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Armored Core VI: Fires of Rubicon


Heaven Angel
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A FromSoftware Game

Bandai Namco

 

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Announcement Trailer

 

ARMORED CORE VI FIRES OF RUBICON will offer a game experience based on the mech game know-how FromSoftware cultivated over 25 years of developing games in the series, but now introducing groundbreaking gameplay found in the developer’s recent action games

 

Platforms - PS5 / PS4, Xbox Series X/S, Xbox one, PC

 

Armored Core 6 director Masaru Yamamura

He was lead designer on Sekiro: Shadows Die Twice

 

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Edited by Heaven Angel
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Armored Core VI Details

 

 New story / not connected to previous games

Heavy focus on Mecha Customization

Single-Player emphasis but does has multiplayer

Mission Based not open world

Boss battles are a big "highlight"

 

 

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  • Heaven Angel changed the title to Armored Core VI: Fires of Rubicon

More Details

 

Tune mechs and duel other players.

Story mode won't have co-op. - Fine by me. 

Story isn't a continuation of ACV

PVP battle arena confirmed. Tune mechs and duel other players

Tuning examples: Fuel efficiency, better boosters, swap weapons - Hardcore :hi2:

"Emphasis on rich single player" - Awesome!!! 

 

Sounds like Armored Core VI boss fights will be similarly challenging to Souls.

"We try to make boss battles tough and intense. We've set things up around trying many times, having them think about how to defeat them, and building the optimal aircraft." :wOOtjumpy:

 

https://jp.ign.com/armored-core-6/64541/interview/armored-core-vi

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  • 2 weeks later...
On 12/31/2022 at 10:57 AM, SpearHea:D said:

Immense potential in skyboxes and artistic design.

 

Indeed

 

Less pixelated shots 

screenshot2022-01-08a9skow.png

 

Seems like amazing 360 degree mech action and boss battles. Full on fun chaos.. 

Insta-buy at this point

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https://noisypixel.net/armored-core-vi-fires-of-rubicon-producer-shares-gameplay-details/

 

Quote

Ogura-san mentioned that FromSoftware intended to leave a few years gap between this new title and the series’ last entry. Still, he and FromSoftware CEO Hidetaka Miyazaki had always wanted to return to the series. Miyazaki-san acted as the initial game director on the game, where he helped provide a foundation for the team but not the current game director on the project.

Ogura-san adds that Armored Core VI Fires of Rubicon is meant to give players freedom during gameplay. The game will retain control and customization at the series’ core. Once players can get their hands on the game, they’ll see the changing parts and action elements and how they work together with the customization elements.

The most significant difference between this new entry and the previous entry is the experience that the team will bring from working on recent games such as Bloodborne, Elden Ring, and Dark Souls.

There is no story connection between this entry and Armored Core V, a choice made so players can jump right into this entry. As for new players, the developer plans to release more information about accessibility in the coming days. That said, they have come to understand that customization and mech creation might seem confusing to new players, so they have made the assembly and customization more intuitive and logical this time.

As for difficulty, Ogura-san confirms the game will offer a “stiff challenge” to players, but this title is different than others. The most distinctive feature of the series is combining parts to customize mechs. So, to overcome difficulties in the game, players will need to understand how to customize their mechs to suit missions. Further, the game will reward players for getting the most out of the action system to provide a sense of achievement. Finally, he touched on the fact that the game will also feature boss battles that require a varied approach to overcome.

Online elements will be available, but the team has put most of its resources into the action, and the story mode will be single-player only. Still, there will be an online arena, with more details soon.

Armored Core VI Fires of Rubicon players move through massive 3D environments with mech maneuverability. Again, FromSoftware brings their crafted game design, which features challenging battles and “fulfilling progression.” Further,” Players will recognize the sense of satisfaction and achievement when they overcome a difficult situation and relish the momentary victory, and perhaps a boost to their standing, before encountering the next challenge.

Armored Core VI Fires of Rubicon, in development for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC via Steam in 2023.

 

More details soon... 

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Armored Core VI Isn’t Open-World Because Devs Didn’t Want It To Be Like Elden Ring

(glad for not being another open world and not shoving the mechanics in just because every developer on the planet appears to be chasing them)

Heavily focused on fast gameplay, customizations, given more emphasis on boss fights. 

 

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  • Armored Core VI could have potentially had open-world exploration elements but FromSoftware believed it was best to stick to the series’ charm.
  • According to the dev team, Armored Core VI will double down on customization and parts assembly so players can craft the perfect AC for any situation.
  • Armored Core VI will feature mission-based gameplay but each map is intricately crafted and the devs are confident in the quality.

:dance:

 

Armored-Core-VI-Interview.jpg

 

Devs -  “I think you will be able to feel a different pleasure from exploring every nook and cranny of the carefully crafted map as you move.”

 

 

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