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Returnal


GeraltOfRivia
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21 minutes ago, 0verlord said:

can you play for 1.5 hours at a stretch? if yes, then you can finish Returnal the way it was meant to be played - in a seamless run

 

you can take 2 minutes pee break by pausing but you shouldn't suspend and come back a day later - that's not how....you get it

Everyone’s playstyle is different. I’m not getting why people are getting agitated for a feature that can help more people to finish the game? 
 

you wanna play like it meant to be then don’t use the suspend feature, sleep mode your ps5… basically do the vanilla mode. 
 

Let others use the new easier mode to play at their own style and pace. 
And no, “they way it’s meant to be played” is not absolute. 

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55 minutes ago, 0verlord said:

Returnal and its enemy encounters and design weren't built and calibrated with with such suspend feature in mind. This is implied and evident from dev comments on this matter 

 

If the developers cannot design their enemies around people needing to take a break from the game and come back to it later on, they can f**k right off.

 

Those who don't want to, won't use it. Those who do, will. If their experience is diminished as a result, their loss.

Stop telling people what they "should" prefer.

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13 minutes ago, SaiKO said:

Everyone’s playstyle is different. I’m not getting why people are getting agitated for a feature that can help more people to finish the game? 
 

you wanna play like it meant to be then don’t use the suspend feature, sleep mode your ps5… basically do the vanilla mode. 
 

Let others use the new easier mode to play at their own style and pace. 
And no, “they way it’s meant to be played” is not absolute. 

few people are getting agitated and others are taking it as positively but there's only one thread for two separate discussions and that's why they are getting mixed

 

I am discussing this issue with on this thread with a few relevant people only and don't really want to "convince" any newcomers but as I said, there's only one thread and separate discussions can't be had without inter-mixing

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5 minutes ago, quixote_1989 said:

 

If the developers cannot design their enemies around people needing to take a break from the game and come back to it later on, they can f**k right off.

 

Those who don't want to, won't use it. Those who do, will. If their experience is diminished as a result, their loss.

Stop telling people what they "should" prefer.


“but I had to endure torture, I had to hold my pee pee for 6 hours to finish a run…so will you, why should I suffer the torture alone”


what he actually wanted  to say

 

 

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3 minutes ago, hsk_colossus said:


“but I had to endure torture, I had to hold my pee pee for 6 hours to finish a run…so will you, why should I suffer the torture alone”


what he actually wanted  to say

 

 

you couldn't even finish this game even if someone paid you to :rofl:

 

 

sorry, this was my last comment. Sorry for OT and request others to not bait me any more

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1 minute ago, Vamos said:

It is. 

You won't have access to many abilities until you're halfway through the game. 

 

Now get a PS5 :bigyellowgrin:

 

 

Oh no, I know it isn't.

 

Roguelike genre, I cannot chill while playing those games. Every enemy hit gives me anxiety. 

 

Its not for me.

 

I will get ps5 but first I need to play some Xbox/ Nintendo games.

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1 minute ago, 0verlord said:

you couldn't even finish this game even if someone paid you to :rofl:

 

This is the kind of misinformation that drives people away from buying this game. :chair:

Returnal is one of the easiest games ever. The difficulty is equalized. 

Games like God of war or TLOU2 on the hardest difficulty are 100x more difficult than this. 

 

It just demands some attention, that's all. Anyone can roll credits if they want to. 

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Just now, Heaven Angel said:

Dude, this is definitely not it. 

I guess the right word is forgiving.

 

You only have to learn how to dash. Rest all is just shooting. Compared to traditional single player games on hardest difficulty where a single hit deals a significant damage, Returnal is far more forgiving. 

The roguelike structure only makes the weapons better and better, so I feel it has nothing to do with difficulty. 

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1 hour ago, Vamos said:

I guess the right word is forgiving.

 

You only have to learn how to dash. Rest all is just shooting. Compared to traditional single player games on hardest difficulty where a single hit deals a significant damage, Returnal is far more forgiving. 

The roguelike structure only makes the weapons better and better, so I feel it has nothing to do with difficulty. 

 

That traditional game which ramp ups the damage intake called to be 'dufficult' is straight up lazy work by devs. In bullet hell games like Returnal you have to understand the pattern of each enemies attack, learn and try again. All based on skills and memorization. Much better than traditional games. 

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