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Battlefield 2042


hazard12345
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11 hours ago, SaiKO said:

120fps for 128 player Battlefield game?? Jeez, the thing people expects from a ₹50000 box. 

 


 

It’ll be 60 on consoles. Since it’s CPU intensive

i was getting 130-140 frames @ 1440p on really low setting on 3080

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1 hour ago, Agent 47 said:

If i buy this game. I'll be turning crossplay off. Doesn't make sense to play against someone playing at 120 fps whereas you being on 60.

Actually it’ll be hard to compete against pc because of mouse keyboard (superior for first person games) and offcourse the unrestricted fps on 144hz to 165hz monitor. 
 

Did you get much players in console (cross platform off)only beta?  
 

on pc, I hardly found 7-8 players playing from console on crossplay out of 128 people almost on all matches. 

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29 minutes ago, SaiKO said:

Actually it’ll be hard to compete against pc because of mouse keyboard (superior for first person games) and offcourse the unrestricted fps on 144hz to 165hz monitor. 
 

Did you get much players in console (cross platform off)only beta?  
 

on pc, I hardly found 7-8 players playing from console on crossplay out of 128 people almost on all matches. 

 

Yeah, i did find lot of players on PS5. Yes, i had turned off crossplay during beta. There were some bots in the game but not many.

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BATTLEFIELD BRIEFING – WELCOME TO BATTLEFIELD PORTAL

 

Quote

Today we showed you your first look at the Battle of the Bulge, El Alamein, Arica Harbor, Valparaiso, Noshahr Canals, and Caspian Border. Starting at launch, we’ll have default experiences live in-game that allow you to relive these classic maps, alongside their classic factions, equipped with the weapons, gadgets, and classes that brought them to life. 

 

  • The Battlefield Portal experience starts on the web. No matter what device you want to use, your phone, your tablet, your laptop or your PC - you can sign into an EA Account and get started creating your mode.
  • You won’t need to own Battlefield 2042 to access the website. If you have an EA Account that’s in good standing, you’ll be able to login and play around with our tools in full. You can later share the experience you create to friends via a share code, and if they’ve got the game, they can fire up a server to run the experience.  
  • From the homepage, you’ll be able to see the experiences that you’ve created, as well as browse a range of pre-made experiences crafted by the teams at Ripple Effect. These modifiable templates provide a great starting point for the modes you wish to create and will allow you to move more quickly through the process of creating an experience.

 

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GAME MODE

Your first choice is deciding what Game Mode you want to use as the basis of your experience. At launch, you can choose from:

  • Conquest Large
  • Conquest
  • Rush
  • Free-For-All
  • Team Deathmatch
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These maps are presented to you with a representation of the available playspace, with our smallest options being derived from existing maps, and helping to provide a more intimate play space for FFA and TDM style experiences, our medium maps being well scaled for a recommended maximum of 64 players (using the layouts otherwise available on PlayStation 4 and Xbox One), and our largest maps being suited for up to 128 players (only available to players on PC, PlayStation 5, and Xbox Series X|S). Most importantly, we’re not defining that limit for you. If you want to take the Noshahr Canals: Container Area map, and crank it up to 128 players, have at it. We think you’re mad, but it's your Battlefield, and your rules!

 

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  • In Rush and Conquest, you’ll be able to modify the Game Time, the Reinforcement Multiplier, the Reinforcements removed per kill, as well as the Per-Squad Character limit (up to a maximum of 4), and the rules for Squad Spawning.
  • In TDM, and FFA - you won’t need to edit all of the same options, so you’ll see a more streamlined set of sliders, toggles, and menus that focus on what makes the most sense for those modes. If you want to mix things up further, the Rules Editor will be the place to go, and you’ll find plenty more to tweak about the experience in the second stage of the Builder.

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  • With the Core of your mode established, and your Modifiers set - you can now determine which Eras of Battlefield will compete in your experience.
  • If you’re looking to sustain variety, and have the factions change across your map rotations, you can select Map Defaults by clicking on the Battlefield Portal logo, left of the tile for Battlefield 2042. This means that if you’re playing on El Alamein, the faction will default to 1942, and then rotate to Battlefield 3 if the next map was Caspian Border.
  • If you go for this option, it will prevent you from determining any restrictions to Characters, Weapons, Attachments, Vehicles, or Gadgets. So if you’re looking to fine tune things, make sure to lock in a dedicated era specific team for use across all maps.

:wOOtjumpy:

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They probably will add more. For launch those are the maps (33 maps).

  • Most importantly, we’re not defining that limit for you. If you want to take the Noshahr Canals: Container Area map, and crank it up to 128 players, have at it. We think you’re mad, but it's your Battlefield, and your rules!
  • Large Maps are not available on the PlayStation 4 and Xbox One editions of Battlefield 2042.

 

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WHAT TO EXPECT AFTER LAUNCH

  • In our first year of live service, we will deliver four Seasons, with four Battle Passes, four new Specialists, and new locations along with more fresh content.
  • We also intend to deliver updates to Battlefield Portal that will give players more ways to build and share new Battlefield experiences with the world.
  • That means for Season 1, you can expect a new Specialist, Battle Pass and Portal content, and maybe even some new sights to see as the story of Battlefield 2042 continues to unfold.
  • Expect more details early next year.
  • During launch we’ll also kick off the Preseason with Weekly Missions and Rewards, Limited Time Modes, featured Creator Spotlights and experiences in Battlefield Portal, and more!
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