of the biggest bombs in entertainment.


If you are going by those $500m budget rumours.

Then obviously no….it didn’t cost even a fraction of that to create a basic 5v5 small arena shooter with few launch maps.

 

If anything it’s visibly evident that Highguard cost more.

 

And no cutscenes don’t shoot the budget by hundreds of millions.

 

I don’t think Starfield & Redfall combined cost $500m to make :rofl: 

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  • 2 weeks later...

PS5 and PS5 Pro price increase. 

 

IMG-1226.jpg

 


PS5 Pro will be priced at almost 95k - 1 Lakh when it launches in India. :giggle:
 

 

 

Edited by Vamos
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