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Grand Theft Auto IV


KnackChap
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Why hasnt M$ revealed details of the GTA IV DLC yet ?  

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I still can't believe there are so many people who hate this game. It's mature in the same way something like Braid or SotC is. As with anything that requires a bit of thought, you really need to stick with it. You don't really 'get' the non-relationship undertones Braid throws at you till you play the epilogue (and even then you'll need to dig around a little), and ditto with SotC until the very end. In the same same way, you need to wait till Niko finds "that special someone" before the whole futility of combat subtext comes out. And when it does come out, it's handled in the best way possible. I loved the small touches like him turning off the radio to introspect, etc. You have to keep in mind that videogames as a medium functions under some pretty big constraints, and more-so for a open-world gangland game like GTA.

 

Example: You just cannot watch 2001: A Space Odyssey and based upon the introductory Dawn of Man sequence call it a bore. Sure it goes on for as long as it would take to watch an episode of your favorite show on the teevee, but the payoff is worthwhile once you get past the setup.

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I still can't believe there are so many people who hate this game. It's mature in the same way something like Braid or SotC is. As with anything that requires a bit of thought, you really need to stick with it. You don't really 'get' the non-relationship undertones Braid throws at you till you play the epilogue (and even then you'll need to dig around a little), and ditto with SotC until the very end. In the same same way, you need to wait till Niko finds "that special someone" before the whole futility of combat subtext comes out. And when it does come out, it's handled in the best way possible. I loved the small touches like him turning off the radio to introspect, etc. You have to keep in mind that videogames as a medium functions under some pretty big constraints, and more-so for a open-world gangland game like GTA.

 

Example: You just cannot watch 2001: A Space Odyssey and based upon the introductory Dawn of Man sequence call it a bore. Sure it goes on for as long as it would take to watch an episode of your favorite show on the teevee, but the payoff is worthwhile once you get past the setup.

 

OT! but i have to say this. I thought Dawn of man was one of the better part of the movie :notangel:

 

and oh... GTA4 missions were a pain in the a*s.

Edited by nithin
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I still can't believe there are so many people who hate this game. It's mature in the same way something like Braid or SotC is. As with anything that requires a bit of thought, you really need to stick with it. You don't really 'get' the non-relationship undertones Braid throws at you till you play the epilogue (and even then you'll need to dig around a little), and ditto with SotC until the very end. In the same same way, you need to wait till Niko finds "that special someone" before the whole futility of combat subtext comes out. And when it does come out, it's handled in the best way possible. I loved the small touches like him turning off the radio to introspect, etc. You have to keep in mind that videogames as a medium functions under some pretty big constraints, and more-so for a open-world gangland game like GTA.

 

Example: You just cannot watch 2001: A Space Odyssey and based upon the introductory Dawn of Man sequence call it a bore. Sure it goes on for as long as it would take to watch an episode of your favorite show on the teevee, but the payoff is worthwhile once you get past the setup.

 

KOX for president.

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I still can't believe there are so many people who hate this game. It's mature in the same .................. rant rant rant blah blah blah

 

Braid lasts for 2-5 hours and the platforming / puzzling gets you hooked right from the get go.

 

GTA4 forces you to play through a whole bunch of samey missions before you get the cookie.

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