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No More Heroes


Emo-Iwata

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No More Heroes

Developer: Suda 51/Grasshopper

 

Publisher: Marvelous

 

Genre: Action

 

Platform: Wii

 

Release date: TBA 2007

 

Vids:

GDC 2007 preview trailer

 

when you first saw the wiimote did you think "Man,A LIGHT SABER GAME IS GOING TO BE SO AWESOME"sadlly i'm not talking about a star wars game here though but who cares when you can have a game thats even more AWESOMER with great art direction and bizarre creativity put into the mix,i'm talking about a game from Goichi Suda of Killer7 fame,you can say this game is a spiritual successor to killer7 but the story is in no way related and the gameplay is vastly different.In the game you take the role of Travis touchdown a normal guy (with an otaku geek streak to him) who wins a Beam Katana through an online auction and uses the weapon to start a new career as a professional killer

 

No More Heroes takes place in the city of Santa Destroy, and you are free to explore the town to your liking, taking on missions large and small to collect money and purchase new weapons as you work up towards the 10 main killing contracts. Gameplay is all about using your Beam Katana (via Wii remote) to defeat enemies.

 

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This game is gonna blow the socks of everything outhere ..jus have a looky at the Art direction n how stylized the game is . it jus oozes soo much pizzazz n flair MINDBLOWING. And i guess it gonna get a MATURE rating too :) , which is gr8 coz its hight time Wii gets its share of hardcore games ..wat say guys ;)

 

till next time ...May The Force be With You

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Saw the trailers for this before even considering to buy the Wii. And this is the game that sold it to me. i do hope its out soon enough. Loved Suda51's Killer7. This should be sweet.

 

i thought i was the one who loved killer7 i guess i was wrong,great to have some Goichi suda fans around here

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info from the latest Nintendo power(holiday edition)

 

- Nintendo Power were the first to play through the whole game, they seemed to love it and think it was completely crazy

- When Travis needs money he can stop by the job center to play minigames such as “mowing the lawn” or “carrying coconuts” to earn money

- The game’s menu is like the Atari 2600 in graphics and sound

-Travis is given/gives these words of encouragement before a boss fight at one point “You are the man! Eye of the tiger! Enter the red zone! Now, off to the garden of madness”

-Travis’s battle cry is “Strawberry on the Shortcake!”

- The game follows a set gameplay pattern: Travis runs around town doing odd jobs and assassinations until he can afford the entry fee for the next ranked match (the bosses). After he deposits the money he gets a phone call from Sylvia and goes to the match area. Fighting through waves of enemies takes place until he meets the boss. Travis beats the boss and he gets a health boost + story update. The process then repeats

- tons of stuff to do inbetween bosses such as upgrading the beam katana, improving his stats by training, watching wrestling tapes to learn new moves and buying new clothes

- all you can really do outdoors is go from place to place, all the action takes place inside

- the tiger in the HUD stays inactive until Travis enters a “dark mode”. Then it stands up and walks across the screen signifying the time limit for the “dark mode’

- The Japanese version removes the blood and replaces it with a black spray

- There is a cat in Travis’s room that he can play with, there doesn’t seem to be an actual purpose to this though

- When Travis gets a phone call the wiimote speaker will actually ring.

- A large part of the fun of No More Heroes is the insane bosses

- NP says the game is one of the freshest and funniest games in years

 

Nintendo power's interview with Goichi Suda

 

-Suda started out as a scenario writer for Fire Pro Wrestling Special, in which he had the main character commit suicide at the end

- Suda named characters in No More Heroes by rhythm and sound, not meaning. Hence “Travis Touchdown”

-“No More Heroes” is a quote from the song “The Stranglers”. But also the assassins are like heroes to Travis, so if he defeats them all he won’t need heroes anymore.

-

 

NP: “Crazy question time: how would No More Heroes’ Travis Touchdown react if he went into a restaurant for a burger, but they were all out?!”

 

Suda: “That’s a funny question. Travis would say:

“Ha! For Real? f**k! Wait a minute. What’s going on? Get a manager, Ben! I need to talk to the f**ker. He is a loser and just a f**ker. I can’t believe that burgers are all out in an American diner. I haven’t heard about that. What the f**k! Where is Ben? Ha…. Ben is not here for a week because he is training at headquarters? f**k! f**k! f**k! What the f**k! What? You’re asking me for my order? I’m here to get a burger. You are a f**king dork! You’re asking me for my order? Well…can I have a cherry pie?”

 

Travis is a kid trapped in a man’s body”

 

Suda would describe his games as a “Punk game” – a game with an edge.

 

-NP: When it comes to violence in video games, everyone seems to have their own opinion about what is acceptable and what is not. Whwere do you, personally, draw the line?

 

Suda: This is a difficult issue. Each country has a different perspective, and acceptance for the freedom of entertainment is different in each country. Currently in Japan, the measure of restrictions of overall expression, not only violence is strict. There is a saying “do as the Romans do”. It means that if you live in Rome, it’s better to follow the rules and customs of Rome. Therefore, I basically follow the restrictions that are established in the country. I have a special consciousness in respect to the Japanese restrictions. I am not sure whether it’s important to water down the expressions extremely for children. These days you see more realistic graphics, but when human characters are injured and do not bleed, some people take them as reality, or some people consider that they can do similar things in real life without hurting others. From the position of a creator, I always think about how scary it would be if players acknowledge this as a reality.”

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from IGN

 

Suda 51 Appears in Shibuya

Secrets revealed at No More Heroes launch event.

 

 

November 26, 2007 - The latest from Killer 7 producer Suda 51 isn't due out internationally until next year, but in Japan, Marvelous Entertainment is going full on with the No More Heroes hype machine in anticipation of the game's 12/6 release. On 11/23 (a holiday here in Japan), the company held the No More Heroes Premium Press Review Demo Event in Shibuya. Our invites were apparently lost in the mail (curse you, newly privatized Japan Post!), but thankfully a few Japanese sites provided details on what went down.

 

The small event was open to members of the Japanese press and 20 lucky fans who'd won a drawing at the No More Heroes official website. Attendees were able to sample the game for about 10 minutes on one of five demo units. But the real point of interest was a talk event featuring producer Suda 51 (aka, Goichi Suda) and Marvelous Entertainment executive producer Yasuhiro Wada.

 

Suda started off with an update on the game's current state. Obviously, with a release set for next week, the Japanese version is done, but he also revealed that work on the European and North American versions is nearly complete. All that's left is work related to European localization.

 

Looking back upon the game's development, Suda admitted that he had some major fights with producer Hiroaki Kimura, adding that this kind of conflict helps to raise trust amongst developers.

 

Wada is a big action gamer, and was thus aiming for a high level of quality, so he admitted to doing something he doesn't really have to do in is position as executive producer: making continual visits to the developer, Grasshopper Manufacturer. He recalled checking up on the the game until just before the final train for the day.

 

The two shared a few secrets about the game's development. Originally, the team was considering going for an extremely simple control scheme using just the Wiimote. However, Suda decided against this midway through development, noting "It would of course be better to have movement through the nunchuck. The Wiimote has few buttons, so [for this type of game] play through the right hand only is not possible."

 

When the game began to take final shape in May, the team had a certain famous game creator whose name starts with "M" (they wouldn't get more specific) try it out. "This isn't good," came Mr. M's response. Suda, Wada and Kimura felt the same way, so they implemented various adjustments, upped the quality, and, according to Wada, made it "like a different game." Mr. M had a more positive reaction on seeing the new version, saying "Mr. Suda, this can work!"

 

Once you get No More Heroes, you may want to pay particular attention to one section of the game. When in the room of Travis, the main character, you have the chance to interact with a cat. Apparently, Suda didn't like the cat's motion at first, and his staff had to spend two months working on that small area of the game before he would approve.

 

Just think. If Suda had let the cat's animation slide a bit, No More Heroes might have arrived in Japan back in October and just made it out to to America in time for Christmas. That had better be one impressive cat!

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Some bad news regarding the game's launch in Japan. Bad enough for me to let the copy-paste do all the talking...

 

Suda and executive producer Yasuhiro Wada were on hand to sign copies of the game and give out the promotional toilet paper we'd all heard about, but after twenty minutes, not a single person had bought the game. Ouch! It's rumoured that a Famitsu reporter, there to cover the washout, eventually went ahead and bought a copy himself.

 

Horrible news for a very talented individual, but maybe it's the curse of third party Nintendo titles kicking in. The Wii has clearly found its niche in the toy/family territory by now and obscure, heavily adult and unestablished IPs like this are bound to have a hard time getting recognized among Nintendo's first party games. While the Wii could have been a breeding ground for quirky games such as No More Heroes, I don't feel they have much of a home there anymore.

 

With any luck, No More Heroes at least sells enough copies somewhere. I'd hate to see Suda's creativity stifled because people just want the same old stuff in their games.

 

Source

 

Third party curse strikes again.

 

hardly a third party curse,suda 51's games are like that,his games are bizarre even for most of the hardcore gamers,for example as awesome as Killer 7 was,it sold only around 20k copies LTD on the PS2 in Japan(we are talking 20 million userbase here),if No more Heroes' first day sales are any indication(it sold roughly 10k first day)it is going to out sell Killer 7 which isn't saying much but still and yea even after considering all that it's still sad but not unexpected.

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suda's games are too hardcore and bizarre to sell even on a console with hardcore gamers.

 

p.s what happened to suda-kojima project S??

 

no idea,it's still shrouded in mystery,maybe we'll get to hear about it once MGS4 is over.

 

btw remember what Kojima said about Suda during the Snake Vs Zombie vol.2 session?He said "i like how Suda makes games that nobody buys" :rofl2:

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