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Dead Space


Heaven Angel
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4 minutes ago, RV1709 said:

PS5- PC has been having a history of bad optimisation recently 

Hmm but you have a 3080, I have a 3080 TI, they should be enough to run most of these games comfortably. Waise bhi, PC pe games nahi lega to vo card kya room heat karne ko liya? Sell it like you sold you series X :P

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58 minutes ago, RV1709 said:

PC has been having a history of bad optimisation recently 

 

It's mostly like it, PC always get bad optimization and PC itself brute force the way out of it and for that to happen you need a hefty PC. :ko:

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  • 3 weeks later...

Looks like game has pretty solid DualSsnse integration.

 

Our goal with weapons was to give each a unique feel and sensation to make the experience of fighting Necromorphs even more engaging.

 

Plasma Cutter

You steady your plasma cutter and aim at the legs of a lunging Slasher. You place your finger on the DualSense controller trigger and push it past the required threshold to fire the weapon, feeling the weapon’s vibration shortly after. The DualSense controller trigger then pushes back up, re-initializing for your next shot.

The same kind of trigger effect is found on the flamethrower, but with a slight difference as you can feel a low vibration on the trigger as the ejected gas turns into flame.

 

Pulse Rifle

A Swollen begins lumbering towards you as you pull out your pulse rifle. To survive, you give it all you got, emptying your remaining bullets to defeat the approaching threat. While you hold down the DualSense trigger, you feel it buck with each round fired from the rifle.

 

Movement and ability haptics

When entering certain zero-gravity areas, the player can activate Isaac’s magnetic boots. Through haptic vibrations on the controller, the player will feel the impact of each step as the mag boots engage with the floor.

When players use Isaac’s Kinesis and Stasis modules, they’ll get similar real-time feedback through the controller through rich haptic vibrations.

 

Controller speakers

To dial up the immersion, players receive valuable gameplay feedback through the controller’s speakers. Throughout the player’s journey, as they perform certain actions such as picking up items, refilling their stasis energy, and using their locator, they will hear those effects from Isaac’s RIG through audio.

 

https://blog.playstation.com/2023/01/25/how-dead-space-taps-into-ps5-haptics-and-adaptive-triggers-for-immersive-horror/?s=09

 

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12 minutes ago, Heaven Angel said:

VG247 - 5/5

Twinfinite - 5/5

GamingBolt - 10

Inverse - 10

IGN - 9

GameInformer - 9

Shacknews - 9

PlayStation Universe - 9

Press Start - 9

Game Rant - 4.5/5

VGC - 4/5

Wccftech - 8

 

Metacritic: 90

OpenCritic - 88

Day one baby 

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