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Star Wars: Outlaws


Heaven Angel
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DEVELOPERS - MASSIVE ENTERTAINMENT, UBISOFT ANNECY, UBISOFT BUCHAREST, UBISOFT CHENGDU, UBISOFT MILAN, UBISOFT MONTPELLIER, UBISOFT PARIS, UBISOFT SHANGHAI, UBISOFT TORONTO

PLATFORMS - XBOX SERIES X|S, PLAYSTATION 5, PC

 

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Reveal Trailer

 

 

Gameplay Trailer

 

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Experience the first-ever open world Star Wars™ game, set between the events of The Empire Strikes Back and Return of the Jedi. Explore distinct planets across the galaxy, both iconic and new. Risk it all as Kay Vess, a scoundrel seeking freedom and the means to start a new life, along with her companion Nix. Fight, steal, and outwit your way through the galaxy’s crime syndicates as you join the galaxy’s most wanted.

 

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Navigate the underworld and ruthless criminal syndicates. Avoid the Empire. Pull off a risky huge heist. In-game story choices. Launch from planet surface to space in your ship.

 

 

 

 

Edited by Heaven Angel
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  • 1 month later...

Star Wars Outlaws: One Planet Size Equivalent to 2-3 Zones in AC Odyssey, Locations All “Handcrafted”

 

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Speaking in the latest issue of EDGE magazine (issue #387), Creative Director Julian Gerighty shared some new details regarding Star Wars Outlaws, with one of them confirming that each planet in the game is big enough that traversing it — even with high-speed vehicles — will feel like a “journey. In comparison, the size of one planet might be about equivalent to two or three zones in Assassin’s Creed: Odyssey.

Another thing Gerighty confirmed is that each location is “handcrafted,” and that the studio has not procedurally generated an entire planet.

Here are more details straight from Gerighty:
 

  • Focusing on “full freedom of approach” when it comes to encounters.
  • Exclusive quests, vendor prices, locked off areas can be accessed by the Reputation system. If you’re not in a faction’s good side, they can send people to chase you down, monetary punishment is also part of it/
  • Players will not have “total free rein” in terms of travel, you won’t be able to freely fly above the planet, and there will be set landing and take-off areas.
  • Nix (alien companion of protagonist Vass) can be directed by players to attack enemies, activate out-of-reach buttons, cause distractions, pick up heavy weapons from fallen foes, Massive says Nix is like a cross between Watch Dogs’ spiderbot, BioShock Infinite’s Elizabeth or like BD-1 from EA’s Star Wars Jedi games.
  • Each planet was designed to be big enough that traversing will feel like a “journey even on a vehicle that’s fast moving.
  • One planet equivalent to two to three of the zones in Assassin’s Creed Odyssey.
  • Locations are all “handcrafted” and there are no procedurally generated entire planets
  • Vass’ ship Trailblazer inspired by toys of the 1970s and was made to be “very, very simple.”
  • Game is set between Empire and Jedi, so Massive tans to emulate that “feel.” The studio has been developing tech which “emulates some of the lenses of the 1970s.”
  • ND-5 droid (Vass’ companion) design lifted from prequels.

Star Wars Outlaws has no firm release date yet outside of “2024” and it’s set for release on PS5, Xbox Series X|S and PC.

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On 7/27/2023 at 1:26 PM, Vaibhavp said:

 

Ubisoft knows it's own issues. :roflroll:

 

Day 1 on Ubi+.

Amen to thar brother. Ubi + all the way for every Ubisoft games. I have no faith in Ubisoft to actually deliver a fantastic SW experience. 

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