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Armored Core VI: Fires of Rubicon


Heaven Angel
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3 minutes ago, Snake said:

 

XboxEra, VG247 and maybe an incoming skillup review. Their previews were eccentric too. 

 

FromSoftware took a series that typically reviewed in the 50-70 range, and brought it all the way back to the High 80's.

That's the ability of current FromSoftware.

 

 

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9 hours ago, Heaven Angel said:

 

Final Fantasy XVI battles were too realtime. 

These battles are much bigger than monster hunter. 

 

Dunno about that. Monster Hunter is already pushing what's possible in real time and how big enemy can be. 

 

If you can't fit it on screen and can't see it's move, it cannot be real time.

 

 

This dude is proper building size and 100% skill based. Pretty hard actually. 

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36 minutes ago, Vaibhavp said:

 

Dunno about that. Monster Hunter is already pushing what's possible in real time and how big enemy can be. 

 

If you can't fit it on screen and can't see it's move, it cannot be real time.

 

 

This dude is proper building size and 100% skill based. Pretty hard actually. 

 

Play Final Fantasy 16 and get your jaw dropped on the floor. These are puny size in front of it. 

Expect somewhat similar like FF16 in Armored Core 6 too. 

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11 hours ago, Heaven Angel said:

 

:wOOtjumpy:

 

This game is hard. There are boss battles that took me an entire day to beat. But I was so in sync with the controls and action, everything else about life fades away as I began to feel one with my robot.

 

@quixote_1989

 

 

 

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59 minutes ago, Heaven Angel said:

 

Play Final Fantasy 16 and get your jaw dropped on the floor. These are puny size in front of it. 

Expect somewhat similar like FF16 in Armored Core 6 too. 

 

This is not puny. It's camera work, when you are at distance, it zooms out to give you full view of the battlefield. Once you get close to it, you will notice how large it is.

 

Of course I am not expecting such refined mechanics from Final Fantasy in its first attempt. 

 

But From Soft might be able to do it. Though they did made Fire Giant fight a struggle in Elden Ring. Hopefully in this it's proper epic and mechanically solid as well.

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21 minutes ago, Vaibhavp said:

 

This is not puny. It's camera work, when you are at distance, it zooms out to give you full view of the battlefield. Once you get close to it, you will notice how large it is.

 

Of course I am not expecting such refined mechanics from Final Fantasy in its first attempt. 

 

But From Soft might be able to do it. Though they did made Fire Giant fight a struggle in Elden Ring. Hopefully in this it's proper epic and mechanically solid as well.

 

Then the 'camera work' in Final Fantasy XVI is far better. 

AC 6 is bigger in scale and mechanically solid than ER. Have you checked the reviews? 

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7 minutes ago, Heaven Angel said:

 

Then the 'camera work' in Final Fantasy XVI is far better. 

AC 6 is bigger in scale and mechanically solid than ER. Have you checked the reviews? 

 

Don't care for reviews. Elden Ring was pretty good overall, so anything better is gonna be great.

 

BTW you don't have to pit FF 16 combat system against whatever you come across :giggle:

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48 minutes ago, Vaibhavp said:

BTW you don't have to pit FF 16 combat system against whatever you come across :giggle:

 

When did I say 'combat system' in my quotes? The discussion about how big the enemies can be, read the covo again. 

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15 minutes ago, Heaven Angel said:

 

When did I say 'combat system' in my quotes? The discussion about how big the enemies can be, read the covo again. 

 

Maybe you are unable to understand what is real time, one to one combat situation. 

 

It starts at 3:46. That's what I would call real time. Titan does gets much bigger than that in other sections of the fight but it's not arena battle. 

 

 

 

 

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9 minutes ago, Vaibhavp said:

 

Maybe you are unable to understand what is real time, one to one combat situation. 

 

It starts at 3:46. That's what I would call real time. Titan does gets much bigger than that in other sections of the fight but it's not arena battle. 

 

 

 

 

 

Isn't the real time is when you get the control of your character and not what shown on screen. This is not the only fight with this kind of fidelity.

 

Similarly you can see the same in this 

 

 

 

And this

 

 

 

Also, try to play the game rather than watching it on YouTube, that's what I would call a real-time :D

 

 

 

 

 

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15 hours ago, Heaven Angel said:

 

XboxEra, VG247 and maybe an incoming skillup review. Their previews were eccentric too. 

 

FromSoftware took a series that typically reviewed in the 50-70 range, and brought it all the way back to the High 80's.

That's the ability of current FromSoftware.

 

 

This is looking like BloodBorne level hard.

 

Now i am interested. Awaiting your opinions on difficulty and i will pull the trigger :wOOtjumpy:

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