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Assassin's Creed: Shadows


Heaven Angel
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53 minutes ago, Big Boss said:

This is a pretty good way to go. 

And maybe make a prince of Persia open world game with solid combat and platforming. Forget about stealth in open world.

Assassins creed games originally were all about stealth and assassination of specific targets Hitman styles. 

 

Its after Syndicate, they went full  open world Skyrim style.

 

 

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13 hours ago, Big Boss said:

Ubisoft connect plus. Cheaper than pc subscription. 1099 on xbox vs like 1899 on PC.

899Rs. Not 1099. I paid 899 for one month. I purchased from Xbox store india

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13 hours ago, Big Boss said:

This is a pretty good way to go. 

And maybe make a prince of Persia open world game with solid combat and platforming. Forget about stealth in open world.

MGSV proved you can make fantastic stealth open world game.

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22 minutes ago, Zod said:

MGSV proved you can make fantastic stealth open world game.

It wasnt truly open world. It was like Hitman with open area map. 

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41 minutes ago, Big Boss said:

It wasnt truly open world. It was like Hitman with open area map. 

MGSV phantom pain was complete open world sandbox game. You could go anywhere you want anytime. No restrictions. 

 

There's free roam open world mode where you can go anywhere and clear outposts and hunt down targets to extract them

 

 

 

 

Gadgets made stealth really fun in MGS V and enemy AI was far superior than Shadows. 

 

 

 

 

 

 

Edited by Zod
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2 hours ago, Zod said:

MGSV phantom pain was complete open world sandbox game. You could go anywhere you want anytime. No restrictions. 

 

There's free roam open world mode where you can go anywhere and clear outposts and hunt down targets to extract them

 

 

 

 

Gadgets made stealth really fun in MGS V and enemy AI was far superior than Shadows. 

 

 

 

 

 

 

 

Phantom Pain had one of the, if not the best stealth gameplay in a video game. The use of gadgets and equipment was integrated with the game play with ease. However, it's open world was empty without servicing any purpose than just pass through. It didn't help that the game was not finished either.

Edited by b!T
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2 hours ago, b!T said:

 

Phantom Pain had one of the, if not the best stealth gameplay in a video game. The use of gadgets and equipment was integrated with the game play with ease. However, it's open world was empty without servicing any purpose than just pass through. It didn't help that the game was not finished either.

Open world was indeed empty but gameplay loop was so good and addictive that empty open world didn't bother me much.

 

I didn't care about story much either. I enjoyed the game purely on gameplay basis. It was just fantastic experience. 

Edited by Zod
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15 hours ago, hazard12345 said:

looks like a deep sale title.

A gorgeous stellar world with proven gameplay mechanics and some innovation is hardly a deep sale title imo. 

 

Not sure what are you looking in games bro. 

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4 hours ago, hope said:

A gorgeous stellar world with proven gameplay mechanics and some innovation is hardly a deep sale title imo. 

 

Not sure what are you looking in games bro. 

this was more in relation to my backlog and urgency to play it.

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Looks like massive bomba. All they had to do was release a normal Japanese game with Japanese protagonists and watch the sales go up. But that was too much to ask. This is what happens when activists get too much of a say in making games. Companies get sold out and jobs are gone.

 

 

 

 

 

 

 

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8 hours ago, Big Boss said:

Looks like massive bomba. All they had to do was release a normal Japanese game with Japanese protagonists and watch the sales go up. But that was too much to ask. This is what happens when activists get too much of a say in making games. Companies get sold out and jobs are gone.

 

 

 

 

 

 

 

The low sales has nothing to do with the choice of protagonists or their skin colour for that matter. Based on majority of the reviews/comments, it’s the typical open world game loop design which it employs in many of its games(which has got pretty exhausting and boring) and lack of innovation that’s the issue.  The gameplay loop is something that ubi needs to seriously relook at in their games.  

Edited by Ne0
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4 hours ago, Ne0 said:

The low sales has nothing to do with the choice of protagonists or their skin colour for that matter. 

This is called Denial stage.

Edited by Big Boss
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