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KnackChap

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LittleBigBomba: Why has the mass market overlooked LBP?

 

Whilst LittleBigPlanet has been a hit critically and with the existing fanbase, it seems to be having problems reaching the extended audience.

 

In simple commercial terms the game is a success for Media Molecule (a team of only 25 people), but it is failing to reach other goals set for it.

 

Shuhei Yoshida, Sony worldwide studio boss, said: “LittleBigPlanet is going to be the biggest title for Sony in all markets this year” and producer Eric Fong stated it was "going to be a hardware seller".

 

Looking at its first month's performance, it is simply not hitting these targets.

 

It positioned 8th in october NPD selling just ~215k copies - not terrible, but not "biggest title" of the year territory.

In Japan it has sold ~80k (still a way from getting through its initial shipment of 130k) and is already out of the top 20.

In its European homeland it crashed out of the top ten in just its second week, and has subsequently slipped further down the charts.

 

There is no sign that LBP has significantly contributed to hardware sales either.

PS3 sold just 190k in october NPD, way behind 360 (370K) and Wii (800k).

The PS3 is now even being outsold across Europe by the 360 (a reversal of trends here).

 

Whilst the title might have legs, weekly sales in Japan and Europe show no evidence of this (sales have declined substantially every week, whilst even a struggling mass market game like WiiMusic managed to go back up into the uk top ten this week). It is very unlikely it will appear in next months NPD top ten.

 

So what went wrong?

 

Potential factors:

 

- Sony marketing have been unable to explain the concept of this game to the masses

- People would rather be spoonfed a linear entertainment experience rather than create/search for it

- Excessive moderation and launch problems soured word of mouth

- This is really a hardcore game hiding under a cute graphical exterior

- Platformers are no longer such an appealing genre

- Appears too childish

- Demographics on PS3 are wrong for this title

- Level creation is too complex for the masses

 

 

Is this title destined to be just loved by the hardcore and overlooked by the masses? Is there any way that Sony can actually reach the mass market with this title?

 

link: http://www.neogaf.com/forum/showthread.php?t=343292 , i think there's a link on hexus as well.

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LittleBigBomba: Why has the mass market overlooked LBP?

 

Whilst LittleBigPlanet has been a hit critically and with the existing fanbase, it seems to be having problems reaching the extended audience.

 

In simple commercial terms the game is a success for Media Molecule (a team of only 25 people), but it is failing to reach other goals set for it.

 

Shuhei Yoshida, Sony worldwide studio boss, said: “LittleBigPlanet is going to be the biggest title for Sony in all markets this year” and producer Eric Fong stated it was "going to be a hardware seller".

 

Looking at its first month's performance, it is simply not hitting these targets.

 

It positioned 8th in october NPD selling just ~215k copies - not terrible, but not "biggest title" of the year territory.

In Japan it has sold ~80k (still a way from getting through its initial shipment of 130k) and is already out of the top 20.

In its European homeland it crashed out of the top ten in just its second week, and has subsequently slipped further down the charts.

 

There is no sign that LBP has significantly contributed to hardware sales either.

PS3 sold just 190k in october NPD, way behind 360 (370K) and Wii (800k).

The PS3 is now even being outsold across Europe by the 360 (a reversal of trends here).

 

Whilst the title might have legs, weekly sales in Japan and Europe show no evidence of this (sales have declined substantially every week, whilst even a struggling mass market game like WiiMusic managed to go back up into the uk top ten this week). It is very unlikely it will appear in next months NPD top ten.

 

So what went wrong?

 

Potential factors:

 

- Sony marketing have been unable to explain the concept of this game to the masses

- People would rather be spoonfed a linear entertainment experience rather than create/search for it

- Excessive moderation and launch problems soured word of mouth

- This is really a hardcore game hiding under a cute graphical exterior

- Platformers are no longer such an appealing genre

- Appears too childish

- Demographics on PS3 are wrong for this title

- Level creation is too complex for the masses

Is this title destined to be just loved by the hardcore and overlooked by the masses? Is there any way that Sony can actually reach the mass market with this title?

 

link: http://www.neogaf.com/forum/showthread.php?t=343292 , i think there's a link on hexus as well.

seriously, man you're just a troll of the first order....and just to point out....the part you highlighted says "appears" too childish....as in it isnt childish, but may appear so to n00bs who dont know their head from their a*s

 

 

 

peace

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seriously, man you're just a troll of the first order....and just to point out....the part you highlighted says "appears" too childish....as in it isnt childish, but may appear so to n00bs who dont know their head from their a*s

peace

Oh snap, I told you not to play too much NFS Underground :P

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LittleBigPlanet Sales Not That Great? No sh*t!

 

20081116043047yTop.jpg

 

I know some fanboys will read the headline and expect this article to totally slam the PS3 and Little Big Planet, and they will likely start posting hateful comments before even reading what this is about. Great. You are only making your fanboyism more apparent and showing the community what a massive dickface you are, so I welcome that.

 

What this article is actually about is in defense of Little Big Planet (or is it LittleBigPlanet, one word?). You see, a lot of websites (that I won’t mention because they don’t deserve the promotion) have been commenting on Little Big Planet’s sales and making the fantastically brilliant analysis that the game’s delay may have affected its numbers. More specifically, its October sales numbers in particular are not as high as they could have been because the release date was pushed back. Um, no f**king sh*t, you morons.

 

While a lot of fanboys and seemingly intelligent people have tried to reason with these websites as to why the sales were as “low” as they were (the patch caused people to be wary of buying it, lots of big releases in October, Sony didn’t advertise it enough, etc.), they all seemed to be missing one obviously logical explanation: it didn’t sell as well as it could have because it was only out for 4 f**king days!

 

Let me ask you this: do you think Little Big Planet sold less copies in October in 4 days than it would have if it was instead available for 11 days? Um, of course it did. It’s pretty simple logic, isn’t it? In fact, Little Big Planet’s sales of 215,000 units in 4 days was only right behind SOCOM’s sales of 231,000, and that game was available for a full two weeks longer.

 

Some people assumed Little Big Planet would be an instant million-seller, and some even predicted 5 million units sold. These October numbers now have people making all kinds of excuses. Let’s be real, people. The PS3 has only 17 games that have to date sold over a million copies (Xbox 360 has 47), and GTA4 tops that list with less than 5 million. Obviously, Little Big Planet is not going straight to the top with over 5 million copies sold. That’s just silly.

 

On the other hand, Little Big Planet’s sales of 215,000 copies in only 4 days puts it on track to sell a million copies fairly easily, a feat which is pretty impressive for a PS3-exclusive new IP (joining Motorstorm, Resistance, Uncharted, and Heavenly Sword). In fact, I would predict that Little Big Planet breaks the million mark by the end of the month, and if Sony decides to pack it in a holiday bundle, you can expect it to pass 2 million by year’s end.

 

So all these idiots pretending to be analysts need to just stop writing. If you want to talk about sales data, at least be logical about it… or don’t. At least if you keep doing what you’re doing I’ll have plenty of material for my own writing. So, uh, thanks for that… idiots.

 

source : http://en.gamers.com/news/view_2980.html

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Hey isn't K'dash some f**ktard troll who moonlights as a Mai Shiranui tranny along with saying that LBP is full of fail?

 

Dude mind ur damn language..please read the article first before posting ur awesome joke posts. Wow whoever made u a moderator sure wasnt in his right mind.

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I know some fanboys will read the headline and expect this article to totally slam the PS3 and Little Big Planet, and they will likely start posting hateful comments before even reading what this is about. Great. You are only making your fanboyism more apparent and showing the community what a massive dickface you are, so I welcome that.

 

LOL

 

Lookie the first para of K'Dash's article.

And lookie the immediate response that it generated.

 

Wall of text obviously too intimidating for some?

 

:P

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Hey isn't K'dash some f**ktard troll who moonlights as a Mai Shiranui tranny along with saying that LBP is full of fail?

 

dude kdash's article isnt sh*ting on LBP..its saying that it got shitty sales cause of the delay.

 

 

Dude mind ur damn language..please read the article first before posting ur awesome joke posts. Wow whoever made u a moderator sure wasnt in his right mind.

 

dont get ahead of yourself...hes just a fanboi and only read the heading :P

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