ctrl_alt_del Posted September 27, 2008 Report Share Posted September 27, 2008 Why so? This is not the beta is it? Its the proper preview code. Link to comment Share on other sites More sharing options...
Keyofx Posted September 27, 2008 Report Share Posted September 27, 2008 I thought you guys were using the Beta! my bad :| Link to comment Share on other sites More sharing options...
KnackChap Posted September 27, 2008 Author Report Share Posted September 27, 2008 was the review code Link to comment Share on other sites More sharing options...
KnackChap Posted September 27, 2008 Author Report Share Posted September 27, 2008 some user made levels balloons uncharted super mario level 1-4 Sotc work in progress Link to comment Share on other sites More sharing options...
Hot-Drake-Pixel Posted September 27, 2008 Report Share Posted September 27, 2008 Little Big Planet - User created x360 level. :roflroll2: :roflroll2: Link to comment Share on other sites More sharing options...
Hot-Drake-Pixel Posted September 27, 2008 Report Share Posted September 27, 2008 Little Big Planet - PlayStation 3 - Level Sharing Awesome stuff. Feedback and rep system with Custom made levels. Yay! Link to comment Share on other sites More sharing options...
KnackChap Posted September 28, 2008 Author Report Share Posted September 28, 2008 gaylo 3 warthog Link to comment Share on other sites More sharing options...
KnackChap Posted September 28, 2008 Author Report Share Posted September 28, 2008 'In a league of its own' quotes Official Playstation Magazine UK as the first review comes in for whats arguably one of the most creative, dynamic and systematic games of this generation. The review continues... "The limitless creative potential contained within LittleBigPlanet means you'll be scribbling level designs on the back of your hand so you don't forget them. Or breaking off, mid-conversation, to stare blankly into space as the penny drops on how to make a rampaging robot. A big one. "Materials have physical properties and react believably to gravity and other objects. Felt is soft, polystyrene is light, rubber grips (making it great for wheels) and glass is slippery." "The golden moment is when you realise how you can link these simple parts together to create something amazing. It's as if a mist clears to reveal infinite possibility." Along with the final judgement on the massive freeform gameplay that makes up most of the game, OPMUK also clears up another critical development issue "The story mode alone is reason enough to buy LBP ... The quality is flawless. The beautiful levels mix action, challenge and wonder in a way that makes plenty of 'real' cough nervously and look sheepishly at their feet." The game was awarded a 10/10 by the reviewer, and praised for its absolute, positive and undiluted love with the gamer and its pleasures at bringing you top quality level designs. The review can be read in full in the latest edition of OPMUK, hitting the shelves on Wednesday 1st October. Link to comment Share on other sites More sharing options...
jackhammer06 Posted September 28, 2008 Report Share Posted September 28, 2008 ^^The Uncharted Level is Uber Cool!!! Link to comment Share on other sites More sharing options...
TheDribbler Posted September 29, 2008 Report Share Posted September 29, 2008 Brotha...some pests..will never let their imagination die Link to comment Share on other sites More sharing options...
rad2689 Posted September 29, 2008 Report Share Posted September 29, 2008 ^^awesome Link to comment Share on other sites More sharing options...
jk.. Posted September 29, 2008 Report Share Posted September 29, 2008 awesome levels damn this game will be a hit Link to comment Share on other sites More sharing options...
ctrl_alt_del Posted September 29, 2008 Report Share Posted September 29, 2008 Is it true that LBP will ship minus the online level creator tool for the time being? Link to comment Share on other sites More sharing options...
Keyofx Posted September 29, 2008 Report Share Posted September 29, 2008 ONLINE level creator? online/offline level editors are one and the same right? Link to comment Share on other sites More sharing options...
HundredProofSam Posted September 29, 2008 Report Share Posted September 29, 2008 cody: no its not true...the level creator (and there is no seperate level creator for online) is an integral part of the game so it will very much be part of the retail copy.....in fact the creator is also filled with tons of tutorials and stpehen fry awesomeness "look at that face! like a smacked bottom" Link to comment Share on other sites More sharing options...
MarketTantrik Posted September 29, 2008 Report Share Posted September 29, 2008 LBP coverage in Reuters / Economic Times From: http://economictimes.indiatimes.com/Infote...how/3527386.cms _____________________________________________________ LittleBigPlanet turns gamers into creators 25 Sep, 2008, 1642 hrs IST, REUTERS NEW YORK: A new videogame allows players to conjure up their own design ideas and create playable content that can be uploaded and shared. And gamers can do it from the privacy of their own home with Sony Computer Entertainment America's LittleBigPlanet. For years, PC gamers have been able to modify games like Unreal Tournament 3 and Half-Life 2 to create playable levels and linear entertainment ("Machinima"). Will Wright took the concept mainstream with The Sims and his latest creation, Spore. On Oct 21 console gamers will be given the tools necessary to build their own virtual experiences. Everyone from game developers to gamers are looking forward to this sudden shift in the videogame industry. "The best thing about user-generated content is that it decreases the space between an idea in your head and bringing it to life on the screen," said Kareem Ettouney, art director of LittleBigPlanet and co-founder of Media Molecule, a game development studio in England. "A few years ago, even if you worked as a level designer inside a game company, you'd have to work with a programer, an artist, a scripter and an audio programer to make your idea come to life." With LittleBigPlanet, if you think it, you can make it. The game is a collection of intuitive tools that allow players to customize everything from their characters to the levels of gameplay they'll be challenged with. "We really wanted to push this game and it turns out we didn't even use half of what was there," said Zach Gage, of Team Sportsmanship, which won $1,000 for Best of Jam at a 24-hour Game Jam at Parsons The New School for Design last week. Over 150 students, grouped into 19 teams, were given an advanced copy of the game and 24 hours to create an interactive experience, which was judged by two members of the Media Molecule development team. The winning Parsons entrants will be playable in the final version of LittleBigPlanet in a special Parsons section of the game. Sony will release the game, both as a retail disc and as a digital download, through PlayStation Network on Oct 21. LittleBigPlanet will have a huge online component, including team-based multiplayer options for designing levels together, as well as an active community with user feedback on created levels. Media Molecule will continue to support LittleBigPlanet with additional downloadable content moving forward. "People will want to create things that we haven't dreamed of and we'll want to respond to that," said Ettouney, adding gamers will use LittleBigPlanet to create a wide array of entertainment-like graphic novels, personal storybooks and plays. There were nearly as many female students in the Parsons Game Jam as males, and non-gamers outnumbered the gamers. "I don't think of it as a videogame -- even though it is, I look at it as a different form of creativity," said Parsons student Erica Osher, whose team, The Sleepwalkers, won $500 for Best Use of Tools. Whether creating content alone or with friends, Ettouney said the target audience for this game is "everyone." ______________________________________________________________________ Link to comment Share on other sites More sharing options...
Keyofx Posted September 29, 2008 Report Share Posted September 29, 2008 It's like the twilight zone and counterstrike never happened Link to comment Share on other sites More sharing options...
ctrl_alt_del Posted September 29, 2008 Report Share Posted September 29, 2008 @Sam: I was referring to the one where you can go online, team with your friends and create levels, all on PSN. Is that still in the game? LittleBigPlanet, a game Sony believes can be a system-seller with its unique sharing and co-operative play, will also arrive at retail lacking the online Create mode, which allows users to team up and build content for the game online. "The ability to create with your friends online will come as part of the first major update after the game is released," wrote a Sony rep on the official PlayStation forums. Games Industry Link to comment Share on other sites More sharing options...
abhi90 Posted September 29, 2008 Report Share Posted September 29, 2008 anyone got the beta code........ Link to comment Share on other sites More sharing options...
Somebody Posted September 30, 2008 Report Share Posted September 30, 2008 LittleBigPlanet Devs Were Working On Portal Game, Met With Valve Alternate history alert: seems LittleBigPlanet devs Media Molecule were, at one stage before starting on LBP, working on a game very similar to Portal. Indeed, it was so similar to Portal it was "more Portally than Portal". While pitching the game, they met with the guys who published Media Molecule founder Mark Healey's Rag Doll Kung Fu on the PC: Valve. Valve brought up the idea of MM and the PC gaming overlords doing something together with the project, but nothing ever came of it. Imagine, though, if it had. We'd have Portal, but no LittleBigPlanet. Or...we'd have both, but with Sackboys tearing open the fabric of time and space, while PS3 owners built platform games made of...cake. The mind boggles. btw, check this out: LittleBigPlanet: The Very Big Interview :roflroll2: at pic Link to comment Share on other sites More sharing options...
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