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Dead Space


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DISMEMBERMENT IS GOING TO BE MORE COMPLICATED

  • The new system includes limbs whose flesh gets stripped off as you shoot them, helping you gauge how much damage you’ve done. It’s got weak points that feel more organic than the original game’s big glowing joints. It’s got more variety in how a given weapon affects a given necromorph.
  • Dead Space’s weapons were already more varied than they sometimes get credit for. (If you go through the original game and especially the sequel with just the plasma cutter, you’re legitimately missing out.) But the remake is clearly putting effort into meaningfully rebuilding them.

ZERO GRAVITY ACTUALLY LETS YOU FLOAT

  • The livestream’s generally scant in-game footage confirmed one substantial change: Dead Space’s remake will let you float in zero gravity (like you can in the game’s sequels), rather than having to leap between surfaces with your boots otherwise anchored to the “ground.”
  • Like Dead Space’s original weapons, its zero-G controls arguably get an unfairly bad rap. The levels are designed around jumping, and it’s weirdly satisfying to bounce from wall to wall. But adding free motion is a pretty natural tweak for the remake.

A LORE INFUSION IS COMING

  • Motive and EA previously hinted that they’d build out Dead Space’s story, and today, they gave more specifics about what that might mean. “We are not going to change the foundation of the story, because that story is really iconic,” said creative director Roman Campos-Oriola. “
  • The things we want to enrich in terms of story or narrative, it’s really about the bigger universe of Dead Space. We want to have more ties with what came after, whether it’s the books, whether it’s the anime, whether it’s Dead Space 2, we want to put the original in a better way inside that broader universe.”

THE GAME AIMS TO FLESH OUT ITS SIDE CHARACTERS

  • The Dead Space remake also aims to provide more depth to the characters around Isaac, including Nicole Brennan, the girlfriend that he spends the game looking for. As Campos-Oriola puts it, “we want to give you the means to actually look for her, and more than look for her, learn what happened to her during the outbreak.”
  • That might imply that Dead Space’s remake will involve a little more active player agency than the highly linear original, or maybe it’s just acknowledging that the original storyline does seem to periodically forget Nicole exists.
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21 hours ago, STICK3Rboy said:

 

Nah, they're calling it a remake because it is a remake.

Look at this comparison shot from El Analista:

 

 

 

 

21 hours ago, gecko89 said:

Seems like they're building it from ground up, wouldn't that be a remake? 

Similar to Shadow of the colossus remake by bluepoint. 

 

Fair enough. Its a remake then, that looks like a high effort remaster because the original is not that old :P

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Let's face it, remakes of ps3 era games just won't have as much effect on us as PS1-2 era games to current gen. When they relaunch game RE2-3, Crash bandicoot, etc., that's a noticeable leap in graphics and controls. DS still looks and plays well. DS4 would have been much more appreciated. Or they could have redone DS3 instead, as a pure Single-player Action-horror title. That would have been nice.

 

PS: Also not excited about TLOU1 Remake, i mean, WTF?

Edited by gamer_adi
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  • 8 months later...
  • 3 months later...
8 minutes ago, radicaldude said:

 

 

 

 

Wonder what @Kumar123 has to say about this remake 

 

 

 

 

Unnecessary. Dead Space is one of the very few games that holds up even after 14 years due to its brilliant design. Would have preferred if they made a sequel or something instead. Or a new IP. The takeaway from Dead Space should be inspiration to make games with intuitive and timeless design, not 'Hey, we should remake this for profit'. 

Edited by Kumar123
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On 7/22/2021 at 11:34 PM, radicaldude said:

How would they remake a game that looked good at launch anyways. 

 

 

Change the perspective? Not too old a game. 

 

Maybe a reboot. 

 

4 minutes ago, Kumar123 said:

Unnecessary. Dead Space is one of the very few games that holds up even after 14 years due to its brilliant design. Would have preferred if they made a sequel or something instead. Or a new IP. The takeaway from Dead Space should be an inspiration to make games with intuitive and timeless design, not 'Hey, we should remake this for profit'. 

 

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9 hours ago, Kumar123 said:

Unnecessary. Dead Space is one of the very few games that holds up even after 14 years due to its brilliant design. Would have preferred if they made a sequel or something instead. Or a new IP. The takeaway from Dead Space should be inspiration to make games with intuitive and timeless design, not 'Hey, we should remake this for profit'. 

 

I don't trust EA to make a good new IP or sequal. This is best we can get.

 

Besides this feels like a complete overhaul. You wouldn't mistake it for the original. They are doing ray tracing from ground up so they are putting in the work.

 

TLOU remake is a different story. There Naughty Dog is competing with itself. They spend like 80% of their budget of graphics, animation, mo cap.

 

So their remake look less impressive from videos i have seen. 

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1 hour ago, Vaibhavp said:

 

I don't trust EA to make a good new IP or sequal. This is best we can get.

 

Besides this feels like a complete overhaul. You wouldn't mistake it for the original. They are doing ray tracing from ground up so they are putting in the work.

 

TLOU remake is a different story. There Naughty Dog is competing with itself. They spend like 80% of their budget of graphics, animation, mo cap.

 

So their remake look less impressive from videos i have seen. 

That is why I stopped at unnecessary. TLOUP1 is infuriating. 

Edited by Kumar123
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