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Control 2


SRINI87
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Developers: Remedy Entertainment, 505 games

Publishers: Remedy Entertainment, 505 games

platforms: PC, PlayStation 5, and Xbox Series X|S

Engine: Northlight® engine

Release: TBA

 

Remedy Entertainment signs a co-development and co-publishing agreement with 505 Games for Control 2

Remedy Entertainment (“Remedy”) has signed an agreement with 505 Games, an international video game publisher and a subsidiary of Digital Bros Group, under which Remedy and 505 Games will co-develop and co-publish Control 2 (formerly known as Codename Heron), a sequel to Remedy’s award-winning game Control.

Control 2’s initial development budget amounts to EUR 50 million, and Remedy will retain the ownership of the game’s intellectual property. The development, marketing, and post-launch investments as well as the future net revenues generated by the game will be equally split between 505 Games and Remedy. The game will be available on PC, PlayStation 5, and Xbox Series X|S, and it will be built on Remedy’s proprietary Northlight® engine and tools. Remedy will publish the game on the PC platform and 505 Games will publish it on the console platforms. The project is currently in concept stage.

 

https://investors.remedygames.com/announcements/remedy-entertainment-signs-a-co-development-and-co-publishing-agreement-with-505-games-for-control-2/

 

Edited by SRINI87
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  • 1 year later...

Remedy Entertainment Trademarks Its Next Game, Firebreak

 

Remedy Entertainment, known for their atmospheric storytelling and deep lore in games like “Control” and “Alan Wake,” has recently filed a trademark, possibly for the studio’s next game. The trademark in question, filed under the name “FBC: Firebreak,” hints at a new venture that could be related to the studio’s existing franchises, likely a subtitle for Control 2.

In “Control,” the Firebreak refers to a mysterious and ominous chasm within the Oldest House, a place where the normal laws of reality do not apply. It’s described as an intersection point within the Oldest House, appearing in various sectors but ultimately being one singular, sprawling anomaly. The term itself is a firefighting strategy, an obstruction used to prevent the spread of fire, which in the context of the game, suggests it’s a barrier against paranormal threats.

 

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