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Grand Theft Auto IV


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Why hasnt M$ revealed details of the GTA IV DLC yet ?  

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Grand Theft Auto 4

 

Developers:Rockstar north

Publishers:Take-two

Genre:Sandbox

Players:1,online

Platform:PS3,Xbox360

Release:Q2 2008

 

 

 

Gamespot Preview

The last time we got a look at Grand Theft Auto IV, Rockstar showed us a rather modest taste of what to expect from its highly awaited crime epic, one that gave us only a basic idea of the kind of urban playground the developer was creating. More recently, Rockstar took all that theoretical stuff we've been hearing about with regard to the game's new mechanics, and put it into impressive action with a new demonstration of the Xbox 360 version that started answering our questions about how the designers will change the gameplay in the fourth iteration of their seminal open-world action series. Can they tinker with the formula that sold 900 billion games across the cosmos without damaging its core appeal? Our answer right now? Yeah, they probably can.

 

After all, it was Rockstar who invented the open-world action model that has since influenced franchises from The Godfather to Crackdown to Jak & Daxter. Grand Theft Auto essentially defined that giddy sense of criminal freedom, by which you could wreak utter havoc on the hapless citizenry (and the citizenry's cars) with relative impunity and explosive aplomb. So it's ironic that it's Rockstar who is now restraining that freedom with GTA IV, which will place more immediate and noticeable limits on--and stricter consequences for--the sort of illicit behavior you can get away with as you go about your dirty business around Liberty City. The goal of this constrained design isn't to ruin your happy crime sprees, but rather to immerse you deeper into the world of Liberty City by making some of those explicitly gamelike elements of the GTA titles a little more realistic. We observed some of those limits and consequences in action during our demonstration.........click for full preview

 

 

 

 

 

 

Screens

 

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Reviews

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Gamespot-

1UP-

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GTA IV: Demo debriefing

 

It'd be a damn, dirty lie to say that the next-gen Liberty City didn't look great, but in our recent demo we quickly settled back into our comfort zone and everything felt very GTA again.

 

That said, Rockstar has hit the nail on the head where the real estate is concerned; for the first time GTA's locale looks, feels and sounds like a realistic city, and not just streets of copycat buildings mixed in with the occasional shop or landmark.

 

Even if it's nothing but a fancy piece of scenery, each building looks just as unique and significant as the next, and the respectable number of cars and pedestrians on the street helps conjure the feeling of a bustling city, well above anything we've seen in previous GTA games.

 

But the most impressive feature of GTA IV is its interiors and how they fit into the gameplay. Loading times are absolutely non-existent, and the insides of shops and houses are just as detailed as your average linear action game.

 

What excites us the most is how this seamless progression from free-roaming city to intimate, indoor environments gets rid of the horrible feeling of disconnection GTA III had when it teleported you from the busy streets to a totally separate empty cube with a cash register. It's like the epic presence of an MMO has been mixed with the fluid action of a shooter.

 

Couple this with a significantly improved combat system which has you ducking behind cover and interacting with the environment like never before in a GTA game, and we wouldn't be surprised if most of the fourth game's firefights took place indoors.

 

Believe it or not, in between projecting joy at the television screen we did collect a few concerns as well.

 

The code we saw was a few weeks old before we even arrived, so we think it would be unfair to kick up a stink over the small amount of shadow and pop-up glitches in the demo. That said, we're hoping for a lockdown on the framerate as the park scenes ran significantly smoother than the city - but that's not to say the city was chugging badly.

 

Thankfully, Rockstar says this will all be smoothed out for the final game.

 

Less of a concern, more of something we're hoping to see, are the routines of pedestrians and the lives they live out. In our demo we didn't really get to see pedestrians get up to much other than walk around, though Rockstar notes that traffic and pedestrian routines were modified for the purpose of the demo.

 

Taxis as well, we're told, were far more common in our demo than they will be in the final game, and each will have a different cab driver rather than the single bearded fellow we met.

 

We've had our introduction and now we've picked at the real meat and veg of GTA IV. Next up, hopefully, is proper hands-on time and we're looking forward to seeing how that Gears of War-style cover system handles. And making some really big police car pile-ups, obviously.

 

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http://www.computerandvideogames.com/article.php?id=168974

Edited by Ψ BarnacleBrainBrant Ψ
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I sorta feel ok that it got delayed !

I would rather enjoy a completed and top class product after six months rather than a half baked one now. Who knows when is GTA 5 coming and we dont even know if it'll come out also or not. So I just hope they take their time and make this perfect :)

 

And moreover lotsa games coming around this holiday season....can enjoy gta 4 at leisure in next april :D !

 

@brandy,

Patience is a virtue fella....calm down ;) !

Edited by Ne0ViniT
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Here’s the real scoop as to why GTAIV was “delayed”. It was never going to be released this year to begin with. Take 2 is in big financial trouble, and has been for quite some time. Isn’t it obvious this was the case? Come on, man. If either version of the game were actually causing Rockstar that much difficulty, that version of the game would have been delayed so that at least one version could have been released during the holiday season. Citing “difficulties during development” and not elaborating during a shareholder’s conference is the most obvious and painfully transparent deception of all. Take 2 told their shareholders that they’d have GTAIV out in 2007 so that they’d get more money from said shareholders. No investor wants to hear that the big money-maker is coming out in 2008 – especially when it’s obvious that the company is in financial trouble in 2007. The plan was always to release the game in 2008, not 2007. In fact, I would not be surprised if the game actually ships next fall.

 

If there are any developmental problems, they would stem from the Xbox 360 version of the game. The PS3 version of Grand Theft Auto IV has been in development longer than the 360 version has been, despite Rockstar showing off the “360” version every chance they get to show off the game. GTA IV’s technological “problems” on 360 stem from a couple of things. Unlike last generation where the PS2 did not have a standard hard drive, Rockstar is utilizing hard drive-caching and disc streaming for GTAIV. Assuming that they can actually fit all the content onto a DVD, the disc-streaming isn’t a problem for 360 – it’s the lack of a hard drive being standard. Microsoft is quite adamant about a game like GTAIV being able to be played by every single 360 owner. It gives them a marketing bulletin point to note that next-gen GTA can be played on a system that retails for $279.

 

But again, it’s extremely unlikely that the “developmental challenges” are a legit excuse, anyway. It’s a case of over-ambition and not enough time to deliver that game that resulted in a premature release date. A premature release date to help take a bit of the pressure off of Take 2 to perform, financially.

 

http://www.rumorreporter.com/?p=308

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