CarbonCore Posted October 21, 2007 Report Share Posted October 21, 2007 CC u got the game yet mate. how is it? I have the demo, and totally agree with KC's post. But personally I don't much care about bump and damage physics. I'm playing GT4 right now and I don't really miss these feature. If you keep bumping into other cars or barriers, then you're not playing it right. Btw the cars look absolutely stunning and replays are a sight to behold. If a demo of a demo looks like this, can't imagine how the final game will look like. Link to comment Share on other sites More sharing options...
KnackChap Posted October 21, 2007 Author Report Share Posted October 21, 2007 a lap from the demodont mind my poor driving skills No matter the game or the quality of graphics, Suzuka is always a spellbinding track im not saying suzuka is bad but imo whereas the cars looks truly next-next gen,the track itself looks like a bumped up HD version from GT4. the track in GTHD was OMFG type,since it was built from the ground up,suzuka somehow doesnt feel right. also the polish that u expect from polyphony digital's title is slightly missing(esp the gfx),maybe that was because they needed to release the demo soon. Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 21, 2007 Report Share Posted October 21, 2007 Let them take their time. Ultimately, its the driving physics that matter. I hope they can cure the rubber band AI syndrome before the final release. I dont know how or why but Forza seems to have the top step on the podium where the sim aspect is concerned, even the gfx arent up to scratch. Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 21, 2007 Report Share Posted October 21, 2007 Or the old Nordschleife. Man, I love that track in Forza 2. Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 21, 2007 Report Share Posted October 21, 2007 I remember seeing videos of old F1 cars jumping over the crests in Nordschleife. I cant imagine how dangerous the track must have been. Of course Niki Lauda showed the world that. BTW: I have this DVD called "50 years of Formula 1 Onboard". A priceless piece. You should see it. Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 21, 2007 Report Share Posted October 21, 2007 I'll carry it the next time we meet. Link to comment Share on other sites More sharing options...
KnackChap Posted October 24, 2007 Author Report Share Posted October 24, 2007 suuka real circuit compared to GT circuit Link to comment Share on other sites More sharing options...
KnackChap Posted October 24, 2007 Author Report Share Posted October 24, 2007 GT5 signs deal with Top Gear Polyphony Digital has signed a deal with BBC Worldwide to let you watch Top Gear on your PS3. You will be able to enjoy up to 40 episodes of the motoring show using the new Gran Turismo TV channel, which will launch on the PlayStation Network sometime next year and feature all the goings-on from the world of cars. Advertisement The BBC has also given the go-ahead for the famous test-track from the show to be replicated in Gran Turismo 5, so you can pop on some slightly bizarre music and thrash all sorts of expensive creations around the track just like the enigmatic Stig. "We're sure that players will be as thrilled as we are when they get the chance to put their own driving skills to the test on the Top Gear Test Track in GT5, as well as enjoying classic episodes of Top Gear via GT TV," said Kazunori Yamauchi, end boss at developer Polyphony Digital. Unfortunately Gran Turismo 5 still looks to be a long way off in Europe, with only a tentative date of July 2008 mentioned for Japan so far. But those of you eagerly awaiting it will be pleased to know that a demo for Gran Turismo 5 Prologue is now on the Japanese PlayStation Store, and all you have to do to get hold of it is create a mock account for the region and begin downloading. But be quick, it will disappear forever on 11th November. http://www.eurogamer.net/article.php?article_id=85879 Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 25, 2007 Report Share Posted October 25, 2007 Joystiq interviews Polyphony Digital's Kazunori Yamauchi From Joystiq http://www.joystiq.com/2007/10/24/joystiq-...unori-yamauchi/ __________________________________________________________________ During TGS, we had the opportunity to visit the studios of Polyphony Digital and meet with the man behind the Gran Turismo series, Kazunori Yamauchi. We had just finished watching a demo of their video-on-demand GTTV service – which was announced during a Japanese-press only event at TGS the preceding day – and got to poke around their studios (check out Gamespot's fancy video tour) before sitting down with the man himself. We talked about GTTV (of course), the current status for Gran Turismo on PSP, how they reached the elusive 1080p goal, and if their PSP/PS3 connectivity ideas are any better than a rear-view mirror. Gallery: Gran Turismo 5 Prologue Thanks for taking the time to meet with us and show us the game and your studio. It's very much appreciated. Could you explain the rationale behind releasing GT5: Prologue before releasing the full Gran Turismo 5? So there's basically two reasons behind GT5 Prologue. First one being, as we move with the franchise to a new generation of hardware, the PS3‚ and trying to extract the maximum out of it and being comfortable, it's already taken us three years to get to a point where we're almost happy with what we're delivering on the system. But we thought it's about time we release something on our franchise. We thought if we waited until the full numbered series product is out, number one we'd keep our customers waiting too long and we wanted to keep people aware we're still around, and keep GT in people's minds. So that's the more obvious reason. The second reason kind of relates to the first one; if we waited for GT5 with the online elements that we're talking about, such as GTTV or whether it's the online dealership concept or given the basic racing head to head online capabilities, we wanted to keep those experiments to a rather smaller compact designed game and be able to experiment on a base that is small rather than having a humongous base to start with and for us to be for the first time bringing the online elements to the franchise with the scale of a huge mothership so to say. Speaking of GTTV, you've just said that GT5 has taken so long to develop, are you worried that things like licensing complications could further delay the actual, final product? Looking at the angle of our relationship with car manufacturers and licensing that surrounds those, luckily we have a history of ten years in our franchise and we've managed to establish a very good relationship with all if not most of those parties. so that really isn't affected in any way. So that's one thing. The other angle surrounding GTTV, again a lot of the content really doesn't have a deadline or an airing date that needs to be hit, so it's just a matter of us clearing the rights for the content and whatever is cleared first will appear within the window of GTTV and we can add and expand on that. Gallery: Gran Turismo TV (PS3) Just yesterday at the keynote they announced the rumble controller. Is that something you guys have known about for awhile? Is it being built into GT5 Prologue? Yes, we did know about the new DualShock 3 controller. In fact, we were part of the evaluation process here at PDi and, for obvious reasons, we've always historically supported DualShock controllers since the first generation and we will support DualShock 3 with GT5: Prologue. How about things like SixAxis controls? Have you thought about implementing motion controls into the game? Obviously, yes, there is a feature set of the SixAxis but we do not plan to implement that in using it to control the car, the actual car in the race, but we have studied the characteristics of the controller, we have experimented with it and the GTHD free download that we started last year. We implemented one feature which was, if the person puts the controller down, the user interface will disappear, and if they pick it up it will appear back. Features like that we plan on implementing in GT5: Prologue. We feel like that is a good match. You've obviously been more than busy with GT5 over the years. A couple years back there was an announcement of Gran Turismo for PSP and we haven't heard much about it since then. Has that been put on hold for GT5, or are you still actively pursuing it? Sometime in the future or not at all? This is still in the works, so we are still working on it, but this will be after GT5 on PS3. Because of the interaction of the PS3 – well, it's not that easy to develop on PS3 – we've had to put it aside a little bit, yes. But once we get GT5 out we hope to position it as the satellite to GT5 on PS3, GT on PSP. Interactivity between PSP and PS3. One of the examples they showed at E3 two years ago was the idea of a rear-view mirror in a racing game ... *laughs* ... so that example probably not being the best application of the PSP, have you considered any other kind of PSP interactivity with the PS3 and GT5? Well, one example would be for people to utilize replays of their race experience. Take that outside the home, whereas at home you would need the PS3, but they can take that away and share. Another would be – and we would need to do further research, we're just talking ideals here – but it would be nice if we were able to allow people to compete whether they're on the road or in their living room on the PS3, compete in the same race. Even though the visual qualities will be different depending on which hardware they're on it would be nice if we could allow for that. Technically, we think we should be able to. Or another would be – a feature we had on GT4 B-spec – which is basically you're the race manager. You don't even need to steer the controller, you just set the car and let it go; you're managing it. Another example would be the PSP would be your management tool: give it input and give it instructions and the car would continue on with the race. So the game runs at 1080p, 60 frames per second. That's something that, even on PS3, a lot of games haven't been able to accomplish. How much of a development concern was that when you were building it? How much time did it take to get the engine – which looks great running at that resolution – up to snuff? First of all, Kazunori insists that a racing game runs at 60 frames per second. That's a must have from his point-of-view. And the characteristics of racing, or racing games, is that you're most of the time driving at high speeds. At high speeds, your view points are in the distance. You need detail, even for distant images, and 1080p was the only resolution that he could possibly think of. Both 60fps and 1080p were both must haves for the GT experience to be the GT experience. They've done some experiments on 720p to see if they could find a compromise but the minute they saw it, it was out the door. So that's GT5. Gran Turismo PSP we already discussed. What's next after that? More Gran Turismo games? Kazunori always wanted to do something beyond Gran Turismo, but with the PS3 and all the downloadable possibilities, that dream is further and further away. *laughs* Thank you so much for your time! _____________________________________________________________________________ Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 25, 2007 Report Share Posted October 25, 2007 ^^ Exactly. Now lets see who the real racer is .. Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 25, 2007 Report Share Posted October 25, 2007 Or even romance audio books Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 25, 2007 Report Share Posted October 25, 2007 Polyphony Digital Responsible for GT-R Dash Tech From Kotaku http://kotaku.com/gaming/gran-turismo/poly...tech-314368.php ___________________________________________________________________ At the Tokyo Auto Show, Nissan honcho Carlos Ghosn unveiled the GT-R. The car, which hits the US next Spring, features a multifunction dash display that was developed in conjunction with Gran Turismo Polyphony Digital. The display can monitor oil pressure, oil temp, engine coolant temp, transmission oil pressure, turbocharger boost pressure, throttle position, torque split, steering angle and lateral G-froce. The Polyphony Digital display can also log data that helps improve driving technique and can help with fuel economy. In other Polyphony Digital news, the GT-R has already popped up on Gran Turismo Prologue. There's more! Polyphony has also struck a deal with the BBC to offer episodes of car show Top Gear for download via Gran Turismo TV. Nice to see that the developer responsible for the "World's Most Realistic Driving Simulator" isn't kinda serious about cars, but DEAD SERIOUS about them. Warms the heart, don't it? ______________________________________________________________________ Thats an incredible achievement by Polyphony Digital :shock3: Link to comment Share on other sites More sharing options...
THE DIRECTOR Posted October 25, 2007 Report Share Posted October 25, 2007 compare ur talent with the Stig???!?!?! that nuts. im not really a racing/driving sim fan. but this sound cool. might even get it now. Link to comment Share on other sites More sharing options...
KnackChap Posted October 25, 2007 Author Report Share Posted October 25, 2007 yes yes ,this was the masked car in the demo,that didnt even have the cockpit view. there were rumors that PD designed the dash for the real car guess it was true afterall. Link to comment Share on other sites More sharing options...
CarbonCore Posted October 25, 2007 Report Share Posted October 25, 2007 All four cars have been unlocked in the demo now. You can race with Nissan GT-R, Impreza WRX-STI, Lexus IS F and Mazda Atenza Sport. Also GT-TV has five new videos including HD footage of Tokyo Motor Show. Btw, all four cars have dashboard view, including GT-R Link to comment Share on other sites More sharing options...
Amay Posted October 25, 2007 Report Share Posted October 25, 2007 ^ Sweet. Link to comment Share on other sites More sharing options...
CarbonCore Posted October 25, 2007 Report Share Posted October 25, 2007 yes, but you can fill it in english. It won't cross check your address for zip/state/city etc like US. Just type any gibberish and you are good to go. Just remember to click on the right for OK/I Agree and left for Cancel/Disagree, Japs use opposite system, even in the GT demo. Link to comment Share on other sites More sharing options...
KnackChap Posted October 25, 2007 Author Report Share Posted October 25, 2007 how to create jpnese psn account http://blogs.ign.com/xheavenxsentx/2006/12/09/39684/ Link to comment Share on other sites More sharing options...
CarbonCore Posted October 25, 2007 Report Share Posted October 25, 2007 Another confirmation of Top Gear on GT5 http://www.topgear.com/content/news/stories/2368/ Our inbox will be relieved at least. Not a day goes by without somebody firing us a note saying either they - or their amazing old Capri - can lap the TG test track faster than Stig. Next year, on Playstation 3, you'll be able to find out. Top Gear has hooked up with Sony to make our iconic test track part of Gran Turismo 5. And as an office with the permanent distraction of a Playstation 2, race seat, force-feedback wheel and a copy of the current GT4, it's the best news we've had since Alonso missed out on the F1 championship. :rofl2: The latest iteration of the GT series will also be fully online - and, alongside lapping the TG circuit, players will be able to download classic episodes of Top Gear via a dedicated motoring channel called Gran Turismo TV on the Playstation network. So, how long do we have to wait? As with previous versions of the game a scaled-down prologue will come first with around 10 tracks and 60 cars. This will feature the Top Gear TV content but not the TG track. There's no official word on when this is due, but we're expecting it to hit the UK around Spring next year. The full version of the game is due to arrive around Christmas 2008 and, again, details are yet to be confirmed. We have been told to expect around 900 cars and, of course, our track. We'll obviously keep you posted on the development of the game, but in the meantime check out our guide to the TG track to find out exactly what you'll be letting yourself in for. Link to comment Share on other sites More sharing options...
vinitwins Posted October 26, 2007 Report Share Posted October 26, 2007 GT4 had 600 cars, right? that's a 50% jump! V Link to comment Share on other sites More sharing options...
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