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Why hasnt M$ revealed details of the GTA IV DLC yet ?  

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Grand Theft Auto 4 may help Sony gain ground

By Scott Hillis - Analysis

 

From: Reuters

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SAN FRANCISCO (Reuters) - "Grand Theft Auto 4," the biggest, meanest, raunchiest video game of the year, looks set to help Sony Corp's PlayStation 3 console gain new ground in its turf war with Microsoft's Xbox 360.

 

It's already a given that the newest chapter in Take-Two Interactive Software Inc's hit criminal franchise will be the biggest game of 2008, with up to $400 million expected in sales in its first week.

 

But "Grand Theft Auto 4," which rampages onto store shelves next Tuesday, will also be an important new weapon in the running battle between the PlayStation 3 and Microsoft Corp's Xbox 360.

 

The two console giants are trying to convince gamers that their machines offer the best way to revel in "GTA4's" gritty violence and gleefully dark skewering of American culture.

 

The game, which cannot be played on the older PlayStation 2 or original Xbox hardware, is expected to boost sales of the new consoles over the next few months, typically a slow season for the industry.

 

"This is one game that has the potential to move some hardware," Bob McKenzie, senior vice president of merchandising for video-game retail chain GameStop Corp, said in an interview.

 

"The anticipation is that it will sell both systems."

 

But the PS3 stands to gain the most from the game and its tale of Niko, an Eastern European immigrant who must face his brutal past as he serves a crime syndicate by jacking cars, running drugs and rubbing out rivals.

 

The stakes are higher than ever. Last year, sales of video game console hardware in the United States soared 73 percent to $5.1 billion, according to market research firm NPD.

 

VICARIOUS THRILLS

 

"Grand Theft Auto 4" is expected to sell between 9 million and 12.5 million units in 2008, luring gamers with simulated vicarious thrills -- depending on one's viewpoint -- including drunk driving, stripper lap dances and the chance to fire heavy weaponry into urban crowds.

 

If sales come in at the high end of that range, the game will directly spur sales of 2 million additional PS3s in 2008, versus 1 million Xbox 360s, reckons Michael Pachter, an analyst with Wedbush Morgan.

 

"I think PS3 'wins' this battle," Pachter said.

 

The "GTA" series has played console kingmaker before. When "Grand Theft Auto 3" hit the PlayStation 2 in 2001, it was such a phenomenon that many people bought the machines just to play that one game.

 

Sony is now banking that many gamers who first played the series on the PlayStation 2 are Sony loyalists who see the new game as the ultimate reason to shell out $400 or more for a PlayStation 3.

 

"So many people who owned the PS2 went into PlayStation family because of 'GTA'. The release of 'GTA4' could expedite their decision to upgrade," said Edward Williams, an analyst with BMO Capital Markets.

 

Scott Steinberg, vice president of marketing for Sony Computer Entertainment America, said "GTA4" was just one of several titles to drive PS3 sales in the coming months.

 

"I think without question that we are transitioning away from a tipping point to a shoving point for folks getting motivated," Steinberg said. "For the whole spring and summer, we are expecting a pretty nice uptick in PS3 sales."

 

COUNTERINTUITIVE

 

The idea that the PS3 will gain the most from "GTA4" will strike some as counterintuitive.

 

After all, Microsoft has the lure of exclusive, Xbox-only downloadable content that will arrive later in the year, a fact it is hammering home with a marketing blitz to rival that of its own flagship "Halo 3" game last year.

 

A poll on gaming blog Joystiq.com showed that 58 percent of the 38,000 votes cast were for the Xbox 360 version, with the downloadable content cited as one of the main reasons for the choice. That fed expectations that the enthusiasm would fuel more Xbox 360 sales as well.

 

The game will almost certainly sell more copies on the Xbox 360 given the bigger base of owners -- 9.9 million in the United States versus 4.1 million for the PlayStation 3.

 

"Online is such a strong part of the game and Microsoft has done such a great job of developing the online community, so for people who own multiple consoles, they will buy it for the 360," said IDC analyst Billy Pidgeon.

 

But Microsoft, coming off a blockbuster 2007 with hits like "Halo 3", has a lighter exclusive lineup this year and analysts reckon that most dedicated gamers interested in buying an Xbox have already done so.

 

"It could sell a little bit more hardware for Sony than Microsoft, given where each of those boxes are in their life cycle," Ricardo Torres, editor-in-chief of video game news site GameSpot.

 

"The PS3 has had a slow build but they have momentum coming off of the holidays and 2008 does look like it's going to be their year. 'Grand Theft Auto' is really the starter pistol for four or five releases for Sony that will be a compelling reason to get a PS3."

 

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Gamespy Review: 5/5

 

Pros:Amazing writing; incredibly detailed world; memorable characters; gorgeous visuals; impressive sound; intense combat; excellent multiplayer.

Cons:Occasional graphical glitches; combat can be troublesome in confined spaces; not for the easily offended.

 

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Greybush speaks: GTA IV impressions

80570-FAKES.JPG

 

 

I know what some of you are thinking -- that I would never write an impressions post about anything before it was released unless I had some inside info, or knew that something bad was about to hit the shelves. So which one is it? Neither. After getting my hands on Grand Theft Auto IV a few weeks back, alongside Nick, I have done a lot of thinking. I really feel like I need to give you the honest perspective of a random broke-a*s gamer, and not a lifelong gamer/videogame journalist. Since Nick took the multiplayer route, I am going to play dueling banjos and tell you what I think about the single-player mode.

 

Some big standards have been set by Rockstar in the past for this genre, and the bar is almost unfair in the expectations for this game by fans of the series. Analysts are yapping back and forth with sales figures and projections across the spectrum, but the spectrum they use is mythical compared to other games. EA's attempted takeover, a massively inflated Take-Two stock price, and even Take-Two's own shareholders fighting to take the offer have put this game into a spotlight that I have never seen. The effect on gaming hasn't been the strongest. But I am going to tell you, the gamer, why you will buy this game, and what will and will not happen after you buy it.

 

Hit the jump to filter through all of the noise.

 

I will go straight into it. I see that when Rev. Anthony writes an amazing review, most people scroll straight to the bottom to see his score so they can think of a less-than-witty retort. This is just a post of my impressions about the game. I will save you the trouble of looking for a score.

 

Single-player "11 out of 10"

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I have ADD + Azheimer's + a rapist's wit

 

First let me give you an insight into how I think, and why I feel the way I do. Before I left to go to New York to play the game, I really have to say that GTA IV had an uphill battle to win me over. I had never been a huge fan of the series, though I completely understand why others were. Things about it just didn't sit right with me.

 

I didn't like the controls, I thought the animations looked bad, I didn't really care for the graphics overall, and I honestly always thought that the violence, language, and adult overtones of it were gimmicky and what made people play it. I didn't really get drawn in by the story. I have never been a story-driven gamer, but always a button masher. I want action. I don't want to have to obtain the magic sword of f*cking Gandor to unlock a quest. I want to beat people and steal their sword, only so I can use it to beat bigger people and get a bigger sword. What I am trying to say is that I had a high bar set, and I knew that it would be hard for me to like this game no matter how hard I tried to judge it on its own merits and not reflecting back on things I didn't like about the series in the past. This is also why I hate game reviews with a passion. This is also why some franchises will never have honest, unbiased reviews. Beauty is in the eye of the beholder. So for GTA IV to impress me, it was going to take something special.

 

...and then she put on the pony costume and handcuffs

 

The single-player mode of GTA IV is amazing. The reason this game is worth your hard-earned money as a gamer is in single-player alone. In six months when people discuss games that you have to buy for the 360 or PS3, GTA IV will be at the top of the list. I can honestly brand this game with my "11 out of 10" without any cash exchanging hands. I mean it. You can see where and just how much work went into this game. If you step back and view the artwork of the game and realize that no two buildings seem to be the same, you will be blown away. The fact that this game has so much packed into it really made me and Nick both laugh out loud, thinking about Konami's claims that Metal Gear Solid 4 wouldn't fit on one Blu-ray Disc. I have played MGS 4. It's amazing, but not a drop in the bucket compared to THE SCALE of what is going on in GTA IV. I really feel like Rockstar made this game for you, the gamer.

 

39273-550x-GTA4004.JPG

 

For one dollar I'll guess your weight, your height, or your sex.

 

The story of GTA IV did something to me that few games could. It made me remember characters and places. I have spent countless hours on games only to forget what the main character's name was a few weeks later. I still have no idea what the voice's name was in Portal and didn't listen to anything she said. I just played an awesome puzzle game. That being said, by some act of God, I am still aware of who Niko is and why he is there, and that he is Roman's cousin. I know, I'm like Rain Man. Whatever. It is just one more thing that shows me what went into making this game great.

 

Let me make it very clear that I did not finish the game. I did not play through the 30 to 100 hours one would need to see every aspect of the story. I didn't need to. I gave a sh*t about the "who's" and the "what's" in just one day. I want to know more. I usually feel angry about not finishing a game because of achievements, or because I just want to say that I beat the game. This is not what GTA IV does. It made me care more about what was going on and who it involved. It does a great job of making the consequences for your actions feel more realistic, more than anything else I have played in the past.

39275-550x-GTA4005.JPG

 

Talky talk talk

 

The dialog is well written and well voiced. It may be crude, but compare it to an episode of The Sopranos. Clearly, you will not be buying this game for your grandkids. GTA IV is for adults and is intended to stay for adults. Parts of it may make some of you die laughing and others cringe. It takes many paths bordering on racism, sexism, homophobia, and yes, it even picks on nationalities (often confused with racism). Why didn't it bother me? The same reason that The Sopranos doesn't. It was an escape from the confines of what we deem acceptable, and it was downright f*cking entertaining. I forgot to mention... It's a f*cking videogame, and if it can realistically do that, then it has done its job. If you allow the story to get under your skin, it will take hold and stay there. If it can do this for a mindless gamer like me, it can probably do the same for all of you. Basically, if you read Destructoid, you won't be too offended, I promise.

 

39278-550x-GTA4002.JPG

 

You look so beautiful and peaceful, you almost look dead

 

The graphics and animation do something that I didn't know was possible. Everything feels familiar but isn't a copy-paste from another place on the map. Every building looks different. Every part of the city feels more like a real city than ever before. Chain stores all look a little different. It is just amazing how much artwork went into this game. The characters' facial gestures and actions add a realism that I just haven't seen in anything before. It just f*cking works on a par that I didn't see happening for a few years. At one point I looked at Nick and said something like, "This game makes me want to go to Bethesda and punch people in the face for making me accept the way Oblivion looked." I know that comparing Oblivion to GTA IV is not the best choice, but I can't really understand why not. The size and scale are a safe comparison, so why aren't the graphics? I know that Oblivion is a few years old, but I looked at GTA IV like there was a ten-year gap in between them. Hell, it makes me want to punch people at Rockstar for the way Vice City looked, but I won't. The soundtrack was badass and kept me singing Flock of Seagulls for weeks. Ugg. Did I just admit that?

 

39345-550x-GTA4007.JPG

 

Nothing cute here. I'm looking at bewbs.

 

What a great segue into the soundtrack. Rockstar asked us nicely to stay away from discussing who and what you will hear. What I can say is that it won't be the bargin bin soundtrack from Dollar Tree. The game has a soundtrack that should suit damn near everyone. The bonus is that you can even download and purchase it DRM-free. The radio commercials and chatter are entertaining and fun, and do include celebrity voices that you will recognize instantly. Rockstar spent some money here and it shows. I didn't hear every song or every radio station all the way through. I heard enough to know it was entertaining. I'm not saying that after 100 hours of gameplay, you won't hear the same things ten times. I'm saying it works, and it seemed like a large array of music for a large audience.

 

I'm gonna buy you a diamond so big it's gonna make you puke

 

One more thing that I really liked about the game was the non-invasive HUD. I like having the option of seeing what I want to see when I need to see it. Only one little circle covers the bottom left part of your screen for your GPS, health, and armor. If you get into a fight, your weapons and ammo fade in at the top right. If the cops catch on to your antics, stars fade in at the top right and your GPS reacts accordingly. It's simple and it works. The fact that it can be less than the old HUD found in previous games but can be even more effective really made me enjoy what was happening in the game without having to concentrate on things that I didn't need to bother with all of the time. I can also see people making machinima videos in the future because of how open your screen is to take the environment in.

 

39274-550x-GTA4003.JPG

 

Now that I'm done virtually blowing Rockstar and GTA IV, I am going to virtually blow them again, but refuse to give them a reach-around. I am going to tell you and them what to expect in terms of sales for the opening week as well as impress the hell out of you all or make you laugh hysterically in May. If you aren't into sales figures and c*ck fights, stop reading now and leave your comment telling me that I am a genius (I swear I accidentally misspelled genius at first) or telling me that I don't know sh*t because you know more than me by trolling forums.

 

Good Lord -- I've heard about this -- cat juggling!

 

Gaming analyst Mike Hickey is reporting that after looking over the pre-sales for GTA IV, he expects it to hit 5.8 million sales in one week. I will be reminding Mike of this in May. It won't happen. Even though Halo holds the current record for weekly sales, you have to keep in mind that GTA IV hits the Xbox 360 and the PS3 at the same time. 5.8 million, though? Granted, Grand Theft Auto: Vice City sold over 17.5 million, GTA 3 over 14.5 million, and Grand Theft Auto: San Andreas over 12 million, but they had an install base to support those ridiculous numbers. Take a game like Call of Duty 4, which had a simultaneous 360 and PS3 worldwide release. It sold over 7 million in about 3 months' time. That is a phenomenal number. Granted, it doesn't have the pre-sales that GTA IV has, but I am only using it to give you a gauge for measurement. GTA IV being a very adult-oriented game, much more than Halo 3 or COD 4, is also something that further limits the reach it can have on the current-gen install base.

 

41128-550x-BINESS.jpg

 

I have my temporary driver's license -- and -- my astronaut application form...

 

So this is where I stretch my Matlocking skills out and talk about sales. Michael Pachter is a guy that I have always enjoyed talking with; I love hearing about his thoughts on the future of gaming, and he is a pretty talented analyst in his own right. He made some bold statements concerning EA's takeover bid of Take-Two by claiming that if, and it's a big IF, the buyout was to take place, that EA could further delay the release of GTA IV to make it more or less an even stronger seller later in the year. Let me explain why this will not happen for two different reasons.

 

The simple reason: modest estimates indicate Take-Two will make between 500 and 620 million dollars in the next quarter. Yes, a half a billion dollars or more. So, for all of the time, hard work and money that they have put in, the reward is coming soon. Giving a chunk of that to EA after this long road is not what Take-Two or Rockstar seem to be about. Yes, the bottom line is always cash in some way, but you feel a passion in these people like we have here at Dtoid. I just can't see that happening without a tooth-and-nail battle royale, and the worst PR following it that you have ever seen. Do I even need to mention how batsh*t insane the Internet will go over delayed pre-orders again?

 

My second reason that Michael is a little off-base... I am going to get in sh*t over this I am sure. OK. GTA IV will dominate in sales overall by releasing now, and then later in the year, when the addition of DLC comes, re-releasing a "Game of the Year"-type version with the DLC included. I have nothing to back this up except my Godlike common sense. Even the prettiest cows need be milked to feed the family.

39355-550x-GTA4006.JPG

He hates these cans!

 

I know that some of you think that Halo 3 sold 5 million copies in its first week. It did sell around $300 million worth, but it isn't as simple as basic division. Armchair analysts would take 300 million and divide it by 60 bucks. Makes perfect sense if you are a f*cking moron. Multiple prices, multiple incentives, bla bla bla. Simple division doesn't cut it. But GTA IV will outsell the golden cow that is Halo 3. It will, even though it is a horrible comparison, beat Pirates of the Caribbean's $400 million dollar first week haul in the theaters. I know it is entertainment, but a purchased video game can be compared to movie ticket sales. Whatever. People need comparisons.

 

Pachter is much closer on the sales figures than Hickey could ever dream to be, and they are still record-breaking. This game will create a new measuring stick for next-gen game sales. My guess -- it's really worthless -- but even being conservative, by my research, 4 to 4.3 million copies in the first week is attainable. It is really a tough one to gauge. I wrote this at the beginning of April and the fever is making me think 4.7 million already. Wait until you see the average Metacritic score hit 9.6 and then you will see this the way I do. First week sales won't matter for this game long term. It is a solid reason to be a next-gen gamer. Enjoy it.

 

Paris Hilton is a slut, dirty wh*re, Humanitarian

 

This is just how I feel about a game, and I wanted to talk to you as if you were asking me personally why you, the gamer, should pump out cash to buy it. Don't ask me if you should buy the 360 version or the PS3 version. That is your call. The games are identical for the most part. If you are an achievement junkie and like how LIVE works, then the choice seems easy. If you like balanced and not offset analog sticks and... umm... Talladega Nights? Then buy the PS3 version.

 

[Note: This was written, like I indicated, in early April with only pictures and a few things added. No numbers were changed. If you don't agree with how I feel about this game, then please look through this for grammar and spelling errors so that you can prove I am wrong. Dickwads.]

 

[Dickwad clarification #1: About my comment "The fact that this game has so much packed into it really made me and Nick both laugh out loud, thinking about Konami's claims that Metal Gear Solid 4 wouldn't fit on one Blu-ray Disc. I have played MGS 4. It's amazing, but not a drop in the bucket compared to what is going on in GTA IV." I was talking about the sheer amount of audio data, textures, cutscenes, dialog, etc. I did not mean that one game is better than the other. They are not even worth comparing as they are very different games. Also, that really was said and it really is HOW I FEEL. Notice the giant PS3 banner at the top of this post before you bitch and moan. Fanboys are one thing, idiots are another.]

 

Source:

http://www.destructoid.com/greybush-speaks...ons-80570.phtml

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SixAxis controls explained

 

The SIXAXIS motion controls in Rockstar Games' sublime opus Grand Theft Auto IV feels like a last minute appendage, and not a particularly useful one. It's like the game's third nipple, you know it's there, and maybe you can't resist a fiddle, but no good will come of it.

 

When Mike told me that he didn't like the SIXAXIS controls for the game, and wasn't even able to complete the tutorial, I chalked it up to some innate hatred of the PS3's motion controls on his part. In fact he did admit that he doesn't really like the PS3 games that use SIXAXIS motion sensing, but there are several that I quite like (Warhawk comes to mind), so I decided to give it a whirl.

 

After playing through GTA4 on the Xbox 360, I swapped seats with Mike and settled down to get to the bottom of his SIXAXIS hatred. A few minutes into the tutorial I figured out what the problem was. The special SIXAXIS controls for this particular game suck, they're absolutely abysmal.

 

I suppose with some time I could master using the bike, in fact it wasn't that hard, and maybe one day I would fly the helicopter, but that's not the point, the point is there's no benefit using the motion sensing in Grand Theft Auto IV.

 

The in-game tutorial for the controller, which is an annoyingly permanent option on your in-game cell phone, walks you through the four ways you use the special controller in the game. Here's the break down and my thoughts:

 

 

Reload Weapon: Instead of having to mess around with, you know, pushing a button, the SIXAXIS lets you snap the controller back toward you to reload. Very easy to do, but absolutely no benefit.

 

Motorcycle: This was by far my favorite of the lot, allowing you to steer your bike by tilting side to side. Unfortunately, it also allows you to lean forward on the bike or do a wheelie by tilting the controller forward or backward. It's unfortunate because if you're leaning forward as you play, or sitting back in the chair, it forces you to hold the controller oddly.

 

Power Boat: The steering works quite well and while this also lets you tilt the controller forward and backwards to adjust the trim, its not as problematic because doing so really doesn't have much of an impact on the controls.

 

Helicopter: Whooo-boy, this is what prevented Mike from wrapping up his tutorial training. It took me a good three or four tries to pass it as well. Not only do you have to worry about the pitch problem seen with the motorcycles and boats, but the helicopter is much touchier than the other two vehicles. I also seemed to notice a lag issue with the controls that had me overcompensating and, twice, turning my copter so far sideways it would slam into the ground. It was an exercise in frustration and made me want to through the controller across the room in frustration. Fortunately, you don't have to fly using it.

 

Final Thoughts: I'm not sure why Rockstar decided to include SIXAXIS motion controls in GTA IV, maybe they had to, but I'm sure happy they don't force you to use them. Not only can you override the motion controls at any time with the sticks and buttons, but you can turn them completely off preventing it from really flawing this fantastic title. Now if I could only remove the SIXAXIS tutorial option in the menu I might be able to stop fiddling.

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Comparison by kotaku(sorry if this was previously posted)

 

It was inevitable. With the Xbox 360 and PlayStation 3 competing for the "next-gen" first place spot, both armed with Grand Theft Auto IV shipping day and date, nitpicking comparisons between each version was expected from vocal fans. Rockstar Games has commented multiple times that both versions are identical, minus a few platform specific features and Xbox 360 exclusives.

 

We've played both versions of GTA IV—quite a bit, actually. We've noticed a handful of differences, some of which you know, some which you may not, many of them hair-splitting. We break it down, from frame rate to controls, after the break.

 

Installation

The PlayStation 3 version has a mandatory 3.4 GB hard drive installation that will be the longest 7 minutes and 20 seconds of your life if you're chomping at the bit to play. It's initially an annoyance, but PS3 owners will welcome it. There is no option to install the game to an Xbox 360 hard drive.

Frame Rate

The Grand Theft Auto series has never been synonymous with a rock solid frame rate, something it generally seems to get a pass for. While GTA IV is smoother in general than it's predecessors, it can expectedly suffer during chaos. The Xbox 360 version seemed capable of achieving a smoother frame rate, peaking higher in certain circumstances, such as in confined spaces or during light traffic, but both versions seemed to regularly run at a similar clip.

 

Pop-In & Loading

With a huge, seamless streaming world, data must be constantly read from the disc. The PS3 version, with its required HDD install, loads missions a couple seconds faster and decreases pop-in. The Xbox 360 version can suffer from some very noticeable texture loading, as things like trees, vehicles and building signs will regularly pop-in as one tools about town. It can be distracting, especially during high speed chases, and the PS3 version isn't entirely immune from it, but it's not a game killing problem.

 

Graphics

The two versions are so close to identical, visually, that putting together a comparison was a challenge. Initially, it appeared that the PS3 suffered from more noticeable aliasing than its 360 counterpart, but after eyeballing the final retail copy, they appear to be on par. I noticed that the paint filter applied to cover some of the game's imperfections appeared a tiny bit muddier on the PS3 version, with night time scenes seeing more streakiness. Some of these minor complaints may be the result of our particular television settings and require the finest of fine tooth combs to assess.

 

Downloadable Content

The Xbox 360 version is announced to have two exclusive downloadable content packs for purchase. Details on what will be contained in those two exclusive batches of DLC are sparse, so we can't judge what they'll bring to the table, nor do we know if the PlayStation 3 version will eventually get its own DLC from Rockstar. If you're looking for more GTA IV, and you may very well be after you've completed the core game, you're going to want the 360 version.

 

Achievements

The Xbox 360 version has the requisite list of Achievements exclusive to the platform, creative and challenging goals that sometimes go beyond the regular gaming experience. However, as with other GTA games, stat-tracking for kills, stunt jumps, and the dozens of extras will keep completionists on the PS3 side happy.

 

Motion Controls

The PS3 version has optional SIXAXIS motion controls for piloting helicopters, steering boats and doing motorcycle tricks. You'll probably leave it off, just like I did.

 

Good Vibrations

GTA IV supports vibration in the Xbox 360 controller and the DualShock 3, so PS3 owners won't be left in the force feedback lurch.

 

The good news for Grand Theft Auto fans is that whatever platform you have chosen as your own, GTA IV excels on both. They are almost evenly matched, feature for feature. Gamers will have to decide which is more important to them, a slightly more technically sound experience on the PlayStation 3 or downloadable content and Xbox Live integration on the Xbox 360.

 

Final Thoughts

If this were a personal decision, I'd have chosen the PlayStation 3 edition, mostly based on my preference for the DualShock controller and the performance edge. However, one thing that we have yet to experience is how well the PlayStation Network will handle the online portions of GTA IV, an extremely important consideration. I place less of an emphasis on features like Achievements and Gamerscore, but appreciate how well crafted these features are.

 

In the end, each version stands on its own, with the only downside to the differences being that those invested in their particularly backed console will expend so much effort focusing on something far less important than the game itself.

 

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Information wants to be free, everyone should be able to play the most popular games, and a bunch of other inane platitudes generally used to rationalize software piracy. Whatever. All we know is, Grand Theft Auto IV is the biggest game of 2008. And what happens to the first person to make the biggest game of 2008 available for anyone to download? That's right, they win the internet. And here at GamesRadar, we're VERY serious about winning the internet.

 

It all started when we received an advance copy of the game this morning:

 

 

 

Above: Senior Editor Joe McNeilly gasps in childlike amazement at the game he gets to play before everyone else.

 

 

 

See? It even came with a huge fold-out map and everything. Awesome.

 

 

 

Hmmm. But what of the possibilities? A pre-release copy could be worth millions. Can we really be trusted with such staggering responsibility?

 

 

 

No! Ha ha ha ha ha ha ha!

Not pictured: Ha ha ha ha ha.

 

 

 

Step 1: Insert blank media into machine that makes the copies.

 

 

 

Step 2: Insert original disc into the "drive tray." Resist the urge to copy the awesome picture, and put it in shiny side down. That's where all the data is, you know.

 

 

 

Step 3: Make like 500 copies of this year's hottest game! Ha ha! Rockstar'll never know what hit 'em!

 

 

 

Step 4: Huh. That may not have gone exactly as planned.

 

 

 

Step 5: HMM THE DRIVE DOOR IS NOT CLOSING PROPERLY FOR SOME REASON

 

 

 

Step 6: Oh, right. Duh.

 

 

 

Step 7: Success! The disc should fit just fine now. Remember to put it in the other way, though, or else your 360 won't be able to see all those datas.

 

 

 

Step 8: HA HA YES! YESSSSS! SUCK IT, INTERNETS!

 

Of course, we're going to share the good fortune. To download your VERY OWN COPY OF GTA IV, just click the image below! Ask your parents to help you cut it out.

 

 

 

Download an illegal copy of GTA IV!

 

funny

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