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The Xbox Series X|S thread


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7 minutes ago, The Panda said:

 

Wait... does it mean you can play RDR1 and RDR2 at 60 fps at 1440p on XSS? Fantastic!

 

RDR1 is great and all, but even at 60 FPS 1440p I don't think it'll hold up considering how much of a difference RDR2 offers.

 

I'd much rather have Rockstar give us an RDR1 remake on the next-gen console. But Rockstar is minting money with GTA Online and RDR2 so don't think they'll bother. 

 

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13 hours ago, KnackChap said:

 

 

 

Full quote. People should check the link of his interview . GDK is new, so devs need some time learning. Till now they used XDK only.

 

Quote

There is simply no doubt that the XSX on paper, the more powerful machine. However again, speaking to developers the development environment they are dealing with some people seem to be extremely happy with it, other people are having problems with it because they've moved away from what was previously the XDK which was specific for the Xbox to the GDK which is a more general environment for PC and for Xbox and even Xbox one is encompassed by the GDKz

Edited by WhiteWolf
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5 minutes ago, Chirag2001 said:

 

RDR1 is great and all, but even at 60 FPS 1440p I don't think it'll hold up considering how much of a difference RDR2 offers.

 

I'd much rather have Rockstar give us an RDR1 remake on the next-gen console. But Rockstar is minting money with GTA Online and RDR2 so don't think they'll bother. 

 

 

Nah, I want to play the OG at 60 fps.

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21 minutes ago, AnK said:

How can someone money hat Ray Tracing 

wtf :rofl: 

 

it was true all along 

developers are having trouble with XBseriesX 

 

But it will get ironed out I’m sure 

if they can iron out PS3 they can pretty much do anything 

 

devs started caring about ps3 only after ps3exclusives showed them the asli Sony aukaat. MS can't do half of what Sony did for ps3 that gen.

 

 

Edited by rAgHaV
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10 minutes ago, Right said:

how many games  (in the launch window) on XSX which will have Raytracing ?

 

Confirmed to have RT so far:

  • Bright Memory Infinite
  • Call of the Sea
  • Chorus: Rise as One
  • Forza Motorsport 8
  • Gears 5
  • Halo Infinite
  • S.T.A.L.K.E.R. 2
  • The Medium
  • Watch Dogs Legion

 

Not sure how many are releasing within a year from launch though. Bright Memory Infinite is meme. S.T.A.L.K.E.R. 2 might not release. 

 

Only Watch_Dogs Legion really. 

Edited by Joe Cool
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I wouldn't expect RT to work great on console. At least not a lunch or entire generation except for couple of games. Will be similar to how it was on PC last gen. Handful of games or terrible performance. 

 

Plus, RT games will be 100% 30FPS or below. Not even worth it. 

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7 minutes ago, Joe Cool said:

 

Confirmed to have RT so far:

  • Bright Memory Infinite
  • Call of the Sea
  • Chorus: Rise as One
  • Forza Motorsport 8
  • Gears 5
  • Halo Infinite
  • S.T.A.L.K.E.R. 2
  • The Medium
  • Watch Dogs Legion

 

Not sure how many are releasing within a year from launch though. Bright Memory Infinite is meme. S.T.A.L.K.E.R. 2 might not release. 

 

Only Watch_Dogs Legion really. 

Halo infinite has bigger problems than RT. Lol

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Is this the first time ever pre-orders are going to go live without even seeing launch games being played (in engine or gameplay)? Or its common and happened with other consoles in the past.

 

Also with the RT patch delays, no gameplay, hope it's not a sign of console architecture really not being good. Like the *rumours* on Sony side but .... Ends up being true

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“Really bummed about this RAM situation on the Series S,” said Axel Gneiting, a principal engine programmer at id Software, in a now deleted tweet. “This isn’t easy to compensate and drags down base spec quite a bit for next-gen multi platform.”

 

Billy Khan, a lead engine programmer at id Software, shared Gneiting’s concerns. “The memory situation is a big issue on the S,” said Khan in another deleted tweet. “The much lower amount of memory and the split memory banks with drastically slower speeds will be a major issue. Aggressively lowering the render resolutions will marginally help but will not completely counteract the deficiencies.”

Sasan Sepehr, a senior technical producer at Remedy Entertainment, also shared a brief concern. “As a consumer, I love this,” said Sepher on Twitter. “As a Technical Producer, I see trouble.”

“We did a lot of analysis of what it would really mean to run a game at 4K with 60fps and then to scale that down to 1440p at 60fps,” says Jason Ronald, Microsoft’s director of Xbox program management, in an interview with The Verge. “The reality is you don’t need as much memory bandwidth because you’re not loading the highest level MIP levels into memory. You don’t need the same amount of memory as well.”

Microsoft believes developers have a number of ways to build Xbox Series X games for 4K resolutions and then downscale them to 1440p for the Series S. “Developers have a whole host of different techniques, whether that’s changing the resolution of their title, things like dynamic resolution scaling frame to frame — that’s something we’ve seen a lot of adoption of, especially towards the end of this generation,” explains Ronald. “And obviously the ability to enable and display different visual effects, without actually implementing the fundamental gameplay.”

So how will the Xbox Series S compare to the older Xbox One X? It’s easy to look at the raw teraflops numbers and immediately think 6 teraflops is better than 4 teraflops, but it’s more complicated than that. The Xbox Series S runs AMD’s latest RDNA 2.0 architecture, while the Xbox One X was based on AMD’s older GCN architecture.

“With RDNA 2 we get basically a 25 percent performance uplift over GCN with no work by developers at all,” claims Ronald. “There’s a significant amount of efficiency we’re getting out of RDNA2 relative to GCN. Then we look at other things like using float 16 or variable rate shading, and we’re seeing on the order of 10-20 percent performance benefits from there as well.”

That should mean raw GPU performance on the Xbox Series S is similar to the Xbox One X, but the target resolution is 1440p instead of 4K. This is why the Xbox Series S will play games designed and enhanced for the bigger Xbox Series X, alongside Xbox One S versions of games that haven’t been tweaked instead of Xbox One X enhanced titles.

“It is really difficult to compare raw numbers like teraflops across generations, because we think about them differently,” says Ronald. “In general on the GPU side the Xbox Series S is effectively the same performance as an Xbox One X GPU, but it brings all the next-gen features like ray tracing, VRS, mesh shaders, and obviously when you look at the massive leaps in CPU performance and I/O performance, that’s why Xbox Series S is designed to deliver that true next-gen experience just targeting a lower resolution than Xbox Series X.”

The CPU improvements and addition of an SSD for the Xbox Series S will mean games can run a lot more smoothly than they ever did on the Xbox One X. “There are also opportunities where we can enhance the titles on Xbox Series S even further than what we can do on Xbox One X,” says Ronald. “If you look at the raw power of the Xbox Series S, if a title wants to go in and double its frame rates it’s actually really easy, because we’ve more than doubled the GPU performance and more than doubled the CPU performance, so it’s relatively easy for a developer to go in and enable that if they choose to update their title.”

“When we think about the Xbox velocity architecture or sampler feedback streaming, those are areas where we expect a lot of innovation over the generation,” explains Ronald. “With something like sampler feedback streaming, it can deliver performance well beyond the raw hardware specs itself. So much of this generation is about efficiency.”

“No it’s not [going to hold back next-gen],” says Gavin Stevens, co-owner and design lead of indie studio Team Blur Games. “Anybody with even a little experience will tell you as such.”

 

Edited by VelivolusDas
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2 hours ago, Assassins Creed said:

Even RE VILLAGE and that game looks graphics heavy..
 

98-C0-D847-72-CB-4441-9-A74-B6-FB8-D6716

 

They cancelled the last gen version because they had trouble dumbing it down from next-gen. Even on PS5 it drops frames below 30fps. This could be the litmus test for XSS.

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15 minutes ago, CarbonCore said:

 

They cancelled the last gen version because they had trouble dumbing it down from next-gen. Even on PS5 it drops frames below 30fps. This could be the litmus test for XSS.

This ps5 info is definitely not true  and i see no reason y series S would have a problem since the game is still in development and has a long way to go.

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