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Marvel's Wolverine


Heaven Angel
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22 hours ago, Kumar123 said:

Similar to 3rd person over the shoulder story driven games from Naughty Dog and the God of War reboot. There's clearly a template. Games have the scope to be much more creative. But this is safe, I suppose.

As opposed to which innovative games?

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On 10/13/2025 at 9:46 PM, Kumar123 said:

games from Naughty Dog and the God of War reboot.

So you feel Uncharted,TLOU & GoW Reboot are all similar in design & art.

 

Just because they have third person over the shoulder camera?!?


So in a nutshell you mean any game (which is like 90% of the market) that has over the shoulder prospective & has ‘Story’ in it…..are all similar?!?

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21 minutes ago, Heaven Angel said:

How does a camera angle dictates innovation? 


It did back in the day with RE4 & then it was mastered by Gears Of War.

 

Ever since then the developers have felt that it’s the best perspective to tell a Character driven story since it makes the vision up close & personal which wasn’t possible in traditional third person angle.

 

It’s just more a of QOL refinement in the evolution of gaming where a middle ground was found between traditional Third & First view where you could have better visibility & the lead character on the screen at once.

 

Ever since it has been adopted by countless developers & I don’t really know why just Sony gets the needles flack.


Uncharted & TLOU being by the same developer are nothing like each other let alone GoW Reboot which is a completely different genre & game altogether.


Tmrw ppl will say Silent Hill Remake & GoW are similar games.

Edited by AnK
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8 hours ago, AnK said:

So you feel Uncharted,TLOU & GoW Reboot are all similar in design & art.

 

Just because they have third person over the shoulder camera?!?


So in a nutshell you mean any game (which is like 90% of the market) that has over the shoulder prospective & has ‘Story’ in it…..are all similar?!?



Yes, when you consider how innovative and creative games as a medium can be. 

 

7 hours ago, Heaven Angel said:

How does a camera angle dictates innovation? 


Why can't it?

 

 

7 hours ago, AnK said:

Ever since then the developers have felt that it’s the best perspective to tell a Character driven story since it makes the vision up close & personal which wasn’t possible in traditional third person angle.

 

It’s just more a of QOL refinement in the evolution of gaming where a middle ground was found between traditional Third & First view where you could have better visibility & the lead character on the screen at once.

 

 


Hahaha. Surely you don't believe this. They do it partly because it's 'safe' as people are used to the format and it's easy to get into for casual gamers, and partly to hide the fact that the sandboxes are too small like in God of War. Uncharted games actually don't use the over the shoulder angle since the levels in those games are pretty big.

My opinion shouldn't be this controversial lol. Sony fanboys(god knows why they still exist as console wars have ended) shouldn't take these criticisms so personally.

Think about it. You can already tell how the gameplay of this game is going to be like. The only unknown is the story, but for a medium like gaming, that shouldn't be the only element of surprise.

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On 10/13/2025 at 9:46 PM, Kumar123 said:

Similar to 3rd person over the shoulder story driven games from Naughty Dog and the God of War reboot. There's clearly a template. Games have the scope to be much more creative. But this is safe, I suppose.

It’s also about the engine.  Camera angles, fov, draw distance, scope of the world etc are usually optimised at the engine level.  Reusing the same engine(or parts of the tech) could also be the reason they all look and feel similar.  Theoretically they can invest in building new stuff, but at the end of the day it’s a business/maximising profits etc :unsure:

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12 hours ago, Ne0 said:

It’s also about the engine.  Camera angles, fov, draw distance, scope of the world etc are usually optimised at the engine level.  Reusing the same engine(or parts of the tech) could also be the reason they all look and feel similar.  Theoretically they can invest in building new stuff, but at the end of the day it’s a business/maximising profits etc :unsure:


Yeah. Can't take bets when they spend 200 million dollars or whatever per game.

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A.)All Sony studios have their own separate proprietary engines which have nothing to do with each other…apart from basic tech sharing level.

 

B.)Wolverine is using Insomniac’s engine which they mastered on games like Ratchet,Resistance,Sunset,Spider-Man.

None of which have an over the shoulder prospective.

 

C.)As I explained earlier it’s more to do with QOL evolution in third person games which require aiming your guns,attacks or throwables. 
As it’s a perfect middle ground between FP & old school TP.

 

From Mass Effect to Fallout…every major franchise used this prospective for that very reason.

Edited by AnK
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13 hours ago, Ne0 said:

It’s also about the engine.  Camera angles, fov, draw distance, scope of the world etc are usually optimised at the engine level.  Reusing the same engine(or parts of the tech) could also be the reason they all look and feel similar.  Theoretically they can invest in building new stuff, but at the end of the day it’s a business/maximising profits etc :unsure:


I dont thing any engine would restrict the devs to use a particular camera angle.

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7 minutes ago, silentassassin said:


I dont thing any engine would restrict the devs to use a particular camera angle.

It won’t restrict, but I’m assuming it would be optimised to work for specific angles.

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On 10/13/2025 at 9:46 PM, Kumar123 said:

Similar to 3rd person over the shoulder story driven games from Naughty Dog and the God of War reboot. There's clearly a template. Games have the scope to be much more creative. But this is safe, I suppose.

So according to you cod, bf,crysis all are same games coz template is same. 

 

ND's tlou will be studied for generations to come. Be it  complex story, gameplay and graphics.

 

God of war on the other hand is Fantasy perfected with visceral combat and a brilliant protagonist.

 

There is nothing similar about these games. 

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4 hours ago, hope said:

So according to you cod, bf,crysis all are same games coz template is same. 

 

ND's tlou will be studied for generations to come. Be it  complex story, gameplay and graphics.

 

God of war on the other hand is Fantasy perfected with visceral combat and a brilliant protagonist.

 

There is nothing similar about these games. 


Sure bro

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On 10/15/2025 at 4:29 PM, Kumar123 said:

Why can't it?

 

Changing just one prospect in a game won't cut in. You have to change a lot of things or say innovate to be presentable. 

 

Take it Clair Obscur Expedition 33, I have played quite a few turn based games but that game didn't just changed the camera angle but the gameplay as well. Which infact innovated something cool on it's own. 

 

Final Fantasy 7 remake/rebirth also fit into category. 

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