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LittleBigPlanet


KnackChap

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LittleBigPlanet Devs Were Working On Portal Game, Met With Valve

 

lbpportal_01.jpg

 

Alternate history alert: seems LittleBigPlanet devs Media Molecule were, at one stage before starting on LBP, working on a game very similar to Portal. Indeed, it was so similar to Portal it was "more Portally than Portal". While pitching the game, they met with the guys who published Media Molecule founder Mark Healey's Rag Doll Kung Fu on the PC: Valve. Valve brought up the idea of MM and the PC gaming overlords doing something together with the project, but nothing ever came of it. Imagine, though, if it had. We'd have Portal, but no LittleBigPlanet. Or...we'd have both, but with Sackboys tearing open the fabric of time and space, while PS3 owners built platform games made of...cake. The mind boggles.

 

btw, check this out: LittleBigPlanet: The Very Big Interview

 

:roflroll2: at pic

 

THank God that didnt happen. If valve would have in any way been involved - PS3 owners would have had to say goodbye to the game.

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LittleBigPlanet Devs Talk PSP Plans

 

lbppsp.png

 

While the PSP has been out for quite awhile now, developers are just beginning to scratch the surface of the handheld's true potential. First SOE boss John Smedley talks PSP MMOs, and now Media Molecule co-founder Mark Healy talks about the possibilities of bringing LittleBigPlanet to Sony's portable.

 

"There's definitely scope for a PSP version," said Healy in an exclusive interview with (GamesIndustry.biz) sister site Eurogamer TV, to be broadcast next week. "We've had discussions and talks, [but] nothing concrete at the moment."

 

So the idea has certainly been kicked around, which is lovely indeed. What could be sweeter than a portable version of LittleBigPlanet? How about portable LittleBigPlanet utilities?

"It'd be great to make, for the people who are really into the Create side, some kind of companion products that allow you to create things while you're on the train," he said. "One thing that I'd love to add is the ability to create you're own music, for example, that you can import into the game. That seems like an obvious one to do and it'd be quite easy really."

 

Now these are some excellent ideas, and in my opinion exactly the sort of applications the PSP should be used for. The key lies in making the PSP a living, breathing extension of the PlayStation 3, to the point where a built-in PSP dock is a serious consideration when designing future iterations of the console. That'll be when the portable truly hits its sweet spot.

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Life in LittleBigPlanet: Episode 2 (Plus Some Beta Keys for You)

 

Our first dive into the world of LittleBigPlanet taught us all about the SackBoy, now it’s time for another visit! The second episode in this series takes us deeper into the wonders of LBP. This time we answer the question- “How do SackBoys Play?” You’ll soon find out, alone or in a pack, these little guys know how to have a good time.

 

Oh, and a few days ago, we stirred up a bit of a frenzy by handing out the remaining 50 beta keys we had left over from our Orlando Meet-up. Some of you thought that, as the official PlayStation blog, we should have a bit more than 50 to give away. Well, we here at the PSB don’t like having our Bloghood called into question. So, as of the time of this writing, I’m sitting on a monstrous stack of burlap-covered LittleBigPlanet beta keys, and they’re there for the asking. So ask away, send an email to playstationbloglbp2000@gmail.com and we’ll get them out to you.

 

Now we’ve got *a lot* of beta keys to give away, and I’d hate for you to develop repetitive-stress disorder from whacking your F5 button to refresh your inbox, so expect it to be a few hours before the codes are sent. We’ll update this post when we have it lined up and start pressing the “send” button.

 

If you receive a code, this paragraph becomes relevant to you:

 

1. Public Beta Ends October 11th, 2008

2. You must use a consumer PLAYSTATION 3 system that is connected to the internet.

3. You must have a PLAYSTATION Network Account.

4. If you have previously redeemed a LBP voucher code, you must delete any old LBP data (along with save data and game data) and download this version (go to Download History and redownload the new code).

5. This version does not require a DNS redirect and levels created here will be available for consumers at launch of the full title.

6. Please refrain from creating anything inappropriate, as we do have moderation in place and it may result in your account being suspended or banned.

 

Downloading the LittleBigPlanet Public Beta.

After you have signed in with your PLAYSTATION Network Account, select [Account Management] on the XMB interface located under the ‘PLAYSTATION Network’ tab, then select [Transaction Management] and click on the option ‘Redeem PLAYSTATION Network Card or Promotion Code’. Enter the following unique code to start the download of LittleBigPlanet.

 

And once you get in, you can start getting creative. What’s that, you’re looking for inspiration? Have a look at Wired’s Top 10 User-Created LittleBigPlanet Adventures.

 

Watch video at source

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^^actually i just found out that i got an invite for lbp even b4 i had sent out a mail. :P

but guess what it was once again from the japanese side of the world.

seems like they r in love with me. first home and now lbp.

maybe it's thru the themes i downloaded from PSN.

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^^actually i just found out that i got an invite for lbp even b4 i had sent out a mail. :P

but guess what it was once again from the japanese side of the world.

seems like they r in love with me. first home and now lbp.

maybe it's thru the themes i downloaded from PSN.

u are the luckiest dude of GI :P

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