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Prince of Persia Sands of Time Remake


Heaven Angel
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8 minutes ago, gamer_adi said:

Nobody owes English anything, English can go f*ck itself :bellydance:

Nobody owes any language anything. They can all go collectively f**k themselves. 

 

There's only one true language. Art.

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19 minutes ago, Walker said:

I want this to be good but looking at it reminds me of watching sh*t like motu-patlu on tv. We all want Indian studios to do well, put something out for the world to sit up and take notice. Raji does just that and it's a poster child for what is possible. This even with Ubisoft in the name casts a rather poor light on our capabilities. From what I've seen so far I'm not optimistic.

This.

 

Also, criticism is the only way people can do better.  I see nothing wrong in criticizing but then also be proud that there is some progress on the Indian Gaming front. 

 

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7 minutes ago, dylanjosh said:

Anyway, whatever the game looks like, I just hope it plays well. If it plays well then most people tend to forgive bad graphics. Hope they get that right. 

Yeah. But looking at the jank animations I don't have much hope. All that mocap was only used for cutscenes I guess.

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I was just watching a gameplay video of Mafia: Definitive Edition on YT (this one) and I feel sad for this. :(

 

Mafia came out in 2002. PoP: Sands of Time came out in 2003. Both are getting remakes in 2020.

 

Just look at both and see the difference.

 

I understand different genres and art-styles, but there's no reason for any game to lack a good level of polish and finesse, which this game clearly lacks. I guess time and budget allocated to this project are the major reasons for this. :(

 

I just wonder how the higher-ups are okay with this!

 

As someone mentioned, there are so many other remakes made over the last few years, it seems odd as this passed off as a 'remake'.

 

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“If you take the game that was made 17 years ago, there’s definitely room for improvement in terms of graphism and we really wanted to give a unique look to the game because Prince of Persia: The Sands of Time is actually is a fantasy story,” says Sylvain-Gires. “The narration, the 40 different levels you have to go through to finish the game are an immersion into the Thief of Baghdad and all these magical environments. So we decided to go for a unique visual treatment to make this game standout from other games. It’s not another Assassin’s Creed, it’s not like the same Prince of Persia from 2008. It has to be unique. This magic, this fantasy is shown through the saturation, through the light, so it also a challenge to redefine the visual identity of the game with this remake.”

 

We pressed further if this visual approach is a result of a constraint in terms of budget or timelines, the usual culprits for games turning out the way they are. This does not seem to be the case.

“No it was not a problem of timeline or budget,” says Syed Abbas, Director of Production. “For us at Ubisoft quality is of the utmost importance and this is something that we have kept in mind from the start. The project has been in development for the last two and a half years. We have had at peak 170 members working on this project and not to mention other investments in infrastructure and set up to make a modern game. No there have not been any cutback in budget or timeline for the game.”

 

 

Edited by dylanjosh
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  • Heaven Angel changed the title to Prince of Persia Sands of Time Remake

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