gamer_adi Posted June 9, 2023 Report Share Posted June 9, 2023 All i want is better side-missions in this one, and it will become a must-play for me, provided the story has a heart to it, of course. Quote Link to comment Share on other sites More sharing options...
dylanjosh Posted June 9, 2023 Report Share Posted June 9, 2023 2 hours ago, AnK said: If you expect everything to look like TLOU or Horizon then it’s your own mindf**k really. True. This is also one of the reason development times have ballooned in recent games. Quote Link to comment Share on other sites More sharing options...
Vaibhavp Posted June 9, 2023 Report Share Posted June 9, 2023 2 hours ago, idiealot said: I'd agree with this usually but I actually want the sequel to have bigger more epic spectacles. The crane sequence from the first game was awesome! And its not like it didnt have good gameplay. Yeah, it's more of a personal preference thing. These days I prefer sandbox experiences more. That's why looking forward to playing TOTK at some point and of course, Starfield. They are a bit more janky, but I like when things are not scripted and systems allow it to go in any direction. Quote Link to comment Share on other sites More sharing options...
gecko89 Posted June 9, 2023 Report Share Posted June 9, 2023 3 hours ago, idiealot said: Will the collector's edition include the disc or not? Looks like it won't. But at least you get a digital code for the game Quote Link to comment Share on other sites More sharing options...
hazard12345 Posted June 9, 2023 Report Share Posted June 9, 2023 Welcome to my backlog 🥺😔 Quote Link to comment Share on other sites More sharing options...
idiealot Posted June 9, 2023 Report Share Posted June 9, 2023 1 hour ago, Vaibhavp said: Yeah, it's more of a personal preference thing. These days I prefer sandbox experiences more. That's why looking forward to playing TOTK at some point and of course, Starfield. They are a bit more janky, but I like when things are not scripted and systems allow it to go in any direction. Yeah I feel ya....had put in a lot of hours in state of decay on PC.....janky af but super fun and great mechanics..... 1 hour ago, gecko89 said: Looks like it won't. But at least you get a digital code for the game Yikes.... "For being our highest paying customer....we gift you with an opportunity to pay us once more" That's such an EA tier move. 1 Quote Link to comment Share on other sites More sharing options...
Takeda Posted June 9, 2023 Report Share Posted June 9, 2023 They should add a Batman challenge mode style mode in Spiderman 2, where you can play coop and complete challenges. Extra mode outside of story mode. 1 Quote Link to comment Share on other sites More sharing options...
Kumar123 Posted June 9, 2023 Report Share Posted June 9, 2023 12 hours ago, idiealot said: Hot take dude. Increase the difficulty next time. Oh please. Normal is the definitive experience and if it's not, it should be. Not my fault. Quote Link to comment Share on other sites More sharing options...
roun90 Posted June 9, 2023 Report Share Posted June 9, 2023 (edited) 1 hour ago, Kumar123 said: Oh please. Normal is the definitive experience and if it's not, it should be. Not my fault. No it's not and it never is. Description of normal in most games is literally- "We'll throw some minor challenges so you play somewhat and see a little bit of the gameplay". It's literally a step above easy difficulty. Nowhere does it say - "Normal is the definitive experience". In fact most games encourage you to try the Harder difficulties, and in many cases - actual tactics, proper utilization of powers, proper paying attention to the game etc. only come into play in the harder difficulties. In fact in some games - you'll see certain boss phases only in the harder difficulties. Edited June 9, 2023 by roun90 1 Quote Link to comment Share on other sites More sharing options...
dylanjosh Posted June 9, 2023 Report Share Posted June 9, 2023 (edited) 42 minutes ago, roun90 said: No it's not and it never is. Description of normal in most games is literally- "We'll throw some minor challenges so you play somewhat and see a little bit of the gameplay". It's literally a step above easy difficulty. Nowhere does it say - "Normal is the definitive experience". In fact most games encourage you to try the Harder difficulties, and in many cases - actual tactics, proper utilization of powers, proper paying attention to the game etc. only conme in the harder difficulties. In fact in some games - you'll see certain boss phases only in the harder difficulties. Pretty sure most gamers play on normal. So that's what becomes the priority for balancing and hence the definitive experience. Games that want there to be more of a challenge will make the normal setting itself more difficult like Doom Eternal and then scale the other difficulties accordingly. If you're finding games more enjoyable at harder difficulties that's a personal skill level thing for you. Edited June 9, 2023 by dylanjosh Quote Link to comment Share on other sites More sharing options...
dylanjosh Posted June 9, 2023 Report Share Posted June 9, 2023 @roun90 What do you mean by definitive experience? I feel like maybe that's where the real disagreement is Quote Link to comment Share on other sites More sharing options...
roun90 Posted June 9, 2023 Report Share Posted June 9, 2023 (edited) 25 minutes ago, dylanjosh said: Pretty sure most gamers play on normal. So that's what becomes the priority for balancing and hence the definitive experience. Games that want there to be more of a challenge will make the normal setting itself more difficult like Doom Eternal. If you're finding games more enjoyable at harder difficulties that's a personal skill level thing for you. I don't think that's the case at all. All difficulties are tuned (except in some cases where they just add more stats to the enemy on harder difficulties). So, even the Easy difficulty can be a complete and definitive experience- as can normal, hard or any more they add. Some games, I play on easy also - because it's hard for me, some on normal etc. @dylanjosh Saw your new post after I posted the above. IMO - there's no such thing as a "Definitive Experience". That's the term @Kumar123was using - hence I used too! My point was all difficulties are viable, and all difficulties offer something to the player (from tuning in normal, to extra phases and rewards in harder difficulties, to easy mode for just having fun). Game can be played in all (one reason why I don't like games having difficulty related trophies/achievements). But yes, if game is very easy in normal, to the point the player is not enjoying it - it's not the game's fault. The player has to turn the difficulty up, instead of complaining the game is bad because it's too easy. Edited June 9, 2023 by roun90 1 Quote Link to comment Share on other sites More sharing options...
idiealot Posted June 9, 2023 Report Share Posted June 9, 2023 4 hours ago, Kumar123 said: Oh please. Normal is the definitive experience and if it's not, it should be. Not my fault. But if you are finding Normal too easy then it's on you to turn it up to make the experience better for yourself. Quote Link to comment Share on other sites More sharing options...
Kumar123 Posted June 10, 2023 Report Share Posted June 10, 2023 (edited) 7 hours ago, roun90 said: No it's not and it never is. Description of normal in most games is literally- "We'll throw some minor challenges so you play somewhat and see a little bit of the gameplay". It's literally a step above easy difficulty. Nowhere does it say - "Normal is the definitive experience". In fact most games encourage you to try the Harder difficulties, and in many cases - actual tactics, proper utilization of powers, proper paying attention to the game etc. only come into play in the harder difficulties. In fact in some games - you'll see certain boss phases only in the harder difficulties. What bullshit. 7 hours ago, dylanjosh said: Pretty sure most gamers play on normal. So that's what becomes the priority for balancing and hence the definitive experience. Games that want there to be more of a challenge will make the normal setting itself more difficult like Doom Eternal and then scale the other difficulties accordingly. If you're finding games more enjoyable at harder difficulties that's a personal skill level thing for you. Exactly lol. 4 hours ago, idiealot said: But if you are finding Normal too easy then it's on you to turn it up to make the experience better for yourself. That's not how it always works though. For example, I played Doom 2016 on Normal. When I replayed some levels on Easy to find the bonus rooms, it was a cakewalk. But that doesn't mean that I would have found it that easy in the beginning if I had never played the game on Normal. It's more about the player adapting than the game being too easy or whatever. Also, difficulty scaling isn't done properly in most games, so it is not a solution. I guess my problem with the Spider-man game was perhaps the fact that all the coolest sequences that Spider-Man does like the crane sequence for example, were interactive movies a.k.a quicktime events and all you, the player really did, was swing towards the target. Edited June 10, 2023 by Kumar123 Quote Link to comment Share on other sites More sharing options...
AnK Posted June 10, 2023 Report Share Posted June 10, 2023 4 hours ago, Kumar123 said: I guess my problem with the Spider-man game was perhaps the fact that all the coolest sequences that Spider-Man does like the crane sequence for example, were interactive movies a.k.a quicktime events and all you, the player really did, was swing towards the target. No matter how advance video games become they just can’t replicate 1:1 cinematography of set pieces into normal gameplay sequences. So these quick time set pieces are a welcome addition to the normal base gameplay design rather than not having these cinematic scenes in the story telling & screenplay at all!! Yeah but too much of anything is obviously bad & some games that overdo it are rightfully criticised for giving them more preference than the base gameplay. But then again gems like Heavy Rain,Until Dawn,Detroit wouldn’t have been possible if it wasn’t for this design. Each to his own I guess. Quote Link to comment Share on other sites More sharing options...
Kumar123 Posted June 10, 2023 Report Share Posted June 10, 2023 (edited) 1 hour ago, AnK said: No matter how advance video games become they just can’t replicate 1:1 cinematography of set pieces into normal gameplay sequences. So these quick time set pieces are a welcome addition to the normal base gameplay design rather than not having these cinematic scenes in the story telling & screenplay at all!! Come on. We all know that there are better ways to involve the players during such sequences and boss fights. The reason they don't do it is to avoid alienating the super casual audience that got into gaming in the last generation or so. I get why it has to be this way. Just wish it was better is all. Yeah but too much of anything is obviously bad & some games that overdo it are rightfully criticised for giving them more preference than the base gameplay. But then again gems like Heavy Rain,Until Dawn,Detroit wouldn’t have been possible if it wasn’t for this design. Each to his own I guess. I was talking in the context of single player action games like Spider-Man. No one criticizes quick time events in Quantic Dream games because their genre is completely different. Edited June 10, 2023 by Kumar123 Quote Link to comment Share on other sites More sharing options...
AnK Posted June 10, 2023 Report Share Posted June 10, 2023 I kinda differ from your opinion that these sequences are added to make anything easier for the casual audiences. They are too short & kinda insignificant to the base game design. Even hardcore combat heavy games of all genre can have them to screenplay a sequence that otherwise wouldn’t have been possible. As for the Quantic Dream reference,that was to illustrate better how there can be a bridge between movie & game screenplay. Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted June 15, 2023 Author Report Share Posted June 15, 2023 Quote Link to comment Share on other sites More sharing options...
Aercy Posted June 16, 2023 Report Share Posted June 16, 2023 Secured a collector’s edition My first ever Quote Link to comment Share on other sites More sharing options...
Kushagra Posted June 16, 2023 Report Share Posted June 16, 2023 45 minutes ago, Aercy said: Secured a collector’s edition My first ever Where? How? It's sold out everywhere, I checked on few gaming groups and they are offering them for 20k Quote Link to comment Share on other sites More sharing options...
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