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The Xbox Series X|S thread


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3 hours ago, adity said:

Game pass will never come on PS because then who tf will buy third party games on PS. 

True ......As much as I love xgp .....Giving out so many free games won't support game developers. Especially indie game devs.

So that maybe Sony's point of view too......not to dole out that many free games.

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My take on the design of the consoles---

 

1. I know its know a powerhouse by any means, but I've gotta hand it to MS for making the Series S that small. Thats really neat. 

 

2. I mean, the black circular vent is a bummer, but I can't see the top in my tv unit. Also knowing XBox, they do fantastic special editions with game releases (better than any PS special edition I've seen), so I expect there will be cooler editions. 

 

3. White is aesthetically pleasing, I'm sure Xbox will bring out an all-white edition at some point too. 

 

4. I don't like the design of the PS5 personally. I'd prefer a more minimal look to it. But now that I see the size comparison, the Series S is a lot more compact. And the Series X is also pretty minimal looking.

Kinda reminds me of those mini PCs, like the Corsair One. 

 

5. But exclusives>design, so PS5 takes priority. Also, I'm not hating on Sony or anything, I just feel that MS does the design thing better, even more so for special edition consoles and controllers. Other than the Blue Camo DS4, I didn't find the other colour variants anything new or cool. 

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Kicking off with games running on the vintage 2001 Xbox - the 'OG' machine - we've confirmed that Xbox Series S will run these games at an enhanced resolution. There's a 3x boost to resolution on both axes, meaning that titles targeting 480p on the original machine will hit a maximum of 1440p on Series S, presumably with a range of performance benefits. The good news continues with the enhanced Xbox 360 titles that were released for Xbox One X. These games will also be enhanced for Series S, this time running with a 2x2 resolution multiplier, bringing titles that ran at native 720p up to 1440p. While this doesn't match the max 4K we saw on Xbox One X, there is the potential for improved performance elsewhere thanks to the much faster Zen 2 CPU architecture. In scenarios where Xbox One X was limited by its Jaguar CPU cores, Series S has much more headroom.

 

"We designed the Series S to enhance the Xbox One S games in a way that the Xbox One X can't do," system architect Andrew Goossen tells us. "We made it easy for existing Xbox One S games to be updated to run with double the frame-rate when played on Series S as well. When games are updated, existing games can query to determine whether they're running on the new console. And in terms of the performance, the Series S provides well over double the effective CPU and GPU performance over the Xbox One, making it pretty straightforward for the games to do this. And in fact, the Series S GPU runs the Xbox One S games with better performance than the Xbox One X."

The way Xbox One X handled non-enhanced Xbox One S titles was interesting - effectively users saw the enhanced GPU only running at half-rate, its compute units split between vertex and pixel processing. The new consoles are designed to run legacy Xbox One titles with the full power of both CPU and the new RDNA 2 GPUs.

 

So, as we understand it, existing Xbox titles can be enhanced for both Series S and Series X in different ways - the compatibility team can step in with its own specific type of magic, opening the door to running 30fps games at 60fps and 60fps titles at 120fps. Alternatively, developers now have the tools to see where their existing Xbox One games are running - and if it's a Series S or Series X machine, aspects like doubling the frame-rate become possible (and perhaps other features could be enabled too) - all without having to 'port' their games to the next-gen platform. The extent to which take-up will be there is of crucial importance, of course, but the potential is certainly very exciting and we're really looking forward to testing this out on both of the new Xbox machines.

 

Obviously, running games from solid state storage reduces loading times significantly, while the Auto HDR feature we've seen running on Series X also features on Series S - all games should present nicely on HDR screens, whether they natively support high dynamic range or not. It's a feature I personally can't wait to test.

 

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Why so much hate for Xbox, the one x is a great device, i use both PS4 and xbox one, the series S sucks and with the way youtubers hide it's low GPU, TFlops and RAM no one should consider it over series x, you are better off with the one x, but seriously though the one X is so quiet it feels like i have a noctua cooler in there, instead of the loud vacuum cleaner that is the ps4 pro.

If sony don't quiet the ps5 down, then I'd be scared of the load the next gen games will put on it.

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8 minutes ago, KnackChap said:

Ray tracing won't be avb on DMC at launch. Will be added at a later date. 

 

https://wccftech.com/devil-may-cry-5-special-edition-ray-tracing-xbox-series-x/

 

20200920_104620.jpg

 

:)

Why? This is so f**ked up. I want to buy whichever next gen console available in India but now if there are such differences it becomes very confusing.

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25 minutes ago, Big Boss said:

Why? This is so f**ked up. I want to buy whichever next gen console available in India but now if there are such differences it becomes very confusing.

 

Out of the console split, Capcom sells like 10% of their total games on Xbox, 60% on PS4 and 30% on Switch. Plus DMCV is already on GP so people will just wait for SE to show up on GP as well. So why bother putting in the efforts at launch?

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15 hours ago, triggr happy ss said:

So, as we understand it, existing Xbox titles can be enhanced for both Series S and Series X in different ways - the compatibility team can step in with its own specific type of magic, opening the door to running 30fps games at 60fps and 60fps titles at 120fps. Alternatively, developers now have the tools to see where their existing Xbox One games are running - and if it's a Series S or Series X machine, aspects like doubling the frame-rate become possible (and perhaps other features could be enabled too) - all without having to 'port' their games to the next-gen platform. The extent to which take-up will be there is of crucial importance, of course, but the potential is certainly very exciting and we're really looking forward to testing this out on both of the new Xbox machines.

 

Wait... does it mean you can play RDR1 and RDR2 at 60 fps at 1440p on XSS? Fantastic!

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5 minutes ago, The Panda said:

 

Wait... does it mean you can play RDR1 and RDR2 at 60 fps at 1440p on XSS? Fantastic!

No. If its hard capped at 30 fps then no.

 

Devs must remove frame rate cap on BC titles then hardware can push beyond 30

Edited by WhiteWolf
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