playstationdude Posted October 14 Report Share Posted October 14 22 hours ago, Kumar123 said: Similar to 3rd person over the shoulder story driven games from Naughty Dog and the God of War reboot. There's clearly a template. Games have the scope to be much more creative. But this is safe, I suppose. As opposed to which innovative games? Quote Link to comment Share on other sites More sharing options...
Kumar123 Posted October 15 Report Share Posted October 15 11 hours ago, playstationdude said: As opposed to which innovative games? Surely you've been around long enough to know what I meant. Quote Link to comment Share on other sites More sharing options...
AnK Posted October 15 Report Share Posted October 15 On 10/13/2025 at 9:46 PM, Kumar123 said: games from Naughty Dog and the God of War reboot. So you feel Uncharted,TLOU & GoW Reboot are all similar in design & art. Just because they have third person over the shoulder camera?!? So in a nutshell you mean any game (which is like 90% of the market) that has over the shoulder prospective & has ‘Story’ in it…..are all similar?!? Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted October 15 Author Report Share Posted October 15 How does a camera angle dictates innovation? Quote Link to comment Share on other sites More sharing options...
AnK Posted October 15 Report Share Posted October 15 (edited) 21 minutes ago, Heaven Angel said: How does a camera angle dictates innovation? It did back in the day with RE4 & then it was mastered by Gears Of War. Ever since then the developers have felt that it’s the best perspective to tell a Character driven story since it makes the vision up close & personal which wasn’t possible in traditional third person angle. It’s just more a of QOL refinement in the evolution of gaming where a middle ground was found between traditional Third & First view where you could have better visibility & the lead character on the screen at once. Ever since it has been adopted by countless developers & I don’t really know why just Sony gets the needles flack. Uncharted & TLOU being by the same developer are nothing like each other let alone GoW Reboot which is a completely different genre & game altogether. Tmrw ppl will say Silent Hill Remake & GoW are similar games. Edited October 15 by AnK Quote Link to comment Share on other sites More sharing options...
Kumar123 Posted October 15 Report Share Posted October 15 8 hours ago, AnK said: So you feel Uncharted,TLOU & GoW Reboot are all similar in design & art. Just because they have third person over the shoulder camera?!? So in a nutshell you mean any game (which is like 90% of the market) that has over the shoulder prospective & has ‘Story’ in it…..are all similar?!? Yes, when you consider how innovative and creative games as a medium can be. 7 hours ago, Heaven Angel said: How does a camera angle dictates innovation? Why can't it? 7 hours ago, AnK said: Ever since then the developers have felt that it’s the best perspective to tell a Character driven story since it makes the vision up close & personal which wasn’t possible in traditional third person angle. It’s just more a of QOL refinement in the evolution of gaming where a middle ground was found between traditional Third & First view where you could have better visibility & the lead character on the screen at once. Hahaha. Surely you don't believe this. They do it partly because it's 'safe' as people are used to the format and it's easy to get into for casual gamers, and partly to hide the fact that the sandboxes are too small like in God of War. Uncharted games actually don't use the over the shoulder angle since the levels in those games are pretty big. My opinion shouldn't be this controversial lol. Sony fanboys(god knows why they still exist as console wars have ended) shouldn't take these criticisms so personally. Think about it. You can already tell how the gameplay of this game is going to be like. The only unknown is the story, but for a medium like gaming, that shouldn't be the only element of surprise. Quote Link to comment Share on other sites More sharing options...
Ne0 Posted October 16 Report Share Posted October 16 On 10/13/2025 at 9:46 PM, Kumar123 said: Similar to 3rd person over the shoulder story driven games from Naughty Dog and the God of War reboot. There's clearly a template. Games have the scope to be much more creative. But this is safe, I suppose. It’s also about the engine. Camera angles, fov, draw distance, scope of the world etc are usually optimised at the engine level. Reusing the same engine(or parts of the tech) could also be the reason they all look and feel similar. Theoretically they can invest in building new stuff, but at the end of the day it’s a business/maximising profits etc Quote Link to comment Share on other sites More sharing options...
Kumar123 Posted October 17 Report Share Posted October 17 12 hours ago, Ne0 said: It’s also about the engine. Camera angles, fov, draw distance, scope of the world etc are usually optimised at the engine level. Reusing the same engine(or parts of the tech) could also be the reason they all look and feel similar. Theoretically they can invest in building new stuff, but at the end of the day it’s a business/maximising profits etc Yeah. Can't take bets when they spend 200 million dollars or whatever per game. Quote Link to comment Share on other sites More sharing options...
AnK Posted October 17 Report Share Posted October 17 (edited) A.)All Sony studios have their own separate proprietary engines which have nothing to do with each other…apart from basic tech sharing level. B.)Wolverine is using Insomniac’s engine which they mastered on games like Ratchet,Resistance,Sunset,Spider-Man. None of which have an over the shoulder prospective. C.)As I explained earlier it’s more to do with QOL evolution in third person games which require aiming your guns,attacks or throwables. As it’s a perfect middle ground between FP & old school TP. From Mass Effect to Fallout…every major franchise used this prospective for that very reason. Edited October 17 by AnK Quote Link to comment Share on other sites More sharing options...
silentassassin Posted October 17 Report Share Posted October 17 13 hours ago, Ne0 said: It’s also about the engine. Camera angles, fov, draw distance, scope of the world etc are usually optimised at the engine level. Reusing the same engine(or parts of the tech) could also be the reason they all look and feel similar. Theoretically they can invest in building new stuff, but at the end of the day it’s a business/maximising profits etc I dont thing any engine would restrict the devs to use a particular camera angle. Quote Link to comment Share on other sites More sharing options...
Ne0 Posted October 17 Report Share Posted October 17 7 minutes ago, silentassassin said: I dont thing any engine would restrict the devs to use a particular camera angle. It won’t restrict, but I’m assuming it would be optimised to work for specific angles. Quote Link to comment Share on other sites More sharing options...
hope Posted October 17 Report Share Posted October 17 On 10/13/2025 at 9:46 PM, Kumar123 said: Similar to 3rd person over the shoulder story driven games from Naughty Dog and the God of War reboot. There's clearly a template. Games have the scope to be much more creative. But this is safe, I suppose. So according to you cod, bf,crysis all are same games coz template is same. ND's tlou will be studied for generations to come. Be it complex story, gameplay and graphics. God of war on the other hand is Fantasy perfected with visceral combat and a brilliant protagonist. There is nothing similar about these games. Quote Link to comment Share on other sites More sharing options...
Kumar123 Posted October 17 Report Share Posted October 17 4 hours ago, hope said: So according to you cod, bf,crysis all are same games coz template is same. ND's tlou will be studied for generations to come. Be it complex story, gameplay and graphics. God of war on the other hand is Fantasy perfected with visceral combat and a brilliant protagonist. There is nothing similar about these games. Sure bro Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted October 19 Author Report Share Posted October 19 On 10/15/2025 at 4:29 PM, Kumar123 said: Why can't it? Changing just one prospect in a game won't cut in. You have to change a lot of things or say innovate to be presentable. Take it Clair Obscur Expedition 33, I have played quite a few turn based games but that game didn't just changed the camera angle but the gameplay as well. Which infact innovated something cool on it's own. Final Fantasy 7 remake/rebirth also fit into category. Quote Link to comment Share on other sites More sharing options...
Kumar123 Posted October 20 Report Share Posted October 20 14 hours ago, Heaven Angel said: Changing just one prospect in a game won't cut in. No reason it can't. Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted October 20 Author Report Share Posted October 20 10 hours ago, Kumar123 said: No reason it can't. If a little camera change triggers innovation then every single game would feel innovative to you. Quote Link to comment Share on other sites More sharing options...
Kumar123 Posted October 21 Report Share Posted October 21 11 hours ago, Heaven Angel said: If a little camera change triggers innovation then every single game would feel innovative to you. I said it can, not that it will everytime, even when it comes to minor changes. Quote Link to comment Share on other sites More sharing options...
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