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Sin & Punishment 2


Emo-Iwata

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  • 11 months later...
Not much has been said about Sin & Punishment 2 ever since Nintendo first revealed it at a press event late last year. The game's almost done, though -- hitting Wii shelves October 29 in Japan -- and as the folks at Nintendo and developer Treasure put it, it's everything you liked about the original, amplified.

 

The original Nintendo 64 Sin & Punishment had a pretty open ending storywise, but players have had to wait nine years for a sequel to come out. "It's not that we particularly had a sequel in mind from the beginning," Treasure head Masato Maegawa told Famitsu magazine this week. "The idea behind that project was basically to make a game that the left-hand position on the Nintendo 64 controller, since not too many other games did that. When the Wii came out, we felt like we just had to tackle it again -- it's not like we've been sitting on this idea for nine years, but the simplest reason for this sequel is 'because the Wii came out.'"

 

 

The basic idea is the same as before -- it's an on-rails shooter, with your character using guns and swords to dispatch enemies and stay alive. The main character this time around is Isa Jo, son of Saki and Airan from the previous game; he's been sent to an alternate version of Earth in order to kill an amnesiac girl named Kachi, but the two wind up working together to defeat a common menace.

 

If Treasure is telling the truth, you can expect a lot more depth to this game than what we saw with the N64 Sin & Punishment. "We concepted out this game as an arcade-like title, but if you made a game this long for the arcades, the operators would kill us," Maegawa joked. "It's arcade-**** yes, but in terms of volume, it's a different story." Hitoshi Yamagami, project director at Nintendo, agreed: "You can't really compare the number of stages as they're all different sizes, but in terms of playtime it's easily twice the size [of the original]."

 

Size isn't the only innovation here, though -- the two playable characters also have a variety of new moves. "You used to basically stick to the ground, but you'll be able to move in the air now as well," said director Atsutomo Nakagawa. "There are two player characters now, too, and to make that more enjoyable they have different skills in terms of how their charged shots and lock-on systems work."

 

This being a Treasure title, Sin & Punishment 2 will also have a variety of difficulty levels, from an Easy mode that allows most people to reach the end of the game to a Hard setting that Yamagami says "is for chosen ones only." Ooooh.

 

The US version of Sin & Punishment 2 is tentatively due out in the first quarter of 2010.

 

 

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  • 4 months later...

Preview

 

If there's one argument that annoys us more than any, it's that the Wii doesn't have any 'hardcore' games, whatever that means. Some people feel that games like Super Smash Bros. Brawl, Okami and Mario Kart Wii, which would have gamers dropping to their knees and weeping with joy in the GameCube days, somehow don't count on the Wii.

 

Maybe it's because others happen to like using the Wii to keep fit and they don't like that. Maybe it's because nowadays some people will never be happy if they're not playing in super-spanky-wow-my-brains HD no matter how many quality games you chuck at them. We pity these people more than anything, because chances are they won't get to experience Sin & Punishment: Successor Of The Skies, which is as 'hardcore' as anything you could imagine.

If you like your games challenging, rammed to the gills with action and boasting more bullets than Rambo's tool shed then Sin & Punishment: Successor Of The Skies is worth getting really excited about. It's one of the most adrenaline-packed games we've played on the Wii.
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  • 2 weeks later...

The Most Impressive Fireworks On The Wii

 

sp1.jpg

 

sp3.jpg

 

Sin and Punishment 2 is a shooter, a successor to ever-bullet-crazier arcade shooter genre of Galaga, Gradius and Ikaruga. (The Sin & Punishment games, like Ikaruga, were developed by esteemed Japanese development studio Treasure.)
Describing the fun of my 10 minutes with this game would be like describing what was impressive about a fireworks show that erupted over a park on the Fourth of July. Trust me that it was busy and explosive, exciting and colorful. In the game, you are running from giant missiles, fending off swarms of armored soldiers, all at the pace of the game's automatic scroll through its 2D levels (with 3D-deep graphics), experiencing all sorts of other creative insanity.

This game could be the most dazzling thing on the system this spring. It will be out in North America on June 7.

 

http://kotaku.com/5495407/the-most-impress...u/full+(Kotaku)

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